Abilities:
Dragon Rage. If the dragon begins its turn with less than 47hp it gains resistance to all non-magical piercing, bludgeoning, and slashing damage.
Multiattack. The dragon makes 2 attacks. One with its bite and 1 with its claws.
Bite. Melee Weapon Attack: +4 to hit, Reach 10ft.
Hit. 8 (1d10+2) piercing damage plus 3 (1d4) Poison damage.
Claw. Melee Weapon Attack: +4 to hit, Reach 5 ft.
Hit: 5 (1d4+2) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 20-foot Line that is 5 feet wide. Each creature in that area must make a DC 13 CON Save, taking 21 (6d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 2 Spell, &Range 50ft.
A ray of energy lashes out toward a creature within range. Target takes 14 (2d8) Poison damage and must make a DC 12 CON Save or be poisoned until the end of their next turn.
Abilities:
Multiattack. The dragon makes 2 attacks. One with its bite and 1 with its claws.
Bite. Melee Weapon Attack: +6 to hit, Reach 10ft.
Hit. 9 (1d10+3) piercing damage plus 4 (1d6) Poison damage.
Claw. Melee Weapon Attack: +6 to hit, Reach 5 ft.
Hit: 7 (1d6+3) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 30-foot Line that is 5 feet wide. Each creature in that area must make a DC 14 CON Save, taking 25 (7d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 3 Spell, &Range 60ft.
A ray of energy lashes out toward a creature within range. Target takes 18 (3d8) Poison damage and must make a DC 13 CON Save or be poisoned until the end of their next turn.
Abilities:
Bite. Melee Weapon Attack: +4 to hit, Reach 10ft.
Hit. 8 (1d10+2) piercing damage plus 3 (1d4) Poison damage.
Claw. Melee Weapon Attack: +4 to hit, Reach 5 ft.
Hit: 5 (1d4+2) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 20-foot Line that is 5 feet wide. Each creature in that area must make a DC 11 CON Save, taking 18 (5d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 2 Spell, &Range 50ft.
A ray of energy lashes out toward a creature within range. Target takes 14 (2d8) Poison damage and must make a DC 12 CON Save or be poisoned until the end of their next turn.
Abilities:
Multiattack. The dragon makes 2 attacks. One with its bite and 1 with its claws.
Bite. Melee Weapon Attack: +6 to hit, Reach 10ft.
Hit. 14 (2d10+3) piercing damage plus 7 (2d6) Poison damage.
Claw. Melee Weapon Attack: +6 to hit, Reach 5 ft.
Hit: 10 (2d6+3) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 30-foot Line that is 5 feet wide. Each creature in that area must make a DC 14 CON Save, taking 28 (8d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 3 Spell, &Range 60ft.
A ray of energy lashes out toward a creature within range. Target takes 18 (3d8) Poison damage and must make a DC 13 CON Save or be poisoned until the end of their next turn.
Abilities:
Multiattack. The dragon makes 2 attacks. One with its bite and 1 with its claws.
Bite. Melee Weapon Attack: +7 to hit, Reach 10ft.
Hit. 15 (2d10+4) piercing damage plus 7 (2d6) Poison damage.
Claw. Melee Weapon Attack: +7 to hit, Reach 5 ft.
Hit: 11 (2d6+4) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 30-foot Line that is 5 feet wide. Each creature in that area must make a DC 14 CON Save, taking 28 (8d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 3 Spell, &Range 60ft.
A ray of energy lashes out toward a creature within range. Target takes 18 (3d8) Poison damage and must make a DC 13 CON Save or be poisoned until the end of their next turn.
Abilities:
Dragon Rage. If the dragon begins its turn with less than 73hp it gains resistance to all non-magical piercing, bludgeoning, and slashing damage.
Multiattack. The dragon makes 2 attacks. One with its bite and 1 with its claws.
Bite. Melee Weapon Attack: +7 to hit, Reach 10ft.
Hit. 21 (3d10+4) piercing damage plus 11 (3d6) Poison damage.
Claw. Melee Weapon Attack: +7 to hit, Reach 5 ft.
