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Grung Elite Warrior

Grung Elite Warrior Small Humanoid, Loot Value 30, Loot Value 10, Lawful Evil CR 1/2 100 xp

  • Armor class 11 (Natural)
  • Hit points 11 (2d6+4)
  • Speed 25 ft., Climb 25 ft.
    Amphibious
  • STR7 (-2)
  • DEX12 (+1)
  • CON15 (+2)
  • INT10 (0)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws:DEX +3,

Skills:Athletics + 2, Stealth + 3, Perception + 2, Survival + 2,

Damage Immunities:Poison

Condition Immunities:Poisoned

Senses:Darkvision, 60ft., Psv Per 12, Bluff DC 11, Bribe DC 15, 50 gp, Carry 53lbs., Push 105lbs.

Languages:Grung

Challenge:CR 1/2 (100 xp)


Abilities:

Poisonous Skin.Any creature that grapples the Grung Elite Warrior or otherwise comes into direct contact with the Grung Elite Warrior’s skin must succeed on a DC 12 CON Save or become poisoned for 1 minute.

Standing Leap.The Grung Elite Warrior’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Dripping Poison If the Grung takes damage, any creature within 5ft must make a DC 12 CON Save or take 7 (2d6) Poison Damage.

Actions

Any creature hit by one of the Grung's weapon attacks must make a DC 12 CON Save or take an additional 5 (2d4) poison damage. The creature also suffers additional affects for every 5 points it failed by until it succeeds a save at the end of its turn.

Dagger Weapon Attack. +3 to hit, Range 20/60 ft.
Hit. 4 (1d4+1) Piercing damage.

Shortbow. Ranged Weapon. +3 to hit, Range 80/320 ft.
Hit. 5 (1d6+1) Piercing damage.

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune.
Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a DC 11 WIS Save or be stunned until the end of the grung’s next turn.

Legendary Actions

Grung Poison Variant.Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies. A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. Creautres can repeat their save once per minute until successful.

Green. The creature is knocked prone at the end of every turn.
Blue. The poisoned creature is Silenced.
Purple. The poisoned creature is Blinded. All attacks have disadvantage and all attacks against it have advantage.
Red. The creature is deafened. Disadvantage on Perception and casters must make Arcana checks for Somatic components.
Orange. The poisoned creature is frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.

Grung Elite Warrior

Grung Elite Warrior Small Humanoid, Loot Value 30, Loot Value 20, Lawful Evil CR 1 200 xp

  • Armor class 12 (Natural)
  • Hit points 28 (5d6+10)
  • Speed 25 ft., Climb 25 ft.
    Amphibious
  • STR7 (-2)
  • DEX14 (+2)
  • CON15 (+2)
  • INT10 (0)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws:DEX +4,

Skills:Athletics + 2, Stealth + 4, Perception + 2, Survival + 2,

Damage Immunities:Poison

Condition Immunities:Poisoned

Senses:Darkvision, 60ft., Psv Per 12, Bluff DC 11, Bribe DC 15, 50 gp, Carry 53lbs., Push 105lbs.

Languages:Grung

Challenge:CR 1 (200 xp)


Abilities:

Poisonous Skin.Any creature that grapples the Grung Elite Warrior or otherwise comes into direct contact with the Grung Elite Warrior’s skin must succeed on a DC 12 CON Save or become poisoned for 1 minute.

Standing Leap.The Grung Elite Warrior’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Dripping Poison If the Grung takes damage, any creature within 5ft must make a DC 12 CON Save or take 7 (2d6) Poison Damage.

Actions

Any creature hit by one of the Grung's weapon attacks must make a DC 12 CON Save or take an additional 5 (2d4) poison damage. The creature also suffers additional affects for every 5 points it failed by until it succeeds a save at the end of its turn.

Dagger Weapon Attack. +4 to hit, Range 20/60 ft.
Hit. 5 (1d4+2) Piercing damage.

Shortbow. Ranged Weapon. +4 to hit, Range 80/320 ft.
Hit. 6 (1d6+2) Piercing damage.

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune.
Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a DC 11 WIS Save or be stunned until the end of the grung’s next turn.

Legendary Actions

Grung Poison Variant.Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies. A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. Creautres can repeat their save once per minute until successful.

Green. The creature is knocked prone at the end of every turn.
Blue. The poisoned creature is Silenced.
Purple. The poisoned creature is Blinded. All attacks have disadvantage and all attacks against it have advantage.
Red. The creature is deafened. Disadvantage on Perception and casters must make Arcana checks for Somatic components.
Orange. The poisoned creature is frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.

