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Name

Name Size, Alignment CR 0 xp

  • Armor class AC (Armor)
  • Hit points HP (Hit dice)
  • Speed Speed
  • STRSTR (-5)
  • DEXDEX (-5)
  • CONCON (-5)
  • INTINT (-5)
  • WISWIS (-5)
  • CHACHA (-5)

Skills:Skills

Senses:Senses

Languages:Language

Challenge:CR (0 xp)

Actions

Actions

Badger

Badger Tiny beast, unaligned 0 0 xp

  • Armor class 10
  • Hit points 3 (1d4 + 1)
  • Speed 20 ft., burrow 5 ft.
  • STR4 (-3)
  • DEX11 (0)
  • CON12 (+1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA5 (-3)

Senses:darkvision 30 ft., passive Perception 11

Languages:

Challenge:0 (0 xp)

Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Bison

Bison Large beast, unaligned 1/4 0 xp

  • Armor class 10 (natural armor)
  • Hit points 15 (2d10 + 4)
  • Speed 30 ft.
  • STR18 (+4)
  • DEX10 (0)
  • CON14 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA4 (-3)

Senses:passive Perception 10

Languages:

Challenge:1/4 (0 xp)

Beast of Burden. The bison is considered to be a huge animal for the purposes of determining its carrying capacity.

Charge. If the bison moves at least 20 ft. straight forward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Actions

Gore. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit 7 (1d6+4) piercing damage.

Black Bear

Black Bear Medium beast, unalinged 1/2 100 xp

  • Armor class 11 (natural armor)
  • Hit points 19 (3d8 + 6)
  • Speed 40ft, climb 30ft.
  • STR15 (+2)
  • DEX10 (0)
  • CON14 (+2)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Perception +3

Senses:passive Perception 13

Languages:

Challenge:1/2 (100 xp)

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Boar

Boar Medium beast, unaligned 1/4 50 xp

  • Armor class 11 (natural armor)
  • Hit points 11 (2d8 + 2)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX11 (0)
  • CON12 (+1)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Senses:passive Perception 9

Languages:

Challenge:1/4 (50 xp)

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Cat

Cat Tiny beast, unaligned 0 0 xp

  • Armor class 12
  • Hit points 2 (1d4)
  • Speed 40 ft., climb 30 ft.
  • STR3 (-4)
  • DEX15 (+2)
  • CON10 (0)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Perception +3, Stealth +4

Senses:darkvision 30 ft., passive Perception 13

Languages:

Challenge:0 (0 xp)

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Constrictor Snake

Constrictor Snake Large beast, unaligned 1/4 50 xp

  • Armor class 12
  • Hit points 13 (2d10 + 2)
  • Speed 30 ft., swim 30 ft.
  • STR15 (+2)
  • DEX14 (+2)
  • CON12 (+1)
  • INT1 (-5)
  • WIS10 (0)
  • CHA3 (-4)

Senses:blindsight 10 ft., passive Perception 10

Languages:

Challenge:1/4 (50 xp)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

Cow

Cow Large beast, unaligned 1/4 50 xp

  • Armor class 10 (natural armor)
  • Hit points 15 (2d10 + 4)
  • Speed 30 ft.
  • STR18 (+4)
  • DEX10 (0)
  • CON14 (+2)
  • INT2 (-4)
  • WIS10 (0)
  • CHA4 (-3)

Senses:passive Perception 10

Languages:

Challenge:1/4 (50 xp)

Charge. If the cow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Actions

Gore. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit 7 (1d6+4) piercing damage.

