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Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 200, Unaligned CR 1 200 xp

  • Armor class 16 (Natural)
  • Hit points 7 (1d8+2)
  • Speed 30 ft., Swim 30ft.
  • STR16 (+3)
  • DEX14 (+2)
  • CON14 (+2)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Skills:Athletics + 5, Stealth + 4, Perception + 2,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 12, Bluff DC 10, Bribe DC 14, 100 gp, Carry 240lbs., Push 480lbs.

Languages:

Challenge:CR 1 (200 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 14 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 10 feet of it must make a DC 12 DEX Save, taking 14 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Actions

Polesword. Melee Weapon Attack: +5 to hit, reach 10 ft.,
Hit. 8 (1d8+3) piercing damage plus 3 (1d4) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 90 ft.
Hit. 7 (2d4+2), and the target must make a DC 12 CON Save or take an additional 3 (1d4) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 400, Unaligned CR 2 450 xp

  • Armor class 16 (Natural)
  • Hit points 20 (3d8+6)
  • Speed 30 ft., Swim 30ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON14 (+2)
  • INT10 (0)
  • WIS10 (0)
  • CHA10 (0)

Skills:Athletics + 6, Stealth + 4, Perception + 2,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 12, Bluff DC 10, Bribe DC 14, 750 gp, Carry 270lbs., Push 540lbs.

Languages:

Challenge:CR 2 (450 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 14 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 10 feet of it must make a DC 12 DEX Save, taking 14 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 14 STR Save. The snake has advantage on attacks against creatures it is grappling.

Actions

Polesword. Melee Weapon Attack: +6 to hit, reach 10 ft.,
Hit. 9 (1d8+4) piercing damage plus 3 (1d4) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 90 ft.
Hit. 7 (2d4+2), and the target must make a DC 12 CON Save or take an additional 3 (1d4) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 700, Unaligned CR 3 700 xp

  • Armor class 16 (Natural)
  • Hit points 39 (6d8+12)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX15 (+2)
  • CON15 (+2)
  • INT11 (0)
  • WIS11 (0)
  • CHA11 (0)

Skills:Athletics + 7, Stealth + 4, Perception + 2,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 12, Bluff DC 10, Bribe DC 14, 2,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 3 (700 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 14 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 10 feet of it must make a DC 12 DEX Save, taking 14 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Actions

Polesword. Melee Weapon Attack: +7 to hit, reach 10 ft.,
Hit. 19 (3d8+5) piercing damage plus 3 (1d4) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 90 ft.
Hit. 12 (4d4+2), and the target must make a DC 12 CON Save or take an additional 3 (1d4) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 1,000, Unaligned CR 4 1,100 xp

  • Armor class 18 (Natural+1)
  • Hit points 46 (7d8+14)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX15 (+2)
  • CON15 (+2)
  • INT11 (0)
  • WIS11 (0)
  • CHA11 (0)

Save Throws:DEX +5

Skills:Athletics + 8, Stealth + 5, Perception + 3,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 13, Bluff DC 10, Bribe DC 16, 4,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 4 (1,100 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 15 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 15 feet of it must make a DC 13 DEX Save, taking 21 (3d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Actions

Polesword. Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit. 20 (3d8+6) piercing damage plus 4 (1d6) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 120 ft.
Hit. 16 (4d6+2), and the target must make a DC 13 CON Save or take an additional 4 (1d6) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 2,000, Unaligned CR 5 1,800 xp

  • Armor class 18 (Natural)
  • Hit points 68 (9d8+27)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX16 (+3)
  • CON16 (+3)
  • INT12 (+1)
  • WIS12 (+1)
  • CHA12 (+1)

Skills:Athletics + 7, Stealth + 5, Perception + 3,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 13, Bluff DC 12, Bribe DC 16, 7,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 5 (1,800 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 15 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 10 feet of it must make a DC 13 DEX Save, taking 18 (3d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 15 STR Save. The snake has advantage on attacks against creatures it is grappling.

Actions

2x Longsword Multiattack

Melee Weapon Attack: +7 to hit, reach 10 ft.,
Hit. 10 (1d8+5) piercing damage plus 7 (2d6) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 90 ft.
Hit. 14 (3d6+3), and the target must make a DC 13 CON Save or take an additional 7 (2d6) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 3,000, Unaligned CR 6 2,300 xp

  • Armor class 18 (Natural)
  • Hit points 75 (10d8+30)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX16 (+3)
  • CON16 (+3)
  • INT12 (+1)
  • WIS12 (+1)
  • CHA12 (+1)

Skills:Athletics + 7, Stealth + 5, Perception + 3,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 13, Bluff DC 12, Bribe DC 16, 10,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 6 (2,300 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 15 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 10 feet of it must make a DC 13 DEX Save, taking 18 (3d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 15 STR Save. The snake has advantage on attacks against creatures it is grappling.