Grung Elite Warrior

Grung Elite Warrior Small Humanoid, Loot Value 30, Loot Value 30, Lawful Evil CR 2 450 xp

  • Armor class 13 (Natural)
  • Hit points 44 (8d6+16)
  • Speed 25 ft., Climb 25 ft.
    Amphibious
  • STR7 (-2)
  • DEX16 (+3)
  • CON15 (+2)
  • INT10 (0)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws:DEX +5,

Skills:Athletics + 2, Stealth + 5, Perception + 2, Survival + 2,

Damage Immunities:Poison

Condition Immunities:Poisoned

Senses:Darkvision, 60ft., Psv Per 12, Bluff DC 11, Bribe DC 15, 100 gp, Carry 53lbs., Push 105lbs.

Languages:Grung

Challenge:CR 2 (450 xp)


Abilities:

Poisonous Skin.Any creature that grapples the Grung Elite Warrior or otherwise comes into direct contact with the Grung Elite Warrior’s skin must succeed on a DC 12 CON Save or become poisoned for 1 minute.

Standing Leap.The Grung Elite Warrior’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Dripping Poison If the Grung takes damage, any creature within 5ft must make a DC 12 CON Save or take 7 (2d6) Poison Damage.

Actions

Any creature hit by one of the Grung's weapon attacks must make a DC 12 CON Save or take an additional 5 (2d4) poison damage. The creature also suffers additional affects for every 5 points it failed by until it succeeds a save at the end of its turn.

Dagger Weapon Attack. +5 to hit, Range 20/60 ft.
Hit. 6 (1d4+3) Piercing damage.

Shortbow. Ranged Weapon. +5 to hit, Range 80/320 ft.
Hit. 7 (1d6+3) Piercing damage.

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune.
Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a DC 11 WIS Save or be stunned until the end of the grung’s next turn.

Legendary Actions

Grung Poison Variant.Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies. A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. Creautres can repeat their save once per minute until successful.

Green. The creature is knocked prone at the end of every turn.
Blue. The poisoned creature is Silenced.
Purple. The poisoned creature is Blinded. All attacks have disadvantage and all attacks against it have advantage.
Red. The creature is deafened. Disadvantage on Perception and casters must make Arcana checks for Somatic components.
Orange. The poisoned creature is frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.

Grung Elite Warrior

Grung Elite Warrior Small Humanoid, Loot Value 30, Loot Value 50, Lawful Evil CR 3 700 xp

  • Armor class 13 (Natural)
  • Hit points 65 (10d6+30)
  • Speed 25 ft., Climb 25 ft.
    Amphibious
  • STR7 (-2)
  • DEX16 (+3)
  • CON17 (+3)
  • INT10 (0)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws:DEX +5,

Skills:Athletics + 2, Stealth + 5, Perception + 2, Survival + 2,

Damage Immunities:Poison

Condition Immunities:Poisoned

Senses:Darkvision, 60ft., Psv Per 12, Bluff DC 11, Bribe DC 15, 200 gp, Carry 53lbs., Push 105lbs.

Languages:Grung

Challenge:CR 3 (700 xp)


Abilities:

Poisonous Skin.Any creature that grapples the Grung Elite Warrior or otherwise comes into direct contact with the Grung Elite Warrior’s skin must succeed on a DC 13 CON Save or become poisoned for 1 minute.

Standing Leap.The Grung Elite Warrior’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Dripping Poison If the Grung takes damage, any creature within 5ft must make a DC 13 CON Save or take 7 (2d6) Poison Damage.

Actions

Any creature hit by one of the Grung's weapon attacks must make a DC 13 CON Save or take an additional 5 (2d4) poison damage. The creature also suffers additional affects for every 5 points it failed by until it succeeds a save at the end of its turn.

Dagger 2x Multiattack. +5 to hit, Range 20/60 ft.
Hit. 8 (2d4+3) Piercing damage.

Shortbow. Ranged Weapon. +5 to hit, Range 80/320 ft.
Hit. 17 (4d6+3) Piercing damage.

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune.
Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a DC 11 WIS Save or be stunned until the end of the grung’s next turn.

Legendary Actions

Grung Poison Variant.Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies. A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. Creautres can repeat their save once per minute until successful.

Green. The creature is knocked prone at the end of every turn.
Blue. The poisoned creature is Silenced.
Purple. The poisoned creature is Blinded. All attacks have disadvantage and all attacks against it have advantage.
Red. The creature is deafened. Disadvantage on Perception and casters must make Arcana checks for Somatic components.
Orange. The poisoned creature is frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.

