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Elk

Elk Large Beast, Loot Value 10, unaligned CR 1/4 50 xp

  • Armor class 10 (Natural)
  • Hit points 13 (2d10+2)
  • Speed 50 ft.
  • STR16 (+3)
  • DEX10 (0)
  • CON12 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Senses:Psv Per 10, Bluff DC 8, Carry 480lbs., Push 960lbs.

Languages:

Challenge:CR 1/4 (50 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 15 Athletics or Acrobatics check to escape.

Actions

Ram. Melee Weapon Attack. +5 to hit.
Hit. 7 (1d6+3) bludgeoning damage.

Hooves. Melee Weapon Attack. +5 to hit one prone creature.
Hit. 8 (5d4+3) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 75, unaligned CR 1/2 100 xp

  • Armor class 10 (Natural)
  • Hit points 26 (4d10+4)
  • Speed 50 ft.
  • STR18 (+4)
  • DEX10 (0)
  • CON12 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Senses:Psv Per 10, Bluff DC 8, Carry 540lbs., Push 1,080lbs.

Languages:

Challenge:CR 1/2 (100 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 16 Athletics or Acrobatics check to escape.

Horned Defense. The Elk can use its reaction to add +2 to it's AC vs a single melee attack.

Actions

Ram. Melee Weapon Attack. +6 to hit.
Hit. 8 (1d6+4) bludgeoning damage.

Hooves. Melee Weapon Attack. +6 to hit one prone creature.
Hit. 9 (6d4+4) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 200, unaligned CR 1 200 xp

  • Armor class 11 (Natural)
  • Hit points 45 (6d10+12)
  • Speed 50 ft.
  • STR18 (+4)
  • DEX10 (0)
  • CON14 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Senses:Psv Per 10, Bluff DC 8, Carry 540lbs., Push 1,080lbs.

Languages:

Challenge:CR 1 (200 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 11 (3d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 16 Athletics or Acrobatics check to escape.

Actions

2x Ram Multiattack Melee Weapon Attack. +6 to hit.
Hit. 8 (1d6+4) bludgeoning damage.

Hooves. Melee Weapon Attack. +6 to hit one prone creature.
Hit. 12 (6d4+4) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 400, unaligned CR 2 450 xp

  • Armor class 11 (Natural)
  • Hit points 60 (8d10+16)
  • Speed 50 ft.
  • STR20 (+5)
  • DEX10 (0)
  • CON14 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Senses:Psv Per 10, Bluff DC 8, Carry 600lbs., Push 1,200lbs.

Languages:

Challenge:CR 2 (450 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 11 (3d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 17 Athletics or Acrobatics check to escape.

Actions

Ram. Melee Weapon Attack. +7 to hit.
Hit. 12 (2d6+5) bludgeoning damage.

Hooves. Melee Weapon Attack. +7 to hit one prone creature.
Hit. 16 (7d6+5) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 700, unaligned CR 3 700 xp

  • Armor class 11 (Natural)
  • Hit points 68 (9d10+18)
  • Speed 50 ft.
  • STR20 (+5)
  • DEX10 (0)
  • CON14 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Senses:Psv Per 10, Bluff DC 8, Carry 600lbs., Push 1,200lbs.

Languages:

Challenge:CR 3 (700 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 14 (4d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 17 Athletics or Acrobatics check to escape.

Horned Defense. The Elk can use its reaction to add +2 to it's AC vs a single melee attack.

Actions

2x Ram Multiattack Melee Weapon Attack. +7 to hit.
Hit. 12 (2d6+5) bludgeoning damage.

Hooves. Melee Weapon Attack. +7 to hit one prone creature.
Hit. 19 (7d6+5) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 1,000, unaligned CR 4 1,100 xp

  • Armor class 11 (Natural)
  • Hit points 83 (11d10+22)
  • Speed 50 ft.
  • STR20 (+5)
  • DEX10 (0)
  • CON14 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Senses:Psv Per 10, Bluff DC 8, Carry 600lbs., Push 1,200lbs.

Languages:

Challenge:CR 4 (1,100 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 18 (5d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 17 Athletics or Acrobatics check to escape.

Horned Defense. The Elk can use its reaction to add +2 to it's AC vs a single melee attack.

Actions

2x Ram Multiattack Melee Weapon Attack. +7 to hit.
Hit. 16 (3d6+5) bludgeoning damage.

