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Orc; Medium humanoid - Orc; chaotic evil; 13; Hide; 15; 2d8 + 6; 30 ft.; 16; 12; 16; 7; 11; 10; ; Intimidation +2; ; Fire; ; Darkvision 60 ft.

Orc; Medium humanoid - Orc; chaotic evil; 13; Hide; 15; 2d8 + 6; 30 ft.; 16; 12; 16; 7; 11; 10; ; Intimidation +2; ; Fire; ; Darkvision 60 ft. Passive Perception 10; Common, Orc; 1/2; 100; ; Greataxe. Melee Weapon Attack: +5 to hit 0 xp

  • Armor class reach 5 ft. (one target. Hit: 9 (1d12 + 3) slashing damage.

    Javelin. Melee or Ranged Weapon Attack: +5 to hit)
  • Hit points reach 5 ft. or range 30/120 ft. (one target. Hit: 6 (1d6 + 3) piercing damage.; ; Aggressive. As a bonus action)
  • Speed the orog can move up to its speed toward a hostile creature that it can see.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

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