Grung Elite Warrior

Grung Elite Warrior Small Humanoid, Loot Value 30, Loot Value 75, Lawful Evil CR 4 1,100 xp

  • Armor class 14 (Natural+1)
  • Hit points 72 (11d6+33)
  • Speed 25 ft., Climb 25 ft.
    Amphibious
  • STR7 (-2)
  • DEX16 (+3)
  • CON17 (+3)
  • INT10 (0)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws:DEX +6,

Skills:Athletics + 4, Stealth + 6, Perception + 3, Survival + 3,

Damage Immunities:Poison

Condition Immunities:Poisoned

Senses:Darkvision, 60ft., Psv Per 13, Bluff DC 11, Bribe DC 17, 300 gp, Carry 53lbs., Push 105lbs.

Languages:Grung

Challenge:CR 4 (1,100 xp)


Abilities:

Poisonous Skin.Any creature that grapples the Grung Elite Warrior or otherwise comes into direct contact with the Grung Elite Warrior’s skin must succeed on a DC 14 CON Save or become poisoned for 1 minute.

Standing Leap.The Grung Elite Warrior’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Dripping Poison If the Grung takes damage, any creature within 5ft must make a DC 14 CON Save or take 11 (3d6) Poison Damage.

Actions

Any creature hit by one of the Grung's weapon attacks must make a DC 14 CON Save or take an additional 8 (3d4) poison damage. The creature also suffers additional affects for every 4 points it failed by until it succeeds a save at the end of its turn.

Dagger +1 3x Multiattack. +7 to hit, Range 20/60 ft.
Hit. 7 (1d4+4) Piercing damage.

Shortbow. Ranged Weapon. +7 to hit, Range 80/320 ft.
Hit. 14 (3d6+3) Piercing damage.

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune.
Each humanoid or beast that is within 20 feet of the grung and able to hear it must succeed on a DC 12 WIS Save or be stunned until the end of the grung’s next turn.

Legendary Actions

Grung Poison Variant.Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies. A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. Creautres can repeat their save once per minute until successful.

Green. The creature is knocked prone at the end of every turn.
Blue. The poisoned creature is Silenced.
Purple. The poisoned creature is Blinded. All attacks have disadvantage and all attacks against it have advantage.
Red. The creature is deafened. Disadvantage on Perception and casters must make Arcana checks for Somatic components.
Orange. The poisoned creature is frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.

Grung Elite Warrior

Grung Elite Warrior Small Humanoid, Loot Value 30, Loot Value 150, Lawful Evil CR 5 1,800 xp

  • Armor class 15 (Natural+1)
  • Hit points 78 (12d6+36)
  • Speed 25 ft., Climb 25 ft.
    Amphibious
  • STR7 (-2)
  • DEX18 (+4)
  • CON17 (+3)
  • INT10 (0)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws:DEX +7,

Skills:Athletics + 4, Stealth + 7, Perception + 3, Survival + 3,

Damage Immunities:Poison

Condition Immunities:Poisoned

Senses:Darkvision, 60ft., Psv Per 13, Bluff DC 11, Bribe DC 17, 500 gp, Carry 53lbs., Push 105lbs.

Languages:Grung

Challenge:CR 5 (1,800 xp)


Abilities:

Poisonous Skin.Any creature that grapples the Grung Elite Warrior or otherwise comes into direct contact with the Grung Elite Warrior’s skin must succeed on a DC 14 CON Save or become poisoned for 1 minute.

Standing Leap.The Grung Elite Warrior’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Dripping Poison If the Grung takes damage, any creature within 5ft must make a DC 14 CON Save or take 11 (3d6) Poison Damage.

Actions

Any creature hit by one of the Grung's weapon attacks must make a DC 14 CON Save or take an additional 8 (3d4) poison damage. The creature also suffers additional affects for every 4 points it failed by until it succeeds a save at the end of its turn.

Dagger +1 3x Multiattack. +8 to hit, Range 20/60 ft.
Hit. 8 (1d4+5) Piercing damage.

Shortbow. Ranged Weapon. +8 to hit, Range 80/320 ft.
Hit. 15 (3d6+4) Piercing damage.

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune.
Each humanoid or beast that is within 20 feet of the grung and able to hear it must succeed on a DC 12 WIS Save or be stunned until the end of the grung’s next turn.

Legendary Actions

Grung Poison Variant.Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies. A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. Creautres can repeat their save once per minute until successful.

Green. The creature is knocked prone at the end of every turn.
Blue. The poisoned creature is Silenced.
Purple. The poisoned creature is Blinded. All attacks have disadvantage and all attacks against it have advantage.
Red. The creature is deafened. Disadvantage on Perception and casters must make Arcana checks for Somatic components.
Orange. The poisoned creature is frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.

