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Dire Wolf

Dire Wolf Large Beast, Loot Value 75, unaligned CR 1/2 100 xp

  • Armor class 14 (Natural)
  • Hit points 15 (2d10+4)
  • Speed 50ft
  • STR15 (+2)
  • DEX15 (+2)
  • CON15 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Stealth + 4, Perception + 5,

Senses:Psv Per 15, Bluff DC 9, Carry 225lbs., Push 450lbs.

Languages: -

Challenge:CR 1/2 (100 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon: +4 to hit, reach 5 ft.,
Hit. 6 (1d6+2) piercing damage. If the target is a creature, it must succeed on a DC 12 STR Save or be knocked prone.

Breath Weapon (Recharge 5-6). The wolf exhales 10 (4d4) fire, cold, acid, or lightning damage to all creatures within a 20ft. cone. Creatures that make a DC 12 DEX Save take half damage.

Dire Wolf

Dire Wolf Large Beast, Loot Value 200, unaligned CR 1 200 xp

  • Armor class 14 (Natural)
  • Hit points 30 (4d10+8)
  • Speed 50ft
  • STR17 (+3)
  • DEX15 (+2)
  • CON15 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Stealth + 4, Perception + 5,

Senses:Psv Per 15, Bluff DC 9, Carry 255lbs., Push 510lbs.

Languages: -

Challenge:CR 1 (200 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Magic Reisistance. The wolf has advantage on saving throws vs spells.

Actions

Bite. Melee Weapon: +5 to hit, reach 5 ft.,
Hit. 10 (1d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 STR Save or be knocked prone.

Breath Weapon (Recharge 5-6). The wolf exhales 13 (5d4) fire, cold, acid, or lightning damage to all creatures within a 20ft. cone. Creatures that make a DC 12 DEX Save take half damage.

Dire Wolf

Dire Wolf Large Beast, Loot Value 400, unaligned CR 2 450 xp

  • Armor class 14 (Natural)
  • Hit points 60 (7d10+21)
  • Speed 50ft
  • STR17 (+3)
  • DEX15 (+2)
  • CON17 (+3)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Stealth + 4, Perception + 5,

Senses:Psv Per 15, Bluff DC 9, Carry 255lbs., Push 510lbs.

Languages: -

Challenge:CR 2 (450 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spell Absorption. Sustaining damage from any spell recharges the Wolf's breath weapon.

Actions

Bite. Melee Weapon: +5 to hit, reach 5 ft.,
Hit. 14 (1d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 STR Save or be knocked prone.

Breath Weapon (Recharge 5-6). The wolf exhales 21 (6d6) fire, cold, acid, or lightning damage to all creatures within a 20ft. cone. Creatures that make a DC 13 DEX Save take half damage.

Dire Wolf

Dire Wolf Large Beast, Loot Value 700, unaligned CR 3 700 xp

  • Armor class 14 (Natural)
  • Hit points 77 (9d10+27)
  • Speed 50ft
  • STR19 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Stealth + 4, Perception + 5,

Senses:Psv Per 15, Bluff DC 9, Carry 285lbs., Push 570lbs.

Languages: -

Challenge:CR 3 (700 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon: +6 to hit, reach 5 ft.,
Hit. 22 (1d8+4) piercing damage. If the target is a creature, it must succeed on a DC 14 STR Save or be knocked prone.

Breath Weapon (Recharge 5-6). The wolf exhales 25 (7d6) fire, cold, acid, or lightning damage to all creatures within a 20ft. cone. Creatures that make a DC 13 DEX Save take half damage.

Dire Wolf

Dire Wolf Large Beast, Loot Value 1,000, unaligned CR 4 1,100 xp

  • Armor class 14 (Natural)
  • Hit points 94 (11d10+33)
  • Speed 50ft
  • STR19 (+4)
  • DEX15 (+2)
  • CON17 (+3)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Stealth + 4, Perception + 5,

Senses:Psv Per 15, Bluff DC 9, Carry 285lbs., Push 570lbs.

Languages: -

Challenge:CR 4 (1,100 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spell Absorption. Sustaining damage from any spell recharges the Wolf's breath weapon.

Actions

Bite. Melee Weapon: +6 to hit, reach 5 ft.,
Hit. 27 (1d8+4) piercing damage. If the target is a creature, it must succeed on a DC 14 STR Save or be knocked prone.