Hooves. Melee Weapon Attack. +7 to hit one prone creature.
Hit. 23 (7d6+5) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 2,000, unaligned CR 5 1,800 xp

  • Armor class 11 (Natural+1)
  • Hit points 98 (13d10+26)
  • Speed 50 ft.
  • STR22 (+6)
  • DEX10 (0)
  • CON14 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Save Throws:DEX +3,

Senses:Psv Per 10, Bluff DC 8, Carry 660lbs., Push 1,320lbs.

Languages:

Challenge:CR 5 (1,800 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 14 (4d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 19 Athletics or Acrobatics check to escape.

Actions

2x Ram Multiattack Melee Weapon Attack. +9 to hit.
Hit. 13 (2d6+6) bludgeoning damage.

Hooves. Melee Weapon Attack. +9 to hit one prone creature.
Hit. 24 (9d8+6) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 4,000, unaligned CR 7 2,900 xp

  • Armor class 11 (Natural+1)
  • Hit points 105 (14d10+28)
  • Speed 50 ft.
  • STR22 (+6)
  • DEX10 (0)
  • CON14 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Save Throws:DEX +3,

Senses:Psv Per 10, Bluff DC 8, Carry 660lbs., Push 1,320lbs.

Languages:

Challenge:CR 7 (2,900 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 21 (6d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 19 Athletics or Acrobatics check to escape.

Horned Defense. The Elk can use its reaction to add +3 to it's AC vs a single melee attack.

Animal Mobility. The Elk can dash or disengage as a Bonus Action, and is not affected by non-magical difficult terrain.

Actions

2x Ram Multiattack Melee Weapon Attack. +9 to hit.
Hit. 20 (4d6+6) bludgeoning damage.

Hooves. Melee Weapon Attack. +9 to hit one prone creature.
Hit. 33 (9d8+6) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 3,000, unaligned CR 6 2,300 xp

  • Armor class 13 (Natural+1)
  • Hit points 128 (15d10+45)
  • Speed 50 ft.
  • STR22 (+6)
  • DEX12 (+1)
  • CON16 (+3)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Save Throws:DEX +4,

Senses:Psv Per 10, Bluff DC 8, Carry 660lbs., Push 1,320lbs.

Languages:

Challenge:CR 6 (2,300 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 18 (5d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 19 Athletics or Acrobatics check to escape.

Actions

2x Ram Multiattack Melee Weapon Attack. +9 to hit.
Hit. 17 (3d6+6) bludgeoning damage.

Hooves. Melee Weapon Attack. +9 to hit one prone creature.
Hit. 29 (9d8+6) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 5,500, unaligned CR 8 3,900 xp

  • Armor class 12 (Natural+1)
  • Hit points 136 (16d10+48)
  • Speed 50 ft.
  • STR24 (+7)
  • DEX10 (0)
  • CON16 (+3)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Save Throws:DEX +3,

Senses:Psv Per 10, Bluff DC 8, Carry 720lbs., Push 1,440lbs.

Languages:

Challenge:CR 8 (3,900 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 25 (7d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 20 Athletics or Acrobatics check to escape.

Horned Defense. The Elk can use its reaction to add +3 to it's AC vs a single melee attack.

Animal Mobility. The Elk can dash or disengage as a Bonus Action, and is not affected by non-magical difficult terrain.

Actions

2x Ram Multiattack Melee Weapon Attack. +10 to hit.
Hit. 25 (5d6+7) bludgeoning damage.

Hooves. Melee Weapon Attack. +10 to hit one prone creature.
Hit. 39 (10d8+7) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 7,500, unaligned CR 9 5,000 xp

  • Armor class 15 (Natural+1)
  • Hit points 171 (18d10+72)
  • Speed 50 ft.
  • STR24 (+7)
  • DEX14 (+2)
  • CON18 (+4)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Save Throws:DEX +5,

Senses:Psv Per 10, Bluff DC 8, Carry 720lbs., Push 1,440lbs.

Languages:

Challenge:CR 9 (5,000 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 14 (4d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 20 Athletics or Acrobatics check to escape.

Grappler. Hooves attacks made vs grappled creatures are made with advantage.

Actions

3x Ram Multiattack Melee Weapon Attack. +10 to hit.
Hit. 11 (1d6+7) bludgeoning damage.