Grung Elite Warrior

Grung Elite Warrior Small Humanoid, Loot Value 30, Loot Value 200, Lawful Evil CR 6 2,300 xp

  • Armor class 15 (Natural+1)
  • Hit points 105 (14d6+56)
  • Speed 25 ft., Climb 25 ft.
    Amphibious
  • STR7 (-2)
  • DEX18 (+4)
  • CON18 (+4)
  • INT10 (0)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws:DEX +7,

Skills:Athletics + 4, Stealth + 7, Perception + 3, Survival + 3,

Damage Immunities:Poison

Condition Immunities:Poisoned

Senses:Darkvision, 60ft., Psv Per 13, Bluff DC 11, Bribe DC 17, 750 gp, Carry 53lbs., Push 105lbs.

Languages:Grung

Challenge:CR 6 (2,300 xp)


Abilities:

Poisonous Skin.Any creature that grapples the Grung Elite Warrior or otherwise comes into direct contact with the Grung Elite Warrior’s skin must succeed on a DC 15 CON Save or become poisoned for 1 minute.

Standing Leap.The Grung Elite Warrior’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Any creature hit by one of the Grung's weapon attacks must make a DC 15 CON Save or take an additional 8 (3d4) poison damage. The creature also suffers additional affects for every 4 points it failed by until it succeeds a save at the end of its turn.

Dagger +1 3x Multiattack. +8 to hit, Range 20/60 ft.
Hit. 10 (2d4+5) Piercing damage.

Shortbow. Ranged Weapon. +8 to hit, Range 80/320 ft.
Hit. 25 (6d6+4) Piercing damage.

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune.
Each humanoid or beast that is within 20 feet of the grung and able to hear it must succeed on a DC 12 WIS Save or be stunned until the end of the grung’s next turn.

Legendary Actions

Grung Poison Variant.Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies. A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. Creautres can repeat their save once per minute until successful.

Green. The creature is knocked prone at the end of every turn.
Blue. The poisoned creature is Silenced.
Purple. The poisoned creature is Blinded. All attacks have disadvantage and all attacks against it have advantage.
Red. The creature is deafened. Disadvantage on Perception and casters must make Arcana checks for Somatic components.
Orange. The poisoned creature is frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.

Grung Elite Warrior

Grung Elite Warrior Small Humanoid, Loot Value 30, Loot Value 300, Lawful Evil CR 7 2,900 xp

  • Armor class 16 (Natural+1)
  • Hit points 128 (17d6+68)
  • Speed 25 ft., Climb 25 ft.
    Amphibious
  • STR7 (-2)
  • DEX20 (+5)
  • CON18 (+4)
  • INT10 (0)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws:DEX +8,

Skills:Athletics + 4, Stealth + 8, Perception + 3, Survival + 3,

Damage Immunities:Poison

Condition Immunities:Poisoned

Senses:Darkvision, 60ft., Psv Per 13, Bluff DC 11, Bribe DC 17, 1,500 gp, Carry 53lbs., Push 105lbs.

Languages:Grung

Challenge:CR 7 (2,900 xp)


Abilities:

Poisonous Skin.Any creature that grapples the Grung Elite Warrior or otherwise comes into direct contact with the Grung Elite Warrior’s skin must succeed on a DC 15 CON Save or become poisoned for 1 minute.

Standing Leap.The Grung Elite Warrior’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Any creature hit by one of the Grung's weapon attacks must make a DC 15 CON Save or take an additional 8 (3d4) poison damage. The creature also suffers additional affects for every 4 points it failed by until it succeeds a save at the end of its turn.

Dagger +1 3x Multiattack. +9 to hit, Range 20/60 ft.
Hit. 11 (2d4+6) Piercing damage.

Shortbow. Ranged Weapon. +9 to hit, Range 80/320 ft.
Hit. 26 (6d6+5) Piercing damage.

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune.
Each humanoid or beast that is within 20 feet of the grung and able to hear it must succeed on a DC 12 WIS Save or be stunned until the end of the grung’s next turn.

Legendary Actions

Grung Poison Variant.Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies. A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. Creautres can repeat their save once per minute until successful.

Green. The creature is knocked prone at the end of every turn.
Blue. The poisoned creature is Silenced.
Purple. The poisoned creature is Blinded. All attacks have disadvantage and all attacks against it have advantage.
Red. The creature is deafened. Disadvantage on Perception and casters must make Arcana checks for Somatic components.
Orange. The poisoned creature is frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.