Breath Weapon (Recharge 5-6). The wolf exhales 28 (8d6) fire, cold, acid, or lightning damage to all creatures within a 20ft. cone. Creatures that make a DC 13 DEX Save take half damage.

Dire Wolf

Dire Wolf Large Beast, Loot Value 2,000, unaligned CR 5 1,800 xp

  • Armor class 15 (Natural)
  • Hit points 111 (13d10+39)
  • Speed 50ft
  • STR20 (+5)
  • DEX17 (+3)
  • CON17 (+3)
  • INT3 (-4)
  • WIS14 (+2)
  • CHA7 (-2)

Skills:Stealth + 5, Perception + 6,

Senses:Psv Per 16, Bluff DC 10, Carry 300lbs., Push 600lbs.

Languages: -

Challenge:CR 5 (1,800 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spell Absorption. Sustaining damage from any spell recharges the Wolf's breath weapon.

Actions

2x Bite Multiattack.

Bite. Melee Weapon: +7 to hit, reach 5 ft.,
Hit. 11 (2d10+5) piercing damage. If the target is a creature, it must succeed on a DC 15 STR Save or be knocked prone and grappled by the Wolf (Escape DC 15.

Breath Weapon (Recharge 5-6). The wolf exhales 23 (5d8) fire, cold, acid, or lightning damage to all creatures within a 20ft. cone. Creatures that make a DC 13 DEX Save take half damage.

Dire Wolf

Dire Wolf Large Beast, Loot Value 3,000, unaligned CR 6 2,300 xp

  • Armor class 16 (Natural+1)
  • Hit points 128 (15d10+45)
  • Speed 50ft
  • STR20 (+5)
  • DEX17 (+3)
  • CON17 (+3)
  • INT3 (-4)
  • WIS14 (+2)
  • CHA7 (-2)

Save Throws:STR +8,

Skills:Athletics + 8, Stealth + 6, Perception + 8,

Senses:Psv Per 18, Bluff DC 10, Carry 300lbs., Push 600lbs.

Languages: -

Challenge:CR 6 (2,300 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spell Absorption. Sustaining damage from any spell recharges the Wolf's breath weapon.

Actions

2x Bite Multiattack.

Bite. Melee Weapon: +8 to hit, reach 5 ft.,
Hit. 16 (2d10+5) piercing damage. If the target is a creature, it must succeed on a DC 16 STR Save or be knocked prone and grappled by the Wolf (Escape DC 16.

Breath Weapon (Recharge 5-6). The wolf exhales 32 (7d8) fire, cold, acid, or lightning damage to all creatures within a 30ft. cone. Creatures that make a DC 14 DEX Save take half damage.

Dire Wolf

Dire Wolf Huge Beast, Loot Value 4,000, unaligned CR 7 2,900 xp

  • Armor class 17 (Natural+1)
  • Hit points 152 (16d12+48)
  • Speed 50ft
  • STR20 (+5)
  • DEX18 (+4)
  • CON17 (+3)
  • INT3 (-4)
  • WIS15 (+2)
  • CHA7 (-2)

Save Throws:STR +8,

Skills:Athletics + 8, Stealth + 7, Perception + 8,

Senses:Psv Per 18, Bluff DC 10, Carry 300lbs., Push 600lbs.

Languages: -

Challenge:CR 7 (2,900 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spell Absorption. Sustaining damage from any spell recharges the Wolf's breath weapon.

Actions

2x Bite Multiattack.

Bite. Melee Weapon: +8 to hit, reach 5 ft.,
Hit. 16 (2d10+5) piercing damage. If the target is a creature, it must succeed on a DC 16 STR Save or be knocked prone and grappled by the Wolf (Escape DC 16.

Breath Weapon (Recharge 5-6). The wolf exhales 32 (7d8) fire, cold, acid, or lightning damage to all creatures within a 30ft. cone. Creatures that make a DC 14 DEX Save take half damage.

Dire Wolf

Dire Wolf Huge Beast, Loot Value 5,500, unaligned CR 8 3,900 xp

  • Armor class 17 (Natural+1)
  • Hit points 171 (18d12+54)
  • Speed 50ft
  • STR20 (+5)
  • DEX18 (+4)
  • CON17 (+3)
  • INT3 (-4)
  • WIS15 (+2)
  • CHA7 (-2)

Save Throws:STR +8,

Skills:Athletics + 8, Stealth + 7, Perception + 8,

Senses:Psv Per 18, Bluff DC 10, Carry 300lbs., Push 600lbs.

