Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 14 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 10 feet of it must make a DC 12 DEX Save, taking 14 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Polesword. Melee Weapon Attack: +5 to hit, reach 10 ft.,
Hit. 8 (1d8+3) piercing damage plus 3 (1d4) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 90 ft.
Hit. 7 (2d4+2), and the target must make a DC 12 CON Save or take an additional 3 (1d4) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 14 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 10 feet of it must make a DC 12 DEX Save, taking 14 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 14 STR Save. The snake has advantage on attacks against creatures it is grappling.
Polesword. Melee Weapon Attack: +6 to hit, reach 10 ft.,
Hit. 9 (1d8+4) piercing damage plus 3 (1d4) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 90 ft.
Hit. 7 (2d4+2), and the target must make a DC 12 CON Save or take an additional 3 (1d4) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 14 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 10 feet of it must make a DC 12 DEX Save, taking 14 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Polesword. Melee Weapon Attack: +7 to hit, reach 10 ft.,
Hit. 19 (3d8+5) piercing damage plus 3 (1d4) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 90 ft.
Hit. 12 (4d4+2), and the target must make a DC 12 CON Save or take an additional 3 (1d4) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 15 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 15 feet of it must make a DC 13 DEX Save, taking 21 (3d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Polesword. Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit. 20 (3d8+6) piercing damage plus 4 (1d6) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 120 ft.
Hit. 16 (4d6+2), and the target must make a DC 13 CON Save or take an additional 4 (1d6) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 15 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 10 feet of it must make a DC 13 DEX Save, taking 18 (3d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 15 STR Save. The snake has advantage on attacks against creatures it is grappling.
2x Longsword Multiattack
Melee Weapon Attack: +7 to hit, reach 10 ft.,
Hit. 10 (1d8+5) piercing damage plus 7 (2d6) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 90 ft.
Hit. 14 (3d6+3), and the target must make a DC 13 CON Save or take an additional 7 (2d6) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 15 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 10 feet of it must make a DC 13 DEX Save, taking 18 (3d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 15 STR Save. The snake has advantage on attacks against creatures it is grappling.
Fire Burst. As a Bonus Action, the snake can heat the area around it. All creatures within 5ft. of it take 5 fire damage
2x Longsword Multiattack
Melee Weapon Attack: +7 to hit, reach 10 ft.,
Hit. 10 (1d8+5) piercing damage plus 7 (2d6) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 90 ft.
Hit. 14 (3d6+3), and the target must make a DC 13 CON Save or take an additional 7 (2d6) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 15 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 10 feet of it must make a DC 13 DEX Save, taking 18 (3d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 15 STR Save. The snake has advantage on attacks against creatures it is grappling.
Fire Burst. As a Bonus Action, the snake can heat the area around it. All creatures within 5ft. of it take 5 fire damage
2x Longsword Multiattack
Melee Weapon Attack: +7 to hit, reach 10 ft.,
Hit. 14 (2d8+5) piercing damage plus 7 (2d6) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 90 ft.
Hit. 21 (5d6+3), and the target must make a DC 13 CON Save or take an additional 7 (2d6) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 15 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 10 feet of it must make a DC 13 DEX Save, taking 18 (3d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 15 STR Save. The snake has advantage on attacks against creatures it is grappling.
Fire Burst. As a Bonus Action, the snake can heat the area around it. All creatures within 5ft. of it take 5 fire damage
2x Longsword Multiattack
Melee Weapon Attack: +7 to hit, reach 10 ft.,
Hit. 19 (3d8+5) piercing damage plus 9 (2d8) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 90 ft.
Hit. 35 (7d8+3), and the target must make a DC 13 CON Save or take an additional 9 (2d8) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 16 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 15 feet of it must make a DC 14 DEX Save, taking 25 (4d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
2x Longsword+1 Multiattack
Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit. 24 (4d8+6) piercing damage plus 9 (2d8) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 120 ft.
Hit. 44 (9d8+3), and the target must make a DC 14 CON Save or take an additional 9 (2d8) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 16 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 15 feet of it must make a DC 14 DEX Save, taking 25 (4d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 16 STR Save. The snake has advantage on attacks against creatures it is grappling.
2x Longsword+1 Multiattack
Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit. 24 (4d8+6) piercing damage plus 9 (2d8) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 120 ft.
Hit. 44 (9d8+3), and the target must make a DC 14 CON Save or take an additional 9 (2d8) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 17 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 20 feet of it must make a DC 15 DEX Save, taking 32 (5d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
2x Longsword+2 Multiattack
Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit. 30 (5d8+7) piercing damage plus 9 (2d8) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 150 ft.