Grung Elite Warrior

Grung Elite Warrior Small Humanoid, Loot Value 30, Loot Value 400, Lawful Evil CR 8 3,900 xp

  • Armor class 17 (Natural+2)
  • Hit points 143 (19d6+76)
  • Speed 25 ft., Climb 25 ft.
    Amphibious
  • STR7 (-2)
  • DEX20 (+5)
  • CON19 (+4)
  • INT10 (0)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws:DEX +9, CON +8

Skills:Athletics + 6, Stealth + 9, Perception + 4, Survival + 4,

Damage Immunities:Poison

Condition Immunities:Poisoned

Senses:Darkvision, 60ft., Psv Per 14, Bluff DC 11, Bribe DC 19, 2,000 gp, Carry 53lbs., Push 105lbs.

Languages:Grung

Challenge:CR 8 (3,900 xp)


Abilities:

Poisonous Skin.Any creature that grapples the Grung Elite Warrior or otherwise comes into direct contact with the Grung Elite Warrior’s skin must succeed on a DC 16 CON Save or become poisoned for 1 minute.

Standing Leap.The Grung Elite Warrior’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Any creature hit by one of the Grung's weapon attacks must make a DC 16 CON Save or take an additional 10 (4d4) poison damage. The creature also suffers additional affects for every 3 points it failed by until it succeeds a save at the end of its turn.

Dagger +2 3x Multiattack. +11 to hit, Range 20/60 ft.
Hit. 12 (2d4+7) Piercing damage.

Shortbow. Ranged Weapon. +11 to hit, Range 80/320 ft.
Hit. 26 (6d6+5) Piercing damage.

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune.
Each humanoid or beast that is within 25 feet of the grung and able to hear it must succeed on a DC 13 WIS Save or be stunned until the end of the grung’s next turn.

Legendary Actions

Grung Poison Variant.Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies. A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. Creautres can repeat their save once per minute until successful.

Green. The creature is knocked prone at the end of every turn.
Blue. The poisoned creature is Silenced.
Purple. The poisoned creature is Blinded. All attacks have disadvantage and all attacks against it have advantage.
Red. The creature is deafened. Disadvantage on Perception and casters must make Arcana checks for Somatic components.
Orange. The poisoned creature is frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.

Grung Elite Warrior

Grung Elite Warrior Small Humanoid, Loot Value 30, Loot Value 500, Lawful Evil CR 9 5,000 xp

  • Armor class 17 (Natural+3)
  • Hit points 158 (21d6+84)
  • Speed 25 ft., Climb 25 ft.
    Amphibious
  • STR7 (-2)
  • DEX20 (+5)
  • CON19 (+4)
  • INT10 (0)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws:DEX +10, CON +9

Skills:Athletics + 8, Stealth + 10, Perception + 5, Survival + 5,

Damage Immunities:Poison

Condition Immunities:Poisoned

Senses:Darkvision, 60ft., Psv Per 15, Bluff DC 11, Bribe DC 21, 3,000 gp, Carry 53lbs., Push 105lbs.

Languages:Grung

Challenge:CR 9 (5,000 xp)


Abilities:

Poisonous Skin.Any creature that grapples the Grung Elite Warrior or otherwise comes into direct contact with the Grung Elite Warrior’s skin must succeed on a DC 17 CON Save or become poisoned for 1 minute.

Standing Leap.The Grung Elite Warrior’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Any creature hit by one of the Grung's weapon attacks must make a DC 17 CON Save or take an additional 13 (5d4) poison damage. The creature also suffers additional affects for every 2 points it failed by until it succeeds a save at the end of its turn.

Dagger +3 3x Multiattack. +13 to hit, Range 20/60 ft.
Hit. 13 (2d4+8) Piercing damage.

Shortbow. Ranged Weapon. +13 to hit, Range 80/320 ft.
Hit. 26 (6d6+5) Piercing damage.

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune.
Each humanoid or beast that is within 30 feet of the grung and able to hear it must succeed on a DC 14 WIS Save or be stunned until the end of the grung’s next turn.

Legendary Actions

Grung Poison Variant.Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies. A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. Creautres can repeat their save once per minute until successful.

Green. The creature is knocked prone at the end of every turn.
Blue. The poisoned creature is Silenced.
Purple. The poisoned creature is Blinded. All attacks have disadvantage and all attacks against it have advantage.
Red. The creature is deafened. Disadvantage on Perception and casters must make Arcana checks for Somatic components.
Orange. The poisoned creature is frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.

