Orc; Medium humanoid - Orc; chaotic evil; 13; Hide; 15; 2d8 + 6; 30 ft.; 16; 12; 16; 7; 11; 10; ; Intimidation +2; ; Fire; ; Darkvision 60 ft.
Orc; Medium humanoid - Orc; chaotic evil; 13; Hide; 15; 2d8 + 6; 30 ft.; 16; 12; 16; 7; 11; 10; ; Intimidation +2; ; Fire; ; Darkvision 60 ft. Passive Perception 10; Common, Orc; 1/2; 100; ; Greataxe. Melee Weapon Attack: +5 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 9 (1d12 + 3) slashing damage. Javelin. Melee or Ranged Weapon Attack: +5 to hit)
Hit points
reach 5 ft. or range 30/120 ft. (one target. Hit: 6 (1d6 + 3) piercing damage.; ; Aggressive. As a bonus action)
Speed
the orog can move up to its speed toward a hostile creature that it can see.
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)