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Leosin Erlanthar

Leosin Erlanthar Half Elf, Monk, Chaotic Good 0 xp

  • Armor class 16 (Unarmored Defense.)
  • Hit points 60 (60 (11d8 + 11))
  • Speed 40
  • STR 11 (0)
  • DEX 17 (+3)
  • CON 13 (+1)
  • INT 11 (0)
  • WIS 16 (+3)
  • CHA 10 (0)

Save Throws: Acrobatics +5, Insight +5, Stealth +5

Senses: Passive Perception 13

Languages: Elvish, Common, Draconic

Challenge: (0 xp)

Actions

Multiattack. The adept makes three unarmed strikes or three dart attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:
The target must succeed on a DC 13 Strength saving throw or drop one item it is holding (adept's choice).
The target must succeed on a DC 13 Dexterity saving throw or be knocked prone.
The target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the adept's next turn.

Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Legendary Actions

Reactions

Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.