Grung Elite Warrior

Grung Elite Warrior Small Humanoid, Loot Value 30, Loot Value 750, Lawful Evil CR 10 5,900 xp

  • Armor class 17 (Natural+2)
  • Hit points 165 (22d6+88)
  • Speed 25 ft., Climb 25 ft.
    Amphibious
  • STR7 (-2)
  • DEX20 (+5)
  • CON19 (+4)
  • INT10 (0)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws:DEX +9, CON +8

Skills:Athletics + 6, Stealth + 9, Perception + 4, Survival + 4,

Damage Immunities:Poison

Condition Immunities:Poisoned

Senses:Darkvision, 60ft., Psv Per 14, Bluff DC 11, Bribe DC 19, 4,000 gp, Carry 53lbs., Push 105lbs.

Languages:Grung

Challenge:CR 10 (5,900 xp)


Abilities:

Poisonous Skin.Any creature that grapples the Grung Elite Warrior or otherwise comes into direct contact with the Grung Elite Warrior’s skin must succeed on a DC 16 CON Save or become poisoned for 1 minute.

Standing Leap.The Grung Elite Warrior’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Any creature hit by one of the Grung's weapon attacks must make a DC 16 CON Save or take an additional 10 (4d4) poison damage. The creature also suffers additional affects for every 3 points it failed by until it succeeds a save at the end of its turn.

Dagger +2 3x Multiattack. +11 to hit, Range 20/60 ft.
Hit. 17 (4d4+7) Piercing damage.

Shortbow. Ranged Weapon. +11 to hit, Range 80/320 ft.
Hit. 47 (12d6+5) Piercing damage.

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune.
Each humanoid or beast that is within 25 feet of the grung and able to hear it must succeed on a DC 13 WIS Save or be stunned until the end of the grung’s next turn.

Legendary Actions

Grung Poison Variant.Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies. A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. Creautres can repeat their save once per minute until successful.

Green. The creature is knocked prone at the end of every turn.
Blue. The poisoned creature is Silenced.
Purple. The poisoned creature is Blinded. All attacks have disadvantage and all attacks against it have advantage.
Red. The creature is deafened. Disadvantage on Perception and casters must make Arcana checks for Somatic components.
Orange. The poisoned creature is frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.

Grung Elite Warrior

Grung Elite Warrior Small Humanoid, Loot Value 30, Loot Value 1000, Lawful Evil CR 11 7,200 xp

  • Armor class 18 (Natural+3)
  • Hit points 196 (23d6+115)
  • Speed 25 ft., Climb 25 ft.
    Amphibious
  • STR7 (-2)
  • DEX20 (+5)
  • CON20 (+5)
  • INT10 (0)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws:DEX +10, CON +10

Skills:Athletics + 8, Stealth + 10, Perception + 5, Survival + 5,

Damage Immunities:Poison

Condition Immunities:Poisoned

Senses:Darkvision, 60ft., Psv Per 15, Bluff DC 11, Bribe DC 21, 5,000 gp, Carry 53lbs., Push 105lbs.

Languages:Grung

Challenge:CR 11 (7,200 xp)


Abilities:

Poisonous Skin.Any creature that grapples the Grung Elite Warrior or otherwise comes into direct contact with the Grung Elite Warrior’s skin must succeed on a DC 18 CON Save or become poisoned for 1 minute.

Standing Leap.The Grung Elite Warrior’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Any creature hit by one of the Grung's weapon attacks must make a DC 18 CON Save or take an additional 13 (5d4) poison damage. The creature also suffers additional affects for every 2 points it failed by until it succeeds a save at the end of its turn.

Dagger +3 4x Multiattack. +13 to hit, Range 20/60 ft.
Hit. 13 (2d4+8) Piercing damage.

Shortbow. Ranged Weapon. +13 to hit, Range 80/320 ft.
Hit. 33 (8d6+5) Piercing damage.

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune.
Each humanoid or beast that is within 30 feet of the grung and able to hear it must succeed on a DC 14 WIS Save or be stunned until the end of the grung’s next turn.

Legendary Actions

Grung Poison Variant.Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies. A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. Creautres can repeat their save once per minute until successful.

Green. The creature is knocked prone at the end of every turn.
Blue. The poisoned creature is Silenced.
Purple. The poisoned creature is Blinded. All attacks have disadvantage and all attacks against it have advantage.
Red. The creature is deafened. Disadvantage on Perception and casters must make Arcana checks for Somatic components.
Orange. The poisoned creature is frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.