Fire Burst. As a Bonus Action, the snake can heat the area around it. All creatures within 5ft. of it take 5 fire damage

Actions

2x Longsword Multiattack

Melee Weapon Attack: +7 to hit, reach 10 ft.,
Hit. 10 (1d8+5) piercing damage plus 7 (2d6) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 90 ft.
Hit. 14 (3d6+3), and the target must make a DC 13 CON Save or take an additional 7 (2d6) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 4,000, Unaligned CR 7 2,900 xp

  • Armor class 18 (Natural)
  • Hit points 90 (12d8+36)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX17 (+3)
  • CON17 (+3)
  • INT13 (+1)
  • WIS13 (+1)
  • CHA13 (+1)

Skills:Athletics + 7, Stealth + 5, Perception + 3,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 13, Bluff DC 12, Bribe DC 16, 20,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 7 (2,900 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 15 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 10 feet of it must make a DC 13 DEX Save, taking 18 (3d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 15 STR Save. The snake has advantage on attacks against creatures it is grappling.

Fire Burst. As a Bonus Action, the snake can heat the area around it. All creatures within 5ft. of it take 5 fire damage

Actions

2x Longsword Multiattack

Melee Weapon Attack: +7 to hit, reach 10 ft.,
Hit. 14 (2d8+5) piercing damage plus 7 (2d6) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 90 ft.
Hit. 21 (5d6+3), and the target must make a DC 13 CON Save or take an additional 7 (2d6) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 5,500, Unaligned CR 8 3,900 xp

  • Armor class 18 (Natural)
  • Hit points 105 (14d8+42)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX17 (+3)
  • CON17 (+3)
  • INT13 (+1)
  • WIS13 (+1)
  • CHA13 (+1)

Skills:Athletics + 7, Stealth + 5, Perception + 3,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 13, Bluff DC 12, Bribe DC 16, 30,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 8 (3,900 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 15 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 10 feet of it must make a DC 13 DEX Save, taking 18 (3d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 15 STR Save. The snake has advantage on attacks against creatures it is grappling.

Fire Burst. As a Bonus Action, the snake can heat the area around it. All creatures within 5ft. of it take 5 fire damage

Actions

2x Longsword Multiattack

Melee Weapon Attack: +7 to hit, reach 10 ft.,
Hit. 19 (3d8+5) piercing damage plus 9 (2d8) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 90 ft.
Hit. 35 (7d8+3), and the target must make a DC 13 CON Save or take an additional 9 (2d8) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 7,500, Unaligned CR 9 5,000 xp

  • Armor class 20 (Natural+1)
  • Hit points 113 (15d8+45)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX17 (+3)
  • CON17 (+3)
  • INT13 (+1)
  • WIS13 (+1)
  • CHA13 (+1)

Save Throws:DEX +6

Skills:Athletics + 8, Stealth + 6, Perception + 4,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 14, Bluff DC 12, Bribe DC 18, 40,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 9 (5,000 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 16 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 15 feet of it must make a DC 14 DEX Save, taking 25 (4d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Actions

2x Longsword+1 Multiattack

Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit. 24 (4d8+6) piercing damage plus 9 (2d8) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 120 ft.
Hit. 44 (9d8+3), and the target must make a DC 14 CON Save or take an additional 9 (2d8) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 10,000, Unaligned CR 10 5,900 xp

  • Armor class 21 (Natural+1)
  • Hit points 120 (16d8+48)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX18 (+4)
  • CON17 (+3)
  • INT14 (+2)
  • WIS14 (+2)
  • CHA14 (+2)

Save Throws:DEX +7

Skills:Athletics + 8, Stealth + 7, Perception + 5,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 15, Bluff DC 14, Bribe DC 20, 55,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 10 (5,900 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 16 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 15 feet of it must make a DC 14 DEX Save, taking 25 (4d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 16 STR Save. The snake has advantage on attacks against creatures it is grappling.