Hit. 53 (11d8+3), and the target must make a DC 15 CON Save or take an additional 9 (2d8) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 16 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 15 feet of it must make a DC 14 DEX Save, taking 25 (4d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Firey Skin. Creatures that are touching the fire snake at the beginning of their turn or hit it with a Melee attack take 6 fire damage.
2x Longsword+1 Multiattack
Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit. 33 (6d8+6) piercing damage plus 11 (2d10) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 120 ft.
Hit. 75 (13d10+3), and the target must make a DC 14 CON Save or take an additional 11 (2d10) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 17 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 15 feet of it must make a DC 15 DEX Save, taking 25 (4d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
2x Longsword+1 Multiattack
Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit. 33 (6d8+6) piercing damage plus 11 (2d10) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 120 ft.
Hit. 76 (13d10+4), and the target must make a DC 15 CON Save or take an additional 11 (2d10) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 18 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 20 feet of it must make a DC 16 DEX Save, taking 32 (5d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
2x Longsword+2 Multiattack
Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit. 39 (7d8+7) piercing damage plus 11 (2d10) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 150 ft.
Hit. 87 (15d10+4), and the target must make a DC 16 CON Save or take an additional 11 (2d10) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 17 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 15 feet of it must make a DC 15 DEX Save, taking 25 (4d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
2x Longsword+1 Multiattack
Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit. 42 (8d8+6) piercing damage plus 11 (2d10) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 120 ft.
Hit. 98 (17d10+4), and the target must make a DC 15 CON Save or take an additional 11 (2d10) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 18 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 15 feet of it must make a DC 16 DEX Save, taking 25 (4d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 16 STR Save. The snake has advantage on attacks against creatures it is grappling.
Fire Burst. As a Bonus Action, the snake can heat the area around it. All creatures within 10ft. of it take 8 fire damage
2x Longsword+1 Multiattack
Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit. 42 (8d8+6) piercing damage plus 11 (2d10) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 120 ft.
Hit. 99 (17d10+5), and the target must make a DC 16 CON Save or take an additional 11 (2d10) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 18 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 15 feet of it must make a DC 16 DEX Save, taking 28 (5d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 16 STR Save. The snake has advantage on attacks against creatures it is grappling.
Fire Burst. As a Bonus Action, the snake can heat the area around it. All creatures within 10ft. of it take 8 fire damage
3x Longsword+1 Multiattack
Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit. 11 (1d8+6) piercing damage plus 20 (3d12) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 120 ft.
Hit. 31 (4d12+5), and the target must make a DC 16 CON Save or take an additional 20 (3d12) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 19 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 20 feet of it must make a DC 17 DEX Save, taking 35 (6d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 17 STR Save. The snake has advantage on attacks against creatures it is grappling.
Fire Burst. As a Bonus Action, the snake can heat the area around it. All creatures within 15ft. of it take 9 fire damage
3x Longsword+2 Multiattack
Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit. 16 (2d8+7) piercing damage plus 20 (3d12) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 150 ft.
Hit. 51 (7d12+5), and the target must make a DC 17 CON Save or take an additional 20 (3d12) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 19 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 20 feet of it must make a DC 17 DEX Save, taking 35 (6d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 17 STR Save. The snake has advantage on attacks against creatures it is grappling.
Fire Burst. As a Bonus Action, the snake can heat the area around it. All creatures within 15ft. of it take 9 fire damage
3x Longsword+2 Multiattack
Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit. 16 (2d8+7) piercing damage plus 20 (3d12) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 150 ft.
Hit. 51 (7d12+5), and the target must make a DC 17 CON Save or take an additional 20 (3d12) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.
Abilities:
Death Burst.Fire Snakes worship a dragon, and have an emblem of dedication placed on their skull that requires a DC 19 check to spot. If the Snake is grappled or incapacitated may be removed as an action with a similar Athletics or Sleight of hands check. If not removed, the snake will explode in a burst of fire when dropped to 0hp. Each creature within 20 feet of it must make a DC 17 DEX Save, taking 35 (6d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Tail Whip. The Snake may grapple or shove a creature within 10ft as a Bonus Action if they fail a DC 17 STR Save. The snake has advantage on attacks against creatures it is grappling.
Fire Burst. As a Bonus Action, the snake can heat the area around it. All creatures within 15ft. of it take 9 fire damage
3x Longsword+2 Multiattack
Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit. 21 (3d8+7) piercing damage plus 20 (3d12) Fire Damage.
Fire Spit. Ranged Weapon Attack. Range 150 ft.
Hit. 70 (10d12+5), and the target must make a DC 17 CON Save or take an additional 20 (3d12) Fire Damage at the start of each of their turns. Any creature may end the effect by taking an action to extinguish the fire.