Hooves. Melee Weapon Attack. +10 to hit one prone creature.
Hit. 25 (10d8+7) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 10,000, unaligned CR 10 5,900 xp

  • Armor class 15 (Natural+1)
  • Hit points 181 (19d10+76)
  • Speed 50 ft.
  • STR24 (+7)
  • DEX14 (+2)
  • CON18 (+4)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Save Throws:DEX +5,

Senses:Psv Per 10, Bluff DC 8, Carry 720lbs., Push 1,440lbs.

Languages:

Challenge:CR 10 (5,900 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 14 (4d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 20 Athletics or Acrobatics check to escape.

Grappler. Hooves attacks made vs grappled creatures are made with advantage.

Actions

3x Ram Multiattack Melee Weapon Attack. +10 to hit.
Hit. 11 (1d6+7) bludgeoning damage and the creature must make a DC 18 STR save or be knocked prone .

Hooves. Melee Weapon Attack. +10 to hit one prone creature.
Hit. 29 (10d10+7) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 15,000, unaligned CR 11 7,200 xp

  • Armor class 15 (Natural+1)
  • Hit points 200 (21d10+84)
  • Speed 50 ft.
  • STR24 (+7)
  • DEX15 (+2)
  • CON19 (+4)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Save Throws:DEX +5,

Senses:Psv Per 10, Bluff DC 8, Carry 720lbs., Push 1,440lbs.

Languages:

Challenge:CR 11 (7,200 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 21 (6d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 20 Athletics or Acrobatics check to escape.

Grappler. Hooves attacks made vs grappled creatures are made with advantage.

Actions

3x Ram Multiattack Melee Weapon Attack. +10 to hit.
Hit. 18 (3d6+7) bludgeoning damage and the creature must make a DC 18 STR save or be knocked prone .

Hooves. Melee Weapon Attack. +10 to hit one prone creature.
Hit. 40 (10d10+7) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 35,000, unaligned CR 14 11,500 xp

  • Armor class 15 (Natural+2)
  • Hit points 219 (23d10+92)
  • Speed 50 ft.
  • STR24 (+7)
  • DEX15 (+2)
  • CON19 (+4)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Save Throws:STR +11, DEX +6,

Senses:Psv Per 10, Bluff DC 8, Carry 720lbs., Push 1,440lbs.

Languages:

Challenge:CR 14 (11,500 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 28 (8d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 21 Athletics or Acrobatics check to escape.

Horned Defense. The Elk can use its reaction to add +4 to it's AC vs a single melee attack.

Animal Mobility. The Elk can dash or disengage as a Bonus Action, and is not affected by non-magical difficult terrain.

Actions

4x Ram Multiattack Melee Weapon Attack. +11 to hit.
Hit. 21 (4d6+7) bludgeoning damage.

Hooves. Melee Weapon Attack. +11 to hit one prone creature.
Hit. 51 (11d10+7) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 20,000, unaligned CR 12 8,400 xp

  • Armor class 16 (Natural+2)
  • Hit points 228 (24d10+96)
  • Speed 50 ft.
  • STR24 (+7)
  • DEX16 (+3)
  • CON19 (+4)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Save Throws:STR +11, DEX +7,

Senses:Psv Per 10, Bluff DC 8, Carry 720lbs., Push 1,440lbs.

Languages:

Challenge:CR 12 (8,400 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 21 (6d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 21 Athletics or Acrobatics check to escape.

Grappler. Hooves attacks made vs grappled creatures are made with advantage.

Actions

4x Ram Multiattack Melee Weapon Attack. +11 to hit.
Hit. 14 (2d6+7) bludgeoning damage.

Hooves. Melee Weapon Attack. +11 to hit one prone creature.
Hit. 40 (11d10+7) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 25,000, unaligned CR 13 10,000 xp

  • Armor class 16 (Natural+2)
  • Hit points 238 (25d10+100)
  • Speed 50 ft.
  • STR24 (+7)
  • DEX16 (+3)
  • CON19 (+4)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Save Throws:STR +11, DEX +7,

Senses:Psv Per 10, Bluff DC 8, Carry 720lbs., Push 1,440lbs.

Languages:

Challenge:CR 13 (10,000 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 21 (6d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 21 Athletics or Acrobatics check to escape.