Grung Elite Warrior

Grung Elite Warrior Small Humanoid, Loot Value 30, Loot Value 1250, Lawful Evil CR 12 8,400 xp

  • Armor class 18 (Natural+3)
  • Hit points 213 (25d6+125)
  • Speed 25 ft., Climb 25 ft.
    Amphibious
  • STR7 (-2)
  • DEX20 (+5)
  • CON20 (+5)
  • INT10 (0)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws:DEX +10, CON +10

Skills:Athletics + 8, Stealth + 10, Perception + 5, Survival + 5,

Damage Immunities:Poison

Condition Immunities:Poisoned

Senses:Darkvision, 60ft., Psv Per 15, Bluff DC 11, Bribe DC 21, 7,500 gp, Carry 53lbs., Push 105lbs.

Languages:Grung

Challenge:CR 12 (8,400 xp)


Abilities:

Poisonous Skin.Any creature that grapples the Grung Elite Warrior or otherwise comes into direct contact with the Grung Elite Warrior’s skin must succeed on a DC 18 CON Save or become poisoned for 1 minute.

Standing Leap.The Grung Elite Warrior’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Any creature hit by one of the Grung's weapon attacks must make a DC 18 CON Save or take an additional 13 (5d4) poison damage. The creature also suffers additional affects for every 2 points it failed by until it succeeds a save at the end of its turn.

Dagger +3 4x Multiattack. +13 to hit, Range 20/60 ft.
Hit. 13 (2d4+8) Piercing damage.

Shortbow. Ranged Weapon. +13 to hit, Range 80/320 ft.
Hit. 33 (8d6+5) Piercing damage.

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune.
Each humanoid or beast that is within 30 feet of the grung and able to hear it must succeed on a DC 14 WIS Save or be stunned until the end of the grung’s next turn.

Legendary Actions

Grung Poison Variant.Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies. A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. Creautres can repeat their save once per minute until successful.

Green. The creature is knocked prone at the end of every turn.
Blue. The poisoned creature is Silenced.
Purple. The poisoned creature is Blinded. All attacks have disadvantage and all attacks against it have advantage.
Red. The creature is deafened. Disadvantage on Perception and casters must make Arcana checks for Somatic components.
Orange. The poisoned creature is frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.

Grung Elite Warrior

Grung Elite Warrior Small Humanoid, Loot Value 30, Loot Value 1500, Lawful Evil CR 13 10,000 xp

  • Armor class 18 (Natural+3)
  • Hit points 221 (26d6+130)
  • Speed 25 ft., Climb 25 ft.
    Amphibious
  • STR7 (-2)
  • DEX20 (+5)
  • CON20 (+5)
  • INT10 (0)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws:DEX +10, CON +10

Skills:Athletics + 8, Stealth + 10, Perception + 5, Survival + 5,

Damage Immunities:Poison

Condition Immunities:Poisoned

Senses:Darkvision, 60ft., Psv Per 15, Bluff DC 11, Bribe DC 21, 10,000 gp, Carry 53lbs., Push 105lbs.

Languages:Grung

Challenge:CR 13 (10,000 xp)


Abilities:

Poisonous Skin.Any creature that grapples the Grung Elite Warrior or otherwise comes into direct contact with the Grung Elite Warrior’s skin must succeed on a DC 18 CON Save or become poisoned for 1 minute.

Standing Leap.The Grung Elite Warrior’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Pack Tactics. If the Grung is within 5ft of an ally, it rolls attacks with advantage.

Actions

Any creature hit by one of the Grung's weapon attacks must make a DC 18 CON Save or take an additional 13 (5d4) poison damage. The creature also suffers additional affects for every 2 points it failed by until it succeeds a save at the end of its turn.

Dagger +3 4x Multiattack. +13 to hit, Range 20/60 ft.
Hit. 13 (2d4+8) Piercing damage.

Shortbow. Ranged Weapon. +13 to hit, Range 80/320 ft.
Hit. 33 (8d6+5) Piercing damage.

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune.
Each humanoid or beast that is within 30 feet of the grung and able to hear it must succeed on a DC 14 WIS Save or be stunned until the end of the grung’s next turn.

Legendary Actions

Grung Poison Variant.Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies. A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. Creautres can repeat their save once per minute until successful.

Green. The creature is knocked prone at the end of every turn.
Blue. The poisoned creature is Silenced.
Purple. The poisoned creature is Blinded. All attacks have disadvantage and all attacks against it have advantage.
Red. The creature is deafened. Disadvantage on Perception and casters must make Arcana checks for Somatic components.
Orange. The poisoned creature is frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.

Grung Elite Warrior

Grung Elite Warrior Small Humanoid, Loot Value 30, Loot Value 1750, Lawful Evil CR 14 11,500 xp

  • Armor class 18 (Natural+3)
  • Hit points 238 (28d6+140)
  • Speed 25 ft., Climb 25 ft.
    Amphibious
  • STR7 (-2)
  • DEX20 (+5)
  • CON20 (+5)
  • INT10 (0)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws:DEX +10, CON +10

Skills:Athletics + 8, Stealth + 10, Perception + 5, Survival + 5,

Damage Immunities:Poison

Condition Immunities:Poisoned

Senses:Darkvision, 60ft., Psv Per 15, Bluff DC 11, Bribe DC 21, 12,500 gp, Carry 53lbs., Push 105lbs.

Languages:Grung

Challenge:CR 14 (11,500 xp)


Abilities:

Poisonous Skin.Any creature that grapples the Grung Elite Warrior or otherwise comes into direct contact with the Grung Elite Warrior’s skin must succeed on a DC 18 CON Save or become poisoned for 1 minute.

Standing Leap.The Grung Elite Warrior’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Pack Tactics. If the Grung is within 5ft of an ally, it rolls attacks with advantage.Dripping Poison If the Grung takes damage, any creature within 5ft must make a DC 18 CON Save or take 18 (5d6) Poison Damage.

Actions

Any creature hit by one of the Grung's weapon attacks must make a DC 18 CON Save or take an additional 13 (5d4) poison damage. The creature also suffers additional affects for every 2 points it failed by until it succeeds a save at the end of its turn.

Dagger +3 4x Multiattack. +13 to hit, Range 20/60 ft.
Hit. 16 (3d4+8) Piercing damage.

Shortbow. Ranged Weapon. +13 to hit, Range 80/320 ft.
Hit. 47 (12d6+5) Piercing damage.

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune.
Each humanoid or beast that is within 30 feet of the grung and able to hear it must succeed on a DC 14 WIS Save or be stunned until the end of the grung’s next turn.

Legendary Actions

Grung Poison Variant.Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies. A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. Creautres can repeat their save once per minute until successful.

Green. The creature is knocked prone at the end of every turn.
Blue. The poisoned creature is Silenced.
Purple. The poisoned creature is Blinded. All attacks have disadvantage and all attacks against it have advantage.
Red. The creature is deafened. Disadvantage on Perception and casters must make Arcana checks for Somatic components.
Orange. The poisoned creature is frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.

Grung Elite Warrior

Grung Elite Warrior Small Humanoid, Loot Value 30, Loot Value 2000, Lawful Evil CR 15 13,000 xp

  • Armor class 19 (Natural+4)
  • Hit points 255 (30d6+150)
  • Speed 25 ft., Climb 25 ft.
    Amphibious
  • STR7 (-2)
  • DEX20 (+5)
  • CON20 (+5)
  • INT10 (0)
  • WIS11 (0)
  • CHA12 (+1)

Save Throws:DEX +11, CON +11

Skills:Athletics + 10, Stealth + 11, Perception + 6, Survival + 6,

Damage Immunities:Poison

Condition Immunities:Poisoned

Senses:Darkvision, 60ft., Psv Per 16, Bluff DC 11, Bribe DC 23, 15,000 gp, Carry 53lbs., Push 105lbs.

Languages:Grung

Challenge:CR 15 (13,000 xp)


Abilities:

Poisonous Skin.Any creature that grapples the Grung Elite Warrior or otherwise comes into direct contact with the Grung Elite Warrior’s skin must succeed on a DC 19 CON Save or become poisoned for 1 minute.

Standing Leap.The Grung Elite Warrior’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Pack Tactics. If the Grung is within 5ft of an ally, it rolls attacks with advantage.

Actions

Any creature hit by one of the Grung's weapon attacks must make a DC 19 CON Save or take an additional 15 (6d4) poison damage. The creature also suffers additional affects for every 1 points it failed by until it succeeds a save at the end of its turn.

Dagger +4 4x Multiattack. +15 to hit, Range 20/60 ft.
Hit. 17 (3d4+9) Piercing damage.

Shortbow. Ranged Weapon. +15 to hit, Range 80/320 ft.
Hit. 47 (12d6+5) Piercing damage.

Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune.
Each humanoid or beast that is within 35 feet of the grung and able to hear it must succeed on a DC 15 WIS Save or be stunned until the end of the grung’s next turn.

Legendary Actions

Grung Poison Variant.Grung poison loses its potency 1 minute after being removed from a grung. A similar breakdown occurs if the grung dies. A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. Creautres can repeat their save once per minute until successful.

Green. The creature is knocked prone at the end of every turn.
Blue. The poisoned creature is Silenced.
Purple. The poisoned creature is Blinded. All attacks have disadvantage and all attacks against it have advantage.
Red. The creature is deafened. Disadvantage on Perception and casters must make Arcana checks for Somatic components.
Orange. The poisoned creature is frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.