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Hawk, CR 1

Hawk, CR 1 Medium Beast, Loot Value 200, Unaligned CR 1 200 xp

  • Armor class 13 (Natural)
  • Hit points 32 (7d8+0)
  • Speed 10ft, Fly 60ft
  • STR14 (+2)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 3,

Senses:Psv Per 13, Bluff DC 6, Carry 210lbs., Push 420lbs.

Languages:

Challenge:CR 1 (200 xp)



Flyby. The pteranodon doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Uncanny Flight. The Pteronadon can dash as a bonus action while flying.

Evasive. Attacks from more than 20ft. away from the Pteronadon have disadvantage if it is flying.

Actions

2x Peck Multiattack.
Natural Weapon Attack. +4 to hit, Reach 5 ft.,
Hit. 16 (4d6+2) piercing damage.

Pete the Friendly Dragon, CR 2

Pete the Friendly Dragon, CR 2 Huge Beast, Loot Value 30, Unaligned CR 2 450 xp

  • Armor class 13 (Natural)
  • Hit points 30 (4d12+4)
  • Speed 10 ft., Fly 80 ft.
  • STR15 (+2)
  • DEX13 (+1)
  • CON13 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Save Throws:STR +4,

Senses:Psv Per 10, Bluff DC 7, Carry 900lbs.

Languages:

Challenge:CR 2 (450 xp)



Dive Attack. If the quetzalcoatlus is flying and dives at least 36 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.

Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.



Actions

Bite. Melee Weapon Attack: +4 to hit, reach 10 ft.
Hit: 13 (3d6+2) piercing damage.FALSE

Swarm of Critters

Swarm of Critters Medium swarm of Tiny beasts, Loot Value 5, unaligned CR 0.25 50 xp

  • Armor class 10 (Natural)
  • Hit points 24 (7d8)
  • Speed 30 ft.
  • STR9 (-1)
  • DEX11 (0)
  • CON9 (-1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA3 (-4)

Damage Resistances:bludgeoning, piercing, slashing Condition Immunitiescharmed, frightened, paralyzed, petrified, prone, restrained, stunned

Senses:Darkvision 30 ft., Passive Perception 10

Languages:

Challenge:CR 0.25 (50 xp)



Keen Smell. The swarm has advantage on Wis (Perception) checks that rely on smell.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites. Melee Weapon Attack: +2 to hit in the swarm's space.
Hit. 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

Swarm of Birdies

Swarm of Birdies Medium swarm of Tiny beasts, Loot Value 5, unaligned CR 1/4 50 xp

  • Armor class 12 (Natural)
  • Hit points 24 (7d8)
  • Speed 10 ft., fly 50 ft
  • STR6 (-2)
  • DEX14 (+2)
  • CON8 (-1)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +5

Damage Resistances:bludgeoning, piercing, slashing

Condition Immunities:charmed, frightened, paralyzed, petrified, prone, restrained, stunned

Senses:Passive Perception 15

Languages:

Challenge:CR 1/4 (50 xp)




Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.

Actions

Beaks. Natural Weapon Attack: +4 to hit in the swarm's space.
Hit. 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

Wardeer, CR 1

Wardeer, CR 1 Large Beast, Loot Value 20, unaligned CR 1 200 xp

  • Armor class 12 (Natural)
  • Hit points 38 (5d10+10)
  • Speed 60 ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON14 (+2)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Save Throws:STR + 6,

Senses:Passive Perception 13

Languages:

Challenge:CR 1 (200 xp)



Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft.
Hit: 11 (2d6+4) bludgeoning damage.

Baloo the Bear, CR 2

Baloo the Bear, CR 2 Large Beast, Loot Value 30, Unaligned CR 2 450 xp

  • Armor class 12 (Natural)
  • Hit points 43 (5d10+15)
  • Speed 40 ft., Swim 30 ft.
  • STR20 (+5)
  • DEX10 (0)
  • CON16 (+3)
  • INT2 (-4)
  • WIS13 (+1)
  • CHA7 (-2)

Skills:Perception + 3,

Senses:Darkvision, 60ft., Psv Per 13, Bluff DC 9

Languages:

Challenge:CR 2 (450 xp)



Keen Smell. The Cave Bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon: +7 to hit, reach 5 ft., one target.
Hit. 10 (1d8 + 5) piercing damage.

Claws. Melee Weapon: +7 to hit, reach 5 ft., one target.
Hit. 12 (2d6 + 5) slashing damage.