Crab

Crab Tiny beast, unaligned 0 10 xp

  • Armor class 11 (natural armor)
  • Hit points 2 (1d4)
  • Speed 20 ft., swim 20 ft.
  • STR2 (-4)
  • DEX11 (0)
  • CON10 (0)
  • INT1 (-5)
  • WIS8 (-1)
  • CHA2 (-4)

Skills:Stealth +2

Senses:blindsight 30 ft., passive Perception 9

Languages:

Challenge:0 (10 xp)

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Deer

Deer Medium beast, unaligned 0 10 xp

  • Armor class 13
  • Hit points 4 (1d8)
  • Speed 50 ft.
  • STR11 (0)
  • DEX16 (+3)
  • CON11 (0)
  • INT2 (-4)
  • WIS14 (+2)
  • CHA5 (-3)

Senses:passive Perception 12

Languages:

Challenge:0 (10 xp)

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Draft Horse

Draft Horse Large beast, unaligned 1/4 50 xp

  • Armor class 10
  • Hit points 19 (3d10 + 3)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX10 (0)
  • CON12 (+1)
  • INT2 (-4)
  • WIS11 (0)
  • CHA7 (-2)

Senses:passive Perception 10

Languages:

Challenge:1/4 (50 xp)

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Elk

Elk Large beast, unaligned 1/4 50 xp

  • Armor class 10
  • Hit points 13 (2d10 + 2)
  • Speed 50 ft.
  • STR16 (+3)
  • DEX10 (0)
  • CON12 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Senses:passive Perception 10

Languages:

Challenge:1/4 (50 xp)

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

Frog

Frog Tiny beast, unaligned 0 10 xp

  • Armor class 11
  • Hit points 1 (1d4 - 1)
  • Speed 20 ft., swim 20 ft.
  • STR1 (-5)
  • DEX13 (+1)
  • CON8 (-1)
  • INT1 (-5)
  • WIS8 (-1)
  • CHA3 (-4)

Skills:Perception +1, Stealth +3

Senses:darkvision 30 ft., passive Perception 11

Languages:

Challenge:0 (10 xp)

Amphibious. The frog can breathe air and water.

Standing Leap. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

Actions

Giant Badger

Giant Badger Medium beast, unaligned 1/4 50 xp

  • Armor class 10
  • Hit points 13 (2d8 + 4)
  • Speed 30 ft., burrow 10 ft.
  • STR13 (+1)
  • DEX10 (0)
  • CON15 (+2)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA5 (-3)

Senses:darkvision 30 ft., passive Perception 11

Languages:

Challenge:1/4 (50 xp)

Actions

Multiattack. The badger makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Giant Frog

Giant Frog Medium beast, unaligned 1/4 50 xp

  • Armor class 11
  • Hit points 18 (4d8)
  • Speed 30 ft., swim 30 ft.
  • STR12 (+1)
  • DEX13 (+1)
  • CON11 (0)
  • INT2 (-4)
  • WIS10 (0)
  • CHA3 (-4)

Skills:Perception +2, Stealth +3

Senses:darkvision 30 ft., passive Perception 12

Languages:

Challenge:1/4 (50 xp)

Amphibious. The frog can breathe air and water.

Standing Leap. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.

Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

Giant Goat

Giant Goat Large beast, unaligned 1/2 100 xp

  • Armor class 11 (natural armor)
  • Hit points 19 (3d10 + 3)
  • Speed 40 ft.
  • STR17 (+3)
  • DEX11 (0)
  • CON12 (+1)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Senses:passive Perception 11

Languages:

Challenge:1/2 (100 xp)

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Giant Lizard

Giant Lizard Large beast, unaligned 1/4 50 xp

  • Armor class 12 (natural armor)
  • Hit points 19 (3d10 + 3)
  • Speed 30 ft., climb 30 ft.
  • STR15 (+2)
  • DEX12 (+1)
  • CON13 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Senses:darkvision 30 ft., passive Perception 10

Languages:

Challenge:1/4 (50 xp)

Variant: Giant Lizard Traits

Some giant lizards have one or both of the following traits:

Hold Breath. The lizard can hold its breath for 15 minutes. (A lizard that has this trait also has a swimming speed of 30 feet.)

Spider Climb. The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Giant Poisonous Snake

Giant Poisonous Snake , 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Giant Rat

Giant Rat , 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Giant Weasel

Giant Weasel , 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Giant Wolf Spider

Giant Wolf Spider , 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Goat

Goat , 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Mastiff

Mastiff , 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Poisonous Snake

Poisonous Snake , 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Quipper

Quipper , 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Riding Horse

Riding Horse , 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Spider

Spider , 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Squirrel

Squirrel , 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Wolf

Wolf , 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions