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Wolf

Wolf Medium Beast, Loot Value 5, unaligned CR 1/4 50 xp

  • Armor class 13 (Natural)
  • Hit points 11 (2d8+2)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX15 (+2)
  • CON12 (+1)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Stealth + 4, Perception + 3,

Senses:Psv Per 13, Bluff DC 9, Carry 180lbs.

Languages: -

Challenge:CR 1/4 (50 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon: +4 to hit, reach 5 ft.,
Hit. 7 (1d4+2) piercing damage. If the target is a creature, it must succeed on a DC 11 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 10, unaligned CR 1/2 100 xp

  • Armor class 13 (Natural)
  • Hit points 17 (3d8+3)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX15 (+2)
  • CON12 (+1)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Stealth + 4, Perception + 3,

Senses:Psv Per 13, Bluff DC 9, Carry 180lbs.

Languages: -

Challenge:CR 1/2 (100 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon: +4 to hit, reach 5 ft.,
Hit. 10 (1d4+2) piercing damage. If the target is a creature, it must succeed on a DC 11 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 20, unaligned CR 1 200 xp

  • Armor class 14 (Natural)
  • Hit points 33 (5d8+10)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Stealth + 5, Perception + 3,

Senses:Psv Per 13, Bluff DC 9, Carry 180lbs.

Languages: -

Challenge:CR 1 (200 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Cunning Action. The wolf can dash, disengage, or hide as a bonus action.

Actions

2x Bite Multiattack.

Bite. Melee Weapon: +5 to hit, reach 5 ft.,
Hit. 11 (2d4+3) piercing damage. If the target is a creature, it must succeed on a DC 11 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 30, unaligned CR 2 450 xp

  • Armor class 14 (Natural)
  • Hit points 46 (7d8+14)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX16 (+3)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Stealth + 5, Perception + 3,

Senses:Psv Per 13, Bluff DC 9, Carry 180lbs.

Languages: -

Challenge:CR 2 (450 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Cunning Action. The wolf can dash, disengage, or hide as a bonus action.

Actions

2x Bite Multiattack.

Bite. Melee Weapon: +5 to hit, reach 5 ft.,
Hit. 11 (2d4+3) piercing damage. If the target is a creature, it must succeed on a DC 11 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 50, unaligned CR 3 700 xp

  • Armor class 16 (Natural)
  • Hit points 68 (9d8+27)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX19 (+4)
  • CON16 (+3)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Stealth + 7, Perception + 4,

Senses:Psv Per 14, Bluff DC 9, Carry 180lbs.

Languages: -

Challenge:CR 3 (700 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

2x Bite Multiattack.

Bite. Melee Weapon: +7 to hit, reach 5 ft.,
Hit. 11 (2d6+4) piercing damage. If the target is a creature, it must succeed on a DC 12 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 75, unaligned CR 4 1,100 xp

  • Armor class 16 (Natural)
  • Hit points 83 (11d8+33)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX19 (+4)
  • CON16 (+3)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Stealth + 7, Perception + 4,

Senses:Psv Per 14, Bluff DC 9, Carry 180lbs.

Languages: -

Challenge:CR 4 (1,100 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

2x Bite Multiattack.

Bite. Melee Weapon: +7 to hit, reach 5 ft.,
Hit. 15 (2d6+4) piercing damage. If the target is a creature, it must succeed on a DC 12 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 150, unaligned CR 5 1,800 xp

  • Armor class 17 (Natural)
  • Hit points 90 (12d8+36)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX21 (+5)
  • CON16 (+3)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Stealth + 8, Perception + 4,

Senses:Psv Per 14, Bluff DC 9, Carry 180lbs.

Languages: -

Challenge:CR 5 (1,800 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

2x Bite Multiattack.

Bite. Melee Weapon: +8 to hit, reach 5 ft.,
Hit. 19 (2d6+5) piercing damage. If the target is a creature, it must succeed on a DC 12 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 200, unaligned CR 6 2,300 xp

  • Armor class 17 (Natural)
  • Hit points 119 (14d8+56)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX21 (+5)
  • CON18 (+4)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Stealth + 8, Perception + 4,

Senses:Psv Per 14, Bluff DC 9, Carry 180lbs.

Languages: -

Challenge:CR 6 (2,300 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.

Actions

3x Bite Multiattack.

Bite. Melee Weapon: +8 to hit, reach 5 ft.,
Hit. 12 (3d6+5) piercing damage. If the target is a creature, it must succeed on a DC 12 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 300, unaligned CR 7 2,900 xp

  • Armor class 17 (Natural)
  • Hit points 128 (15d8+60)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX21 (+5)
  • CON18 (+4)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Stealth + 8, Perception + 4,

Senses:Psv Per 14, Bluff DC 9, Carry 180lbs.

Languages: -

Challenge:CR 7 (2,900 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

3x Bite Multiattack.

Bite. Melee Weapon: +8 to hit, reach 5 ft.,
Hit. 16 (3d6+5) piercing damage. If the target is a creature, it must succeed on a DC 12 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 400, unaligned CR 8 3,900 xp

  • Armor class 19 (Natural)
  • Hit points 136 (16d8+64)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX23 (+6)
  • CON18 (+4)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Stealth + 10, Perception + 5,

Senses:Psv Per 15, Bluff DC 9, Carry 180lbs.

Languages: -

Challenge:CR 8 (3,900 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

3x Bite Multiattack.

Bite. Melee Weapon: +10 to hit, reach 5 ft.,
Hit. 15 (3d8+6) piercing damage. If the target is a creature, it must succeed on a DC 13 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 500, unaligned CR 9 5,000 xp

  • Armor class 19 (Natural)
  • Hit points 171 (18d8+90)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX23 (+6)
  • CON20 (+5)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Stealth + 10, Perception + 5,

Senses:Psv Per 15, Bluff DC 9, Carry 180lbs.

Languages: -

Challenge:CR 9 (5,000 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.

Actions

3x Bite Multiattack.

Bite. Melee Weapon: +10 to hit, reach 5 ft.,
Hit. 15 (3d8+6) piercing damage. If the target is a creature, it must succeed on a DC 13 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 750, unaligned CR 10 5,900 xp

  • Armor class 19 (Natural)
  • Hit points 181 (19d8+95)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX23 (+6)
  • CON20 (+5)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Stealth + 10, Perception + 5,

Senses:Psv Per 15, Bluff DC 9, Carry 180lbs.

Languages: -

Challenge:CR 10 (5,900 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.

Actions

3x Bite Multiattack.

Bite. Melee Weapon: +10 to hit, reach 5 ft.,
Hit. 20 (3d8+6) piercing damage. If the target is a creature, it must succeed on a DC 13 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 1,000, unaligned CR 11 7,200 xp

  • Armor class 20 (Natural)
  • Hit points 190 (20d8+100)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX24 (+7)
  • CON20 (+5)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Stealth + 11, Perception + 5,

Senses:Psv Per 15, Bluff DC 9, Carry 180lbs.

Languages: -

Challenge:CR 11 (7,200 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.

Actions

3x Bite Multiattack.

Bite. Melee Weapon: +11 to hit, reach 5 ft.,
Hit. 21 (3d8+7) piercing damage. If the target is a creature, it must succeed on a DC 13 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 1,250, unaligned CR 12 8,400 xp

  • Armor class 21 (Natural)
  • Hit points 200 (21d8+105)
  • Speed 40 ft.
  • STR17 (+3)
  • DEX24 (+7)
  • CON20 (+5)
  • INT3 (-4)
  • WIS17 (+3)
  • CHA6 (-2)

Skills:Stealth + 12, Perception + 8,

Senses:Psv Per 18, Bluff DC 11, Carry 255lbs.

Languages: -

Challenge:CR 12 (8,400 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

4x Bite Multiattack.

Bite. Melee Weapon: +12 to hit, reach 5 ft.,
Hit. 18 (4d10+7) piercing damage. If the target is a creature, it must succeed on a DC 16 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 1,500, unaligned CR 13 10,000 xp

  • Armor class 21 (Natural)
  • Hit points 228 (24d8+120)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX24 (+7)
  • CON20 (+5)
  • INT3 (-4)
  • WIS18 (+4)
  • CHA6 (-2)

Skills:Stealth + 12, Perception + 9,

Senses:Psv Per 19, Bluff DC 12, Carry 270lbs.

Languages: -

Challenge:CR 13 (10,000 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.

Actions

4x Bite Multiattack.

Bite. Melee Weapon: +12 to hit, reach 5 ft.,
Hit. 18 (4d10+7) piercing damage. If the target is a creature, it must succeed on a DC 17 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 1,750, unaligned CR 14 11,500 xp

  • Armor class 21 (Natural)
  • Hit points 238 (25d8+125)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX24 (+7)
  • CON20 (+5)
  • INT3 (-4)
  • WIS18 (+4)
  • CHA6 (-2)

Skills:Stealth + 12, Perception + 9,

Senses:Psv Per 19, Bluff DC 12, Carry 270lbs.