Languages: -

Challenge:CR 8 (3,900 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spell Absorption. Sustaining damage from any spell recharges the Wolf's breath weapon.

Actions

2x Bite Multiattack.

Bite. Melee Weapon: +8 to hit, reach 5 ft.,
Hit. 16 (2d10+5) piercing damage. If the target is a creature, it must succeed on a DC 16 STR Save or be knocked prone and grappled by the Wolf (Escape DC 16.

Breath Weapon (Recharge 5-6). The wolf exhales 32 (7d8) fire, cold, acid, or lightning damage to all creatures within a 30ft. cone. Creatures that make a DC 14 DEX Save take half damage.

Dire Wolf

Dire Wolf Huge Beast, Loot Value 7,500, unaligned CR 9 5,000 xp

  • Armor class 17 (Natural+1)
  • Hit points 190 (20d12+60)
  • Speed 50ft
  • STR20 (+5)
  • DEX19 (+4)
  • CON17 (+3)
  • INT3 (-4)
  • WIS16 (+3)
  • CHA7 (-2)

Save Throws:STR +8,

Skills:Athletics + 8, Stealth + 7, Perception + 9,

Senses:Psv Per 19, Bluff DC 11, Carry 300lbs., Push 600lbs.

Languages: -

Challenge:CR 9 (5,000 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spell Absorption. Sustaining damage from any spell recharges the Wolf's breath weapon.

Actions

2x Bite Multiattack.

Bite. Melee Weapon: +8 to hit, reach 5 ft.,
Hit. 22 (2d10+5) piercing damage. If the target is a creature, it must succeed on a DC 16 STR Save or be knocked prone and grappled by the Wolf (Escape DC 16.

Breath Weapon (Recharge 5-6). The wolf exhales 44 (8d10) fire, cold, acid, or lightning damage to all creatures within a 30ft. cone. Creatures that make a DC 14 DEX Save take half damage.

Dire Wolf

Dire Wolf Huge Beast, Loot Value 10,000, unaligned CR 10 5,900 xp

  • Armor class 17 (Natural+1)
  • Hit points 209 (22d12+66)
  • Speed 50ft
  • STR20 (+5)
  • DEX19 (+4)
  • CON17 (+3)
  • INT3 (-4)
  • WIS16 (+3)
  • CHA7 (-2)

Save Throws:STR +8,

Skills:Athletics + 8, Stealth + 7, Perception + 9,

Senses:Psv Per 19, Bluff DC 11, Carry 300lbs., Push 600lbs.

Languages: -

Challenge:CR 10 (5,900 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spell Absorption. Sustaining damage from any spell recharges the Wolf's breath weapon.

Actions

2x Bite Multiattack.

Bite. Melee Weapon: +8 to hit, reach 5 ft.,
Hit. 22 (2d10+5) piercing damage. If the target is a creature, it must succeed on a DC 16 STR Save or be knocked prone and grappled by the Wolf (Escape DC 16.

Breath Weapon (Recharge 5-6). The wolf exhales 44 (8d10) fire, cold, acid, or lightning damage to all creatures within a 30ft. cone. Creatures that make a DC 14 DEX Save take half damage.

Dire Wolf

Dire Wolf Huge Beast, Loot Value 15,000, unaligned CR 11 7,200 xp

  • Armor class 17 (Natural+1)
  • Hit points 219 (23d12+69)
  • Speed 50ft
  • STR20 (+5)
  • DEX19 (+4)
  • CON17 (+3)
  • INT3 (-4)
  • WIS16 (+3)
  • CHA7 (-2)

Save Throws:STR +8,

Skills:Athletics + 8, Stealth + 7, Perception + 9,

Senses:Psv Per 19, Bluff DC 11, Carry 300lbs., Push 600lbs.

Languages: -

Challenge:CR 11 (7,200 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

3x Bite Multiattack.

Bite. Melee Weapon: +8 to hit, reach 5 ft.,
Hit. 27 (3d10+5) piercing damage. If the target is a creature, it must succeed on a DC 16 STR Save or be knocked prone.

Breath Weapon (Recharge 5-6). The wolf exhales 55 (10d10) fire, cold, acid, or lightning damage to all creatures within a 30ft. cone. Creatures that make a DC 14 DEX Save take half damage.

Dire Wolf

Dire Wolf Huge Beast, Loot Value 25,000, unaligned CR 13 10,000 xp

  • Armor class 18 (Natural+1)
  • Hit points 228 (24d12+72)
  • Speed 50ft
  • STR20 (+5)
  • DEX20 (+5)
  • CON17 (+3)
  • INT3 (-4)
  • WIS17 (+3)
  • CHA7 (-2)

Save Throws:STR +8,

Skills:Athletics + 8, Stealth + 8, Perception + 9,

Senses:Psv Per 19, Bluff DC 11, Carry 300lbs., Push 600lbs.

Languages: -

Challenge:CR 13 (10,000 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spell Absorption. Sustaining damage from any spell recharges the Wolf's breath weapon.

Actions

3x Bite Multiattack.

Bite. Melee Weapon: +8 to hit, reach 5 ft.,
Hit. 27 (3d10+5) piercing damage. If the target is a creature, it must succeed on a DC 16 STR Save or be knocked prone.

Breath Weapon (Recharge 5-6). The wolf exhales 55 (10d10) fire, cold, acid, or lightning damage to all creatures within a 30ft. cone. Creatures that make a DC 14 DEX Save take half damage.

Dire Wolf

Dire Wolf Huge Beast, Loot Value 20,000, unaligned CR 12 8,400 xp

  • Armor class 18 (Natural+1)
  • Hit points 238 (25d12+75)
  • Speed 50ft
  • STR20 (+5)
  • DEX20 (+5)
  • CON17 (+3)
  • INT3 (-4)
  • WIS17 (+3)
  • CHA7 (-2)

Save Throws:STR +8,

Skills:Athletics + 8, Stealth + 8, Perception + 9,

Senses:Psv Per 19, Bluff DC 11, Carry 300lbs., Push 600lbs.

Languages: -

Challenge:CR 12 (8,400 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spell Absorption. Sustaining damage from any spell recharges the Wolf's breath weapon.

Actions

2x Bite Multiattack.

Bite. Melee Weapon: +8 to hit, reach 5 ft.,
Hit. 27 (2d10+5) piercing damage. If the target is a creature, it must succeed on a DC 16 STR Save or be knocked prone and grappled by the Wolf (Escape DC 16.

Breath Weapon (Recharge 5-6). The wolf exhales 59 (9d12) fire, cold, acid, or lightning damage to all creatures within a 30ft. cone. Creatures that make a DC 14 DEX Save take half damage.

Dire Wolf

Dire Wolf Huge Beast, Loot Value 35,000, unaligned CR 14 11,500 xp

  • Armor class 19 (Natural+2)
  • Hit points 247 (26d12+78)
  • Speed 50ft
  • STR20 (+5)
  • DEX20 (+5)
  • CON17 (+3)
  • INT3 (-4)
  • WIS17 (+3)
  • CHA7 (-2)

Save Throws:STR +9, DEX +9, WIS +7,

Skills:Athletics + 9, Stealth + 9, Perception + 11,

Senses:Psv Per 21, Bluff DC 11, Carry 300lbs., Push 600lbs.

Languages: -

Challenge:CR 14 (11,500 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spell Absorption. Sustaining damage from any spell recharges the Wolf's breath weapon.

Actions

3x Bite Multiattack.

Bite. Melee Weapon: +9 to hit, reach 5 ft.,
Hit. 22 (3d10+5) piercing damage. If the target is a creature, it must succeed on a DC 17 STR Save or be knocked prone and grappled by the Wolf (Escape DC 17.

Breath Weapon (Recharge 5-6). The wolf exhales 65 (10d12) fire, cold, acid, or lightning damage to all creatures within a 40ft. cone. Creatures that make a DC 15 DEX Save take half damage.

Dire Wolf

Dire Wolf Huge Beast, Loot Value 40,000, unaligned CR 15 13,000 xp

  • Armor class 19 (Natural+2)
  • Hit points 257 (27d12+81)
  • Speed 50ft
  • STR20 (+5)
  • DEX20 (+5)
  • CON17 (+3)
  • INT3 (-4)
  • WIS17 (+3)
  • CHA7 (-2)

Save Throws:STR +9, DEX +9, WIS +7,

Skills:Athletics + 9, Stealth + 9, Perception + 11,

Senses:Psv Per 21, Bluff DC 11, Carry 300lbs., Push 600lbs.

Languages: -

Challenge:CR 15 (13,000 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spell Absorption. Sustaining damage from any spell recharges the Wolf's breath weapon.