Grappler. Hooves attacks made vs grappled creatures are made with advantage.

Actions

4x Ram Multiattack Melee Weapon Attack. +11 to hit.
Hit. 14 (2d6+7) bludgeoning damage and the creature must make a DC 19 STR save or be knocked prone .

Hooves. Melee Weapon Attack. +11 to hit one prone creature.
Hit. 46 (11d12+7) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 40,000, unaligned CR 15 13,000 xp

  • Armor class 17 (Natural+2)
  • Hit points 273 (26d10+130)
  • Speed 50 ft.
  • STR24 (+7)
  • DEX16 (+3)
  • CON20 (+5)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Save Throws:STR +11, DEX +7,

Senses:Psv Per 10, Bluff DC 8, Carry 720lbs., Push 1,440lbs.

Languages:

Challenge:CR 15 (13,000 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 25 (7d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 21 Athletics or Acrobatics check to escape.

Grappler. Hooves attacks made vs grappled creatures are made with advantage.

Actions

4x Ram Multiattack Melee Weapon Attack. +11 to hit.
Hit. 18 (3d6+7) bludgeoning damage and the creature must make a DC 19 STR save or be knocked prone .

Hooves. Melee Weapon Attack. +11 to hit one prone creature.
Hit. 53 (11d12+7) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 50,000, unaligned CR 16 15,000 xp

  • Armor class 17 (Natural+2)
  • Hit points 284 (27d10+135)
  • Speed 50 ft.
  • STR24 (+7)
  • DEX16 (+3)
  • CON20 (+5)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Save Throws:STR +11, DEX +7,

Senses:Psv Per 10, Bluff DC 8, Carry 720lbs., Push 1,440lbs.

Languages:

Challenge:CR 16 (15,000 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 25 (7d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 21 Athletics or Acrobatics check to escape.

Grappler. Hooves attacks made vs grappled creatures are made with advantage.

Actions

4x Ram Multiattack Melee Weapon Attack. +11 to hit.
Hit. 18 (3d6+7) bludgeoning damage and the creature must make a DC 19 STR save or be knocked prone .

Hooves. Melee Weapon Attack. +11 to hit one prone creature.
Hit. 53 (11d12+7) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 60,000, unaligned CR 17 18,000 xp

  • Armor class 17 (Natural+2)
  • Hit points 294 (28d10+140)
  • Speed 50 ft.
  • STR24 (+7)
  • DEX17 (+3)
  • CON21 (+5)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Save Throws:STR +11, DEX +7,

Senses:Psv Per 10, Bluff DC 8, Carry 720lbs., Push 1,440lbs.

Languages:

Challenge:CR 17 (18,000 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 28 (8d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 21 Athletics or Acrobatics check to escape.

Grappler. Hooves attacks made vs grappled creatures are made with advantage.

Actions

4x Ram Multiattack Melee Weapon Attack. +11 to hit.
Hit. 21 (4d6+7) bludgeoning damage and the creature must make a DC 19 STR save or be knocked prone .

Hooves. Melee Weapon Attack. +11 to hit one prone creature.
Hit. 59 (11d12+7) bludgeoning damage.

Elk

Elk Large Beast, Loot Value 75,000, unaligned CR 18 20,000 xp

  • Armor class 18 (Natural+3)
  • Hit points 345 (30d10+180)
  • Speed 50 ft.
  • STR24 (+7)
  • DEX17 (+3)
  • CON22 (+6)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Save Throws:STR +12, DEX +8,

Senses:Psv Per 10, Bluff DC 8, Carry 720lbs., Push 1,440lbs.

Languages:

Challenge:CR 18 (20,000 xp)


Abilities:

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 25 (7d6) damage. If the target is a Large or smaller creature, it must succeed on a DC 20 Strength saving throw or be knocked prone. If the elk ends its turn standing on a prone creature, the creature is also grappled, and remains prone until it succeds a DC 22 Athletics or Acrobatics check to escape.

Grappler. Hooves attacks made vs grappled creatures are made with advantage.

Actions

4x Ram Multiattack Melee Weapon Attack. +12 to hit.
Hit. 18 (3d6+7) bludgeoning damage and the creature must make a DC 20 STR save or be knocked prone .

Hooves. Melee Weapon Attack. +12 to hit one prone creature.
Hit. 53 (12d12+7) bludgeoning damage.