Languages: -

Challenge:CR 14 (11,500 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.

Actions

4x Bite Multiattack.

Bite. Melee Weapon: +12 to hit, reach 5 ft.,
Hit. 18 (4d10+7) piercing damage. If the target is a creature, it must succeed on a DC 17 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 2,000, unaligned CR 15 13,000 xp

  • Armor class 21 (Natural)
  • Hit points 247 (26d8+130)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX24 (+7)
  • CON20 (+5)
  • INT3 (-4)
  • WIS18 (+4)
  • CHA6 (-2)

Skills:Stealth + 12, Perception + 9,

Senses:Psv Per 19, Bluff DC 12, Carry 270lbs.

Languages: -

Challenge:CR 15 (13,000 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

3x Bite Multiattack.

Bite. Melee Weapon: +12 to hit, reach 5 ft.,
Hit. 29 (3d10+7) piercing damage. If the target is a creature, it must succeed on a DC 17 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 2,500, unaligned CR 16 15,000 xp

  • Armor class 22 (Natural)
  • Hit points 284 (27d8+162)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX24 (+7)
  • CON22 (+6)
  • INT3 (-4)
  • WIS18 (+4)
  • CHA6 (-2)

Skills:Stealth + 13, Perception + 10,

Senses:Psv Per 20, Bluff DC 12, Carry 270lbs.

Languages: -

Challenge:CR 16 (15,000 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.

Actions

3x Bite Multiattack.

Bite. Melee Weapon: +13 to hit, reach 5 ft.,
Hit. 27 (3d12+7) piercing damage. If the target is a creature, it must succeed on a DC 18 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 3,000, unaligned CR 17 18,000 xp

  • Armor class 23 (Natural)
  • Hit points 294 (28d8+168)
  • Speed 40 ft.
  • STR20 (+5)
  • DEX26 (+8)
  • CON22 (+6)
  • INT3 (-4)
  • WIS20 (+5)
  • CHA6 (-2)

Skills:Stealth + 14, Perception + 11,

Senses:Psv Per 21, Bluff DC 13, Carry 300lbs.

Languages: -

Challenge:CR 17 (18,000 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.

Actions

3x Bite Multiattack.

Bite. Melee Weapon: +14 to hit, reach 5 ft.,
Hit. 28 (3d12+8) piercing damage. If the target is a creature, it must succeed on a DC 19 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 3,500, unaligned CR 18 20,000 xp

  • Armor class 22 (Natural)
  • Hit points 305 (29d8+174)
  • Speed 40 ft.
  • STR20 (+5)
  • DEX24 (+7)
  • CON22 (+6)
  • INT3 (-4)
  • WIS20 (+5)
  • CHA6 (-2)

Skills:Stealth + 13, Perception + 11,

Senses:Psv Per 21, Bluff DC 13, Carry 300lbs.

Languages: -

Challenge:CR 18 (20,000 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.

Actions

3x Bite Multiattack.

Bite. Melee Weapon: +13 to hit, reach 5 ft.,
Hit. 33 (3d12+7) piercing damage. If the target is a creature, it must succeed on a DC 19 STR Save or be knocked prone.

Wolf

Wolf Medium Beast, Loot Value 4,000, unaligned CR 19 22,000 xp

  • Armor class 22 (Natural)
  • Hit points 315 (30d8+180)
  • Speed 40 ft.
  • STR20 (+5)
  • DEX24 (+7)
  • CON22 (+6)
  • INT3 (-4)
  • WIS20 (+5)
  • CHA6 (-2)

Skills:Stealth + 13, Perception + 11,

Senses:Psv Per 21, Bluff DC 13, Carry 300lbs.

Languages: -

Challenge:CR 19 (22,000 xp)


Abilities:

Keen Hearing and Smell. The wolf has advantage on Wis (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Grappler. When the Wolf hits a creatures with it's Bite attack, the creature is grappled. Escape DC .
The owlbear has advantage on attacks vs creatures it is grappling, and can make an additional bite attack against them as a bonus action.
The wolf can only grapple one creature in this way, and cannot attack any other creatures while it is grappling.

Actions

4x Bite Multiattack.

Bite. Melee Weapon: +13 to hit, reach 5 ft.,
Hit. 27 (4d12+7) piercing damage. If the target is a creature, it must succeed on a DC 19 STR Save or be knocked prone.