Hit: 15 (3d6+4) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 30-foot Line that is 5 feet wide. Each creature in that area must make a DC 14 CON Save, taking 32 (9d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 3 Spell, &Range 60ft.
A ray of energy lashes out toward a creature within range. Target takes 18 (3d8) Poison damage and must make a DC 13 CON Save or be poisoned until the end of their next turn.
Abilities:
Aura of Sickness (Concentration). While the Dragon is not incapacitated, creatures that start their turn within 5ft of the dragon must make a DC 15 CON save or be poisoned until the start of their next turn.
Dragon Rage. If the dragon begins its turn with less than 91hp it gains resistance to all non-magical piercing, bludgeoning, and slashing damage.
Multiattack. The dragon makes 3 attacks. One with its bite and 2 with its claws.
Bite. Melee Weapon Attack: +7 to hit, Reach 10ft.
Hit. 10 (1d10+4) piercing damage plus 4 (1d6) Poison damage.
Claw. Melee Weapon Attack: +7 to hit, Reach 5 ft.
Hit: 8 (1d6+4) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 30-foot Line that is 5 feet wide. Each creature in that area must make a DC 15 CON Save, taking 28 (8d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 3 Spell, &Range 60ft.
A ray of energy lashes out toward a creature within range. Target takes 18 (3d8) Poison damage and must make a DC 13 CON Save or be poisoned until the end of their next turn.
Abilities:
Multiattack. The dragon makes 3 attacks. One with its bite and 2 with its claws.
Bite. Melee Weapon Attack: +8 to hit, Reach 10ft.
Hit. 16 (2d10+5) piercing damage plus 7 (2d6) Poison damage.
Claw. Melee Weapon Attack: +8 to hit, Reach 5 ft.
Hit: 12 (2d6+5) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 30-foot Line that is 5 feet wide. Each creature in that area must make a DC 15 CON Save, taking 32 (9d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 3 Spell, &Range 60ft.
A ray of energy lashes out toward a creature within range. Target takes 18 (3d8) Poison damage and must make a DC 13 CON Save or be poisoned until the end of their next turn.
Abilities:
Multiattack. The dragon makes 3 attacks. One with its bite and 2 with its claws.
Bite. Melee Weapon Attack: +9 to hit, Reach 10ft.
Hit. 16 (2d10+5) piercing damage plus 9 (2d8) Poison damage.
Claw. Melee Weapon Attack: +9 to hit, Reach 5 ft.
Hit: 14 (2d8+5) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 40-foot Line that is 5 feet wide. Each creature in that area must make a DC 16 CON Save, taking 35 (10d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 4 Spell, &Range 70ft.
A ray of energy lashes out toward a creature within range. Target takes 23 (4d8) Poison damage and must make a DC 14 CON Save or be poisoned until the end of their next turn.
Abilities:
Dragon Rage. If the dragon begins its turn with less than 110hp it gains resistance to all non-magical piercing, bludgeoning, and slashing damage.
Multiattack. The dragon makes 3 attacks. One with its bite and 2 with its claws.
Bite. Melee Weapon Attack: +9 to hit, Reach 10ft.
Hit. 22 (3d10+5) piercing damage plus 14 (3d8) Poison damage.
Claw. Melee Weapon Attack: +9 to hit, Reach 5 ft.
Hit: 19 (3d8+5) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 40-foot Line that is 5 feet wide. Each creature in that area must make a DC 16 CON Save, taking 39 (11d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 4 Spell, &Range 70ft.
A ray of energy lashes out toward a creature within range. Target takes 23 (4d8) Poison damage and must make a DC 14 CON Save or be poisoned until the end of their next turn.
Abilities:
Dragon Rage. If the dragon begins its turn with less than 114hp it gains resistance to all non-magical piercing, bludgeoning, and slashing damage.
Multiattack. The dragon makes 3 attacks. One with its bite and 2 with its claws.
Bite. Melee Weapon Attack: +10 to hit, Reach 10ft.
