Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
Beak. Melee Weapon Attack: +4 to hit.
Hit. 5 (1d4+2) piercing damage.
Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
Beak. Melee Weapon Attack: +5 to hit.
Hit. 8 (2d4+3) piercing damage.
Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
Flyby. While flying, the hawk does not provoke opportunity attacks.
Beak. Melee Weapon Attack: +5 to hit.
Hit. 11 (3d4+3) piercing damage.
Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
Flyby. While flying, the hawk does not provoke opportunity attacks.
2x Multiattack
Beak. Melee Weapon Attack: +6 to hit.
Hit. 8 (1d6+4) piercing damage.
Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
Flyby. While flying, the hawk does not provoke opportunity attacks.
Evasive. Attacks rolls made against the hawk from beyond 30ft have disadvantage.
2x Multiattack
Beak. Melee Weapon Attack: +6 to hit.
Hit. 11 (2d6+4) piercing damage.
Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
Flyby. While flying, the hawk does not provoke opportunity attacks.
2x Multiattack
Beak. Melee Weapon Attack: +7 to hit.
Hit. 16 (3d6+5) piercing damage.
Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
2x Multiattack
Beak. Melee Weapon Attack: +8 to hit.
Hit. 19 (3d8+5) piercing damage.
Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
Flyby. While flying, the hawk does not provoke opportunity attacks.
2x Multiattack
Beak. Melee Weapon Attack: +7 to hit.
Hit. 23 (4d8+5) piercing damage.
Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
Flyby. While flying, the hawk does not provoke opportunity attacks.
3x Multiattack
Beak. Melee Weapon Attack: +7 to hit.
Hit. 19 (3d8+5) piercing damage.
Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
3x Multiattack
Beak. Melee Weapon Attack: +9 to hit.
Hit. 18 (2d12+5) piercing damage.
Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
Flyby. While flying, the hawk does not provoke opportunity attacks.
3x Multiattack
Beak. Melee Weapon Attack: +8 to hit.
Hit. 22 (3d10+5) piercing damage.
Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
3x Multiattack
Beak. Melee Weapon Attack: +9 to hit.
Hit. 22 (3d10+5) piercing damage.
Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
3x Multiattack
Beak. Melee Weapon Attack: +8 to hit.
Hit. 22 (3d10+5) piercing damage.
Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
3x Multiattack
Beak. Melee Weapon Attack: +9 to hit.
Hit. 25 (3d12+5) piercing damage.
Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
3x Multiattack
Beak. Melee Weapon Attack: +10 to hit.
Hit. 25 (3d12+5) piercing damage.
Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
3x Multiattack
Beak. Melee Weapon Attack: +9 to hit.
Hit. 31 (4d12+5) piercing damage.
Abilities:
Keen Sight. The hawk has advantage on Wis (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and thy ally isn't incapacitated.
3x Multiattack
Beak. Melee Weapon Attack: +9 to hit.
Hit. 31 (4d12+5) piercing damage.