Actions

2x Longsword+1 Multiattack

Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit. 24 (4d8+6) piercing damage plus 9 (2d8) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 120 ft.
Hit. 44 (9d8+3), and the target must make a DC 14 CON Save or take an additional 9 (2d8) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 15,000, Unaligned CR 11 7,200 xp

  • Armor class 23 (Natural+2)
  • Hit points 135 (18d8+54)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX18 (+4)
  • CON17 (+3)
  • INT14 (+2)
  • WIS14 (+2)
  • CHA14 (+2)

Save Throws:DEX +8, CON +7

Skills:Athletics + 9, Stealth + 8, Perception + 6,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 16, Bluff DC 14, Bribe DC 22, 75,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 11 (7,200 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 17 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 20 feet of it must make a DC 15 DEX Save, taking 32 (5d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Actions

2x Longsword+2 Multiattack

Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit. 30 (5d8+7) piercing damage plus 9 (2d8) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 150 ft.
Hit. 53 (11d8+3), and the target must make a DC 15 CON Save or take an additional 9 (2d8) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 20,000, Unaligned CR 12 8,400 xp

  • Armor class 21 (Natural+1)
  • Hit points 143 (19d8+57)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX18 (+4)
  • CON17 (+3)
  • INT14 (+2)
  • WIS14 (+2)
  • CHA14 (+2)

Save Throws:DEX +7

Skills:Athletics + 8, Stealth + 7, Perception + 5,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 15, Bluff DC 14, Bribe DC 20, 100,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 12 (8,400 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 16 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 15 feet of it must make a DC 14 DEX Save, taking 25 (4d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Firey Skin. Creatures that are touching the fire snake at the beginning of their turn or hit it with a Melee attack take 6 fire damage.

Actions

2x Longsword+1 Multiattack

Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit. 33 (6d8+6) piercing damage plus 11 (2d10) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 120 ft.
Hit. 75 (13d10+3), and the target must make a DC 14 CON Save or take an additional 11 (2d10) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 25,000, Unaligned CR 13 10,000 xp

  • Armor class 22 (Natural+1)
  • Hit points 170 (20d8+80)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX19 (+4)
  • CON19 (+4)
  • INT15 (+2)
  • WIS15 (+2)
  • CHA15 (+2)

Save Throws:DEX +7

Skills:Athletics + 8, Stealth + 7, Perception + 5,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 15, Bluff DC 14, Bribe DC 20, 150,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 13 (10,000 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 17 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 15 feet of it must make a DC 15 DEX Save, taking 25 (4d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Actions

2x Longsword+1 Multiattack

Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit. 33 (6d8+6) piercing damage plus 11 (2d10) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 120 ft.
Hit. 76 (13d10+4), and the target must make a DC 15 CON Save or take an additional 11 (2d10) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 40,000, Unaligned CR 15 13,000 xp

  • Armor class 24 (Natural+2)
  • Hit points 187 (22d8+88)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX19 (+4)
  • CON19 (+4)
  • INT15 (+2)
  • WIS15 (+2)
  • CHA15 (+2)

Save Throws:DEX +8, CON +8

Skills:Athletics + 9, Stealth + 8, Perception + 6,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 16, Bluff DC 14, Bribe DC 22, 250,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 15 (13,000 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 18 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 20 feet of it must make a DC 16 DEX Save, taking 32 (5d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Actions

2x Longsword+2 Multiattack

Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit. 39 (7d8+7) piercing damage plus 11 (2d10) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 150 ft.
Hit. 87 (15d10+4), and the target must make a DC 16 CON Save or take an additional 11 (2d10) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 35,000, Unaligned CR 14 11,500 xp

  • Armor class 22 (Natural+1)
  • Hit points 196 (23d8+92)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX19 (+4)
  • CON19 (+4)
  • INT15 (+2)
  • WIS15 (+2)
  • CHA15 (+2)

Save Throws:DEX +7

Skills:Athletics + 8, Stealth + 7, Perception + 5,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 15, Bluff DC 14, Bribe DC 20, 200,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 14 (11,500 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 17 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 15 feet of it must make a DC 15 DEX Save, taking 25 (4d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Actions

2x Longsword+1 Multiattack

Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit. 42 (8d8+6) piercing damage plus 11 (2d10) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 120 ft.
Hit. 98 (17d10+4), and the target must make a DC 15 CON Save or take an additional 11 (2d10) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 60,000, Unaligned CR 17 18,000 xp

  • Armor class 24 (Natural+1)
  • Hit points 228 (24d8+120)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX20 (+5)
  • CON20 (+5)
  • INT16 (+3)
  • WIS16 (+3)
  • CHA16 (+3)

Save Throws:DEX +8

Skills:Athletics + 8, Stealth + 8, Perception + 6,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 16, Bluff DC 16, Bribe DC 22, 400,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 17 (18,000 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 18 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 15 feet of it must make a DC 16 DEX Save, taking 25 (4d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 16 STR Save. The snake has advantage on attacks against creatures it is grappling.

