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Shadow

Shadow Medium undead, chaotic evil 0 xp

  • Armor class 12
  • Hit points 16 (3d8+3)
  • Speed 40 ft.
  • STR6 (-2)
  • DEX14 (+2)
  • CON13 (+1)
  • INT6 (-2)
  • WIS10 (0)
  • CHA8 (-1)

Skills:Stealth +4 (+6 in dim light or darkness)

Damage Resistances:acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from non magical weapons

Damage Immunities:necrotic, poison

Condition Immunities:exhaustion, frightened, grappled,,

Languages:

Challenge: (0 xp)

Actions

paralyzed, petrified, poisoned, prone, restrained

paralyzed, petrified, poisoned, prone, restrained darkvision 60ft., passive Perception 10, - 0 xp

  • Armor class 1/2 (100)
  • Hit points Damage Vulnerabilities radiant

    ,
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later., 0 xp

  • Armor class Shadows are undead that resemble dark exaggerations of humanoid shadows. Undead Nature. A shadow doesn't require air, food, drink, or sleep.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Shadow

Shadow Medium undead, chaotic evil 0 xp

  • Armor class 12
  • Hit points 16 (3d8+3)
  • Speed 40 ft.
  • STR6 (-2)
  • DEX14 (+2)
  • CON13 (+1)
  • INT6 (-2)
  • WIS10 (0)
  • CHA8 (-1)

Skills:Stealth +4 (+6 in dim light or darkness)

Damage Resistances:acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from non magical weapons

Damage Immunities:necrotic, poison

Condition Immunities:exhaustion, frightened, grappled,,

Languages:

Challenge: (0 xp)

Actions

paralyzed, petrified, poisoned, prone, restrained

paralyzed, petrified, poisoned, prone, restrained darkvision 60ft., passive Perception 10, - 0 xp

  • Armor class 1/2 (100)
  • Hit points Damage Vulnerabilities radiant

    ,
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later., 0 xp

  • Armor class Shadows are undead that resemble dark exaggerations of humanoid shadows. Undead Nature. A shadow doesn't require air, food, drink, or sleep.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions