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Mage

Mage , 6 0 xp

  • Armor class 12/15
  • Hit points 40
  • Speed 30
  • STR 9 (-1)
  • DEX 14 (+2)
  • CON 11 (0)
  • INT 17 (+3)
  • WIS 12 (+1)
  • CHA 11 (0)

Save Throws: Int +6, Wis +4

Senses: pp 11

Languages: 4

Challenge: 6 (0 xp)

spell save DC 14, +6
1st level (4 slots): detect magic, mage armor, magic missile, shield • 2nd level (3 slots): misty step, suggestion • 3rd level (3 slots): counterspell, fireball, fly • 4th level (3 slots): greater invisibility, ice storm • 5th level (1 slot): cone of cold

Actions

Dagger (Melee). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage.
Dagger (Ranged). Ranged Weapon Attack: +5 to hit, reach 20/60 ft., one target. Hit: (1d4 + 2) piercing damage.
Fire Bolt. Ranged Spell Attack: +6 to hit, reach 120 ft., one target. Hit: (2d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried

Warlock Of The Fiend

Warlock Of The Fiend , 7 0 xp

  • Armor class 12 (15 with mage armor)
  • Hit points 78
  • Speed 30 ft.
  • STR 10 (0)
  • DEX 14 (+2)
  • CON 15 (+2)
  • INT 12 (+1)
  • WIS 12 (+1)
  • CHA 18 (+4)

Save Throws: Wis +4, Cha +7

Skills: Arcana +4, Deception +7, Persuasion +7, Religion +4

Damage Resistances: slashing damage from nonmagical attacks not made with silvered weapons

Languages: Abyssal Infernal

Challenge: 7 (0 xp)

DC 15, +7 to hit
1st–5th level (4 5th-level slots): banishment, burning hands, flame strike, hellish rebuke, magic circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll’s effects occur.

Actions

Eldritch Blast. Ranged Spell Attack: +7 to hit, reach 120 ft., one creature. Hit: (1d10) force damage. When the warlock casts this spell, it creates four beams. It can direct the beams at the same target or at different ones. It makes a separate attack roll for each beam
Fire Bolt. Ranged Spell Attack: +7 to hit, reach 120 ft., one target. Hit: (4d10) fire damage. A flammable object hit by this spell ignites if it isn't being carried or worn
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6) bludgeoning damage plus (3d6)fire damage.
Scorching Ray. Ranged Spell Attack: +7 to hit, reach 120 ft., one target. Hit: (2d6) fire damage. The warlock creates six rays when it casts this spell and it can hurl them at one or several targets in range