Flyby. The pteranodon doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Uncanny Flight. The Pteronadon can dash as a bonus action while flying.
Evasive. Attacks from more than 20ft. away from the Pteronadon have disadvantage if it is flying.
2x Peck Multiattack.
Natural Weapon Attack. +4 to hit, Reach 5 ft.,
Hit. 16 (4d6+2) piercing damage.
Dive Attack. If the quetzalcoatlus is flying and dives at least 36 feet toward a target and then hits with a bite attack, the attack deals an extra 11 (3d6) damage to the target.
Flyby. The quetzalcoatlus doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft.
Hit: 13 (3d6+2) piercing damage.FALSE
Keen Smell.The swarm has advantage on Wis (Perception) checks that rely on smell.
Swarm.The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Bites. Melee Weapon Attack: +2 to hit in the swarm's space.
Hit. 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Beaks. Natural Weapon Attack: +4 to hit in the swarm's space.
Hit. 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 STR saving throw or be knocked prone.
If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft.
Hit: 11 (2d6+4) bludgeoning damage.
Keen Smell. The Cave Bear has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon: +7 to hit, reach 5 ft., one target.
Hit. 10 (1d8 + 5) piercing damage.
Claws. Melee Weapon: +7 to hit, reach 5 ft., one target.
Hit. 12 (2d6 + 5) slashing damage.