Hit. 23 (3d10+6) piercing damage plus 14 (3d8) Poison damage.
Claw. Melee Weapon Attack: +10 to hit, Reach 5 ft.
Hit: 20 (3d8+6) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 40-foot Line that is 5 feet wide. Each creature in that area must make a DC 16 CON Save, taking 39 (11d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 4 Spell, &Range 70ft.
A ray of energy lashes out toward a creature within range. Target takes 23 (4d8) Poison damage and must make a DC 14 CON Save or be poisoned until the end of their next turn.
Abilities:
Dragon Rage. If the dragon begins its turn with less than 119hp it gains resistance to all non-magical piercing, bludgeoning, and slashing damage.
Aura of Sickness (Concentration). While the Dragon is not incapacitated, creatures that start their turn within 5ft of the dragon must make a DC 16 CON save or be poisoned until the start of their next turn.
Multiattack. The dragon makes 3 attacks. One with its bite and 2 with its claws.
Bite. Melee Weapon Attack: +10 to hit, Reach 10ft.
Hit. 28 (4d10+6) piercing damage plus 18 (4d8) Poison damage.
Claw. Melee Weapon Attack: +10 to hit, Reach 5 ft.
Hit: 24 (4d8+6) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 40-foot Line that is 5 feet wide. Each creature in that area must make a DC 16 CON Save, taking 42 (12d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 4 Spell, &Range 70ft.
A ray of energy lashes out toward a creature within range. Target takes 23 (4d8) Poison damage and must make a DC 14 CON Save or be poisoned until the end of their next turn.
Abilities:
Multiattack. The dragon makes 4 attacks. One with its bite and 3 with its claws.
Bite. Melee Weapon Attack: +10 to hit, Reach 10ft.
Hit. 19 (2d10+6) piercing damage plus 9 (2d8) Poison damage.
Claw. Melee Weapon Attack: +10 to hit, Reach 5 ft.
Hit: 15 (2d8+6) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 40-foot Line that is 5 feet wide. Each creature in that area must make a DC 16 CON Save, taking 39 (11d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 4 Spell, &Range 70ft.
A ray of energy lashes out toward a creature within range. Target takes 23 (4d8) Poison damage and must make a DC 14 CON Save or be poisoned until the end of their next turn.
Abilities:
Multiattack. The dragon makes 4 attacks. One with its bite and 3 with its claws.
Bite. Melee Weapon Attack: +11 to hit, Reach 10ft.
Hit. 20 (2d10+7) piercing damage plus 9 (2d8) Poison damage.
Claw. Melee Weapon Attack: +11 to hit, Reach 5 ft.
Hit: 16 (2d8+7) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 40-foot Line that is 5 feet wide. Each creature in that area must make a DC 16 CON Save, taking 39 (11d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 4 Spell, &Range 70ft.
A ray of energy lashes out toward a creature within range. Target takes 23 (4d8) Poison damage and must make a DC 14 CON Save or be poisoned until the end of their next turn.
Abilities:
Aura of Sickness (Concentration). While the Dragon is not incapacitated, creatures that start their turn within 5ft of the dragon must make a DC 18 CON save or be poisoned until the start of their next turn.
Dragon Rage. If the dragon begins its turn with less than 167hp it gains resistance to all non-magical piercing, bludgeoning, and slashing damage.
Multiattack. The dragon makes 4 attacks. One with its bite and 3 with its claws.
Bite. Melee Weapon Attack: +11 to hit, Reach 10ft.
Hit. 20 (2d10+7) piercing damage plus 9 (2d8) Poison damage.
Claw. Melee Weapon Attack: +11 to hit, Reach 5 ft.
Hit: 16 (2d8+7) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 40-foot Line that is 5 feet wide. Each creature in that area must make a DC 18 CON Save, taking 39 (11d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 4 Spell, &Range 70ft.
A ray of energy lashes out toward a creature within range. Target takes 23 (4d8) Poison damage and must make a DC 16 CON Save or be poisoned until the end of their next turn.
Abilities:
Multiattack. The dragon makes 3 attacks. One with its bite and 2 with its claws.