Fire Burst. As a Bonus Action, the snake can heat the area around it. All creatures within 10ft. of it take 8 fire damage

Actions

2x Longsword+1 Multiattack

Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit. 42 (8d8+6) piercing damage plus 11 (2d10) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 120 ft.
Hit. 99 (17d10+5), and the target must make a DC 16 CON Save or take an additional 11 (2d10) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 50,000, Unaligned CR 16 15,000 xp

  • Armor class 24 (Natural+1)
  • Hit points 238 (25d8+125)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX20 (+5)
  • CON20 (+5)
  • INT16 (+3)
  • WIS16 (+3)
  • CHA16 (+3)

Save Throws:DEX +8

Skills:Athletics + 8, Stealth + 8, Perception + 6,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 16, Bluff DC 16, Bribe DC 22, 350,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 16 (15,000 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 18 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 15 feet of it must make a DC 16 DEX Save, taking 28 (5d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 16 STR Save. The snake has advantage on attacks against creatures it is grappling.

Fire Burst. As a Bonus Action, the snake can heat the area around it. All creatures within 10ft. of it take 8 fire damage

Actions

3x Longsword+1 Multiattack

Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit. 11 (1d8+6) piercing damage plus 20 (3d12) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 120 ft.
Hit. 31 (4d12+5), and the target must make a DC 16 CON Save or take an additional 20 (3d12) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 75,000, Unaligned CR 18 20,000 xp

  • Armor class 26 (Natural+2)
  • Hit points 257 (27d8+135)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX20 (+5)
  • CON20 (+5)
  • INT16 (+3)
  • WIS16 (+3)
  • CHA16 (+3)

Save Throws:DEX +9, CON +9

Skills:Athletics + 9, Stealth + 9, Perception + 7,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 17, Bluff DC 16, Bribe DC 24, 500,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 18 (20,000 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 19 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 20 feet of it must make a DC 17 DEX Save, taking 35 (6d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 17 STR Save. The snake has advantage on attacks against creatures it is grappling.

Fire Burst. As a Bonus Action, the snake can heat the area around it. All creatures within 15ft. of it take 9 fire damage

Actions

3x Longsword+2 Multiattack

Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit. 16 (2d8+7) piercing damage plus 20 (3d12) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 150 ft.
Hit. 51 (7d12+5), and the target must make a DC 17 CON Save or take an additional 20 (3d12) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 92,000, Unaligned CR 19 22,000 xp

  • Armor class 26 (Natural+2)
  • Hit points 266 (28d8+140)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX20 (+5)
  • CON20 (+5)
  • INT17 (+3)
  • WIS17 (+3)
  • CHA17 (+3)

Save Throws:DEX +9, CON +9

Skills:Athletics + 9, Stealth + 9, Perception + 7,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 17, Bluff DC 16, Bribe DC 24, 600,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 19 (22,000 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 19 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 20 feet of it must make a DC 17 DEX Save, taking 35 (6d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 17 STR Save. The snake has advantage on attacks against creatures it is grappling.

Fire Burst. As a Bonus Action, the snake can heat the area around it. All creatures within 15ft. of it take 9 fire damage

Actions

3x Longsword+2 Multiattack

Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit. 16 (2d8+7) piercing damage plus 20 (3d12) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 150 ft.
Hit. 51 (7d12+5), and the target must make a DC 17 CON Save or take an additional 20 (3d12) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.

Fire Snake Warrior

Fire Snake Warrior Medium Monstrosity, Loot Value 115,000, Unaligned CR 20 25,000 xp

  • Armor class 26 (Natural+2)
  • Hit points 285 (30d8+150)
  • Speed 30 ft., Swim 30ft.
  • STR20 (+5)
  • DEX20 (+5)
  • CON20 (+5)
  • INT17 (+3)
  • WIS17 (+3)
  • CHA17 (+3)

Save Throws:DEX +9, CON +9

Skills:Athletics + 9, Stealth + 9, Perception + 7,

Damage Resistances:Radiant

Damage Immunities:Fire

Condition Immunities:Poisoned

Senses:Blindsight 10 Ft., Psv Per 17, Bluff DC 16, Bribe DC 24, 750,000 gp, Carry 300lbs., Push 600lbs.

Languages:

Challenge:CR 20 (25,000 xp)


Abilities:

Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 19 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 20 feet of it must make a DC 17 DEX Save, taking 35 (6d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.


Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 17 STR Save. The snake has advantage on attacks against creatures it is grappling.

Fire Burst. As a Bonus Action, the snake can heat the area around it. All creatures within 15ft. of it take 9 fire damage

Actions

3x Longsword+2 Multiattack

Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit. 21 (3d8+7) piercing damage plus 20 (3d12) Fire Damage.

Fire Spit. Ranged Weapon Attack. Range 150 ft.
Hit. 70 (10d12+5), and the target must make a DC 17 CON Save or take an additional 20 (3d12) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.