Actions

4x Bite Multiattack.

Bite. Melee Weapon: +9 to hit, reach 5 ft.,
Hit. 22 (4d10+5) piercing damage. If the target is a creature, it must succeed on a DC 17 STR Save or be knocked prone and grappled by the Wolf (Escape DC 17.

Breath Weapon (Recharge 5-6). The wolf exhales 72 (11d12) fire, cold, acid, or lightning damage to all creatures within a 40ft. cone. Creatures that make a DC 15 DEX Save take half damage.

Dire Wolf

Dire Wolf Huge Beast, Loot Value 50,000, unaligned CR 16 15,000 xp

  • Armor class 19 (Natural+2)
  • Hit points 266 (28d12+84)
  • Speed 50ft
  • STR20 (+5)
  • DEX20 (+5)
  • CON17 (+3)
  • INT3 (-4)
  • WIS18 (+4)
  • CHA7 (-2)

Save Throws:STR +9, DEX +9, WIS +8,

Skills:Athletics + 9, Stealth + 9, Perception + 12,

Senses:Psv Per 22, Bluff DC 12, Carry 300lbs., Push 600lbs.

Languages: -

Challenge:CR 16 (15,000 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spell Absorption. Sustaining damage from any spell recharges the Wolf's breath weapon.

Actions

4x Bite Multiattack.

Bite. Melee Weapon: +9 to hit, reach 5 ft.,
Hit. 22 (4d10+5) piercing damage. If the target is a creature, it must succeed on a DC 17 STR Save or be knocked prone and grappled by the Wolf (Escape DC 17.

Breath Weapon (Recharge 5-6). The wolf exhales 72 (11d12) fire, cold, acid, or lightning damage to all creatures within a 40ft. cone. Creatures that make a DC 15 DEX Save take half damage.

Dire Wolf

Dire Wolf Huge Beast, Loot Value 60,000, unaligned CR 17 18,000 xp

  • Armor class 19 (Natural+2)
  • Hit points 276 (29d12+87)
  • Speed 50ft
  • STR20 (+5)
  • DEX20 (+5)
  • CON17 (+3)
  • INT3 (-4)
  • WIS18 (+4)
  • CHA7 (-2)

Save Throws:STR +9, DEX +9, WIS +8,

Skills:Athletics + 9, Stealth + 9, Perception + 12,

Senses:Psv Per 22, Bluff DC 12, Carry 300lbs., Push 600lbs.

Languages: -

Challenge:CR 17 (18,000 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spell Absorption. Sustaining damage from any spell recharges the Wolf's breath weapon.

Actions

4x Bite Multiattack.

Bite. Melee Weapon: +9 to hit, reach 5 ft.,
Hit. 27 (4d10+5) piercing damage. If the target is a creature, it must succeed on a DC 17 STR Save or be knocked prone and grappled by the Wolf (Escape DC 17.

Breath Weapon (Recharge 5-6). The wolf exhales 78 (12d12) fire, cold, acid, or lightning damage to all creatures within a 40ft. cone. Creatures that make a DC 15 DEX Save take half damage.

Dire Wolf

Dire Wolf Huge Beast, Loot Value 75,000, unaligned CR 18 20,000 xp

  • Armor class 20 (Natural+3)
  • Hit points 285 (30d12+90)
  • Speed 50ft
  • STR20 (+5)
  • DEX20 (+5)
  • CON17 (+3)
  • INT3 (-4)
  • WIS18 (+4)
  • CHA7 (-2)

Save Throws:STR +10, DEX +10, CON +8, WIS +9,

Skills:Athletics + 10, Stealth + 10, Perception + 14,

Senses:Psv Per 24, Bluff DC 12, Carry 300lbs., Push 600lbs.

Languages: -

Challenge:CR 18 (20,000 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spell Absorption. Sustaining damage from any spell recharges the Wolf's breath weapon.

Actions

4x Bite Multiattack.

Bite. Melee Weapon: +10 to hit, reach 5 ft.,
Hit. 27 (4d10+5) piercing damage. If the target is a creature, it must succeed on a DC 18 STR Save or be knocked prone and grappled by the Wolf (Escape DC 18.

Breath Weapon (Recharge 5-6). The wolf exhales 85 (13d12) fire, cold, acid, or lightning damage to all creatures within a 50ft. cone. Creatures that make a DC 16 DEX Save take half damage.