Bite. Melee Weapon Attack: +11 to hit, Reach 10ft.
Hit. 33 (4d10+7) piercing damage plus 18 (4d8) Poison damage.
Claw. Melee Weapon Attack: +11 to hit, Reach 5 ft.
Hit: 25 (4d8+7) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 40-foot Line that is 5 feet wide. Each creature in that area must make a DC 18 CON Save, taking 42 (12d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 4 Spell, &Range 70ft.
A ray of energy lashes out toward a creature within range. Target takes 23 (4d8) Poison damage and must make a DC 16 CON Save or be poisoned until the end of their next turn.
Abilities:
Aura of Sickness (Concentration). While the Dragon is not incapacitated, creatures that start their turn within 5ft of the dragon must make a DC 18 CON save or be poisoned until the start of their next turn.
Dragon Rage. If the dragon begins its turn with less than 179hp it gains resistance to all non-magical piercing, bludgeoning, and slashing damage.
Multiattack. The dragon makes 4 attacks. One with its bite and 3 with its claws.
Bite. Melee Weapon Attack: +11 to hit, Reach 10ft.
Hit. 20 (2d10+7) piercing damage plus 9 (2d8) Poison damage.
Claw. Melee Weapon Attack: +11 to hit, Reach 5 ft.
Hit: 16 (2d8+7) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 40-foot Line that is 5 feet wide. Each creature in that area must make a DC 18 CON Save, taking 39 (11d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 4 Spell, &Range 70ft.
A ray of energy lashes out toward a creature within range. Target takes 23 (4d8) Poison damage and must make a DC 16 CON Save or be poisoned until the end of their next turn.
Abilities:
Aura of Sickness (Concentration). While the Dragon is not incapacitated, creatures that start their turn within 5ft of the dragon must make a DC 20 CON save or be poisoned until the start of their next turn.
Multiattack. The dragon makes 3 attacks. One with its bite and 2 with its claws.
Bite. Melee Weapon Attack: +13 to hit, Reach 10ft.
Hit. 27 (3d10+7) piercing damage plus 20 (3d12) Poison damage.
Claw. Melee Weapon Attack: +13 to hit, Reach 5 ft.
Hit: 27 (3d12+7) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 60-foot Line that is 5 feet wide. Each creature in that area must make a DC 20 CON Save, taking 46 (13d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 6 Spell, &Range 90ft.
A ray of energy lashes out toward a creature within range. Target takes 32 (6d8) Poison damage and must make a DC 18 CON Save or be poisoned until the end of their next turn.
Abilities:
Multiattack. The dragon makes 4 attacks. One with its bite and 3 with its claws.
Bite. Melee Weapon Attack: +12 to hit, Reach 10ft.
Hit. 27 (3d10+7) piercing damage plus 17 (3d10) Poison damage.
Claw. Melee Weapon Attack: +12 to hit, Reach 5 ft.
Hit: 24 (3d10+7) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 50-foot Line that is 5 feet wide. Each creature in that area must make a DC 19 CON Save, taking 46 (13d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 5 Spell, &Range 80ft.
A ray of energy lashes out toward a creature within range. Target takes 27 (5d8) Poison damage and must make a DC 17 CON Save or be poisoned until the end of their next turn.
Abilities:
Multiattack. The dragon makes 4 attacks. One with its bite and 3 with its claws.
Bite. Melee Weapon Attack: +12 to hit, Reach 10ft.
Hit. 33 (4d10+7) piercing damage plus 22 (4d10) Poison damage.
Claw. Melee Weapon Attack: +12 to hit, Reach 5 ft.
Hit: 29 (4d10+7) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 50-foot Line that is 5 feet wide. Each creature in that area must make a DC 19 CON Save, taking 49 (14d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 5 Spell, &Range 80ft.
A ray of energy lashes out toward a creature within range. Target takes 27 (5d8) Poison damage and must make a DC 17 CON Save or be poisoned until the end of their next turn.
Abilities:
Multiattack. The dragon makes 4 attacks. One with its bite and 3 with its claws.
Bite. Melee Weapon Attack: +13 to hit, Reach 10ft.
Hit. 33 (4d10+7) piercing damage plus 26 (4d12) Poison damage.
Claw. Melee Weapon Attack: +13 to hit, Reach 5 ft.
Hit: 33 (4d12+7) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 60-foot Line that is 5 feet wide. Each creature in that area must make a DC 20 CON Save, taking 53 (15d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 6 Spell, &Range 90ft.
A ray of energy lashes out toward a creature within range. Target takes 32 (6d8) Poison damage and must make a DC 19 CON Save or be poisoned until the end of their next turn.
Abilities:
Dragon Rage. If the dragon begins its turn with less than 219hp it gains resistance to all non-magical piercing, bludgeoning, and slashing damage.
Aura of Sickness (Concentration). While the Dragon is not incapacitated, creatures that start their turn within 5ft of the dragon must make a DC 19 CON save or be poisoned until the start of their next turn.
Multiattack. The dragon makes 4 attacks. One with its bite and 3 with its claws.
Bite. Melee Weapon Attack: +12 to hit, Reach 10ft.
Hit. 46 (6d10+7) piercing damage plus 33 (6d10) Poison damage.
Claw. Melee Weapon Attack: +12 to hit, Reach 5 ft.
Hit: 40 (6d10+7) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 50-foot Line that is 5 feet wide. Each creature in that area must make a DC 19 CON Save, taking 56 (16d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 5 Spell, &Range 80ft.
A ray of energy lashes out toward a creature within range. Target takes 27 (5d8) Poison damage and must make a DC 18 CON Save or be poisoned until the end of their next turn.
Abilities:
Dragon Rage. If the dragon begins its turn with less than 225hp it gains resistance to all non-magical piercing, bludgeoning, and slashing damage.
Aura of Sickness (Concentration). While the Dragon is not incapacitated, creatures that start their turn within 5ft of the dragon must make a DC 19 CON save or be poisoned until the start of their next turn.
Multiattack. The dragon makes 4 attacks. One with its bite and 3 with its claws.
Bite. Melee Weapon Attack: +12 to hit, Reach 10ft.
Hit. 46 (6d10+7) piercing damage plus 33 (6d10) Poison damage.
Claw. Melee Weapon Attack: +12 to hit, Reach 5 ft.
Hit: 40 (6d10+7) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 50-foot Line that is 5 feet wide. Each creature in that area must make a DC 19 CON Save, taking 56 (16d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 5 Spell, &Range 80ft.
A ray of energy lashes out toward a creature within range. Target takes 27 (5d8) Poison damage and must make a DC 18 CON Save or be poisoned until the end of their next turn.
Abilities:
Dragon Rage. If the dragon begins its turn with less than 250hp it gains resistance to all non-magical piercing, bludgeoning, and slashing damage.
Aura of Sickness (Concentration). While the Dragon is not incapacitated, creatures that start their turn within 5ft of the dragon must make a DC 21 CON save or be poisoned until the start of their next turn.
Multiattack. The dragon makes 4 attacks. One with its bite and 3 with its claws.
Bite. Melee Weapon Attack: +13 to hit, Reach 10ft.
Hit. 46 (6d10+7) piercing damage plus 39 (6d12) Poison damage.
Claw. Melee Weapon Attack: +13 to hit, Reach 5 ft.
Hit: 46 (6d12+7) slashing damage.
Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 60-foot Line that is 5 feet wide. Each creature in that area must make a DC 21 CON Save, taking 60 (17d6) Poison damage on a failed save, or half as much damage on a successful one.
For every 5 below the save, failing creatures incur a random condition: Blindness, Poisoned, Incapacitated, or fall Prone at the end of every turn. This condition lasts for 1 minute or until they make the save at the end of their turn.
Ray of Sickness. Level 6 Spell, &Range 90ft.
A ray of energy lashes out toward a creature within range. Target takes 32 (6d8) Poison damage and must make a DC 19 CON Save or be poisoned until the end of their next turn.