Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Shortbow. Ranged Weapon: +5 to hit, range 20/80ft,
Hit. 4 (1d6-2d4+5) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 12) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 10ft.), Sleep (5d8 of HP within 20ft)
Detect Evil and Good (Range 30ft),
Detect Thoughts (Range 30ft),
Dispel Magic (as a Level 3 Spell), Entangle (20ft square),
Fly (1 Creatures), Phantasmal Force (10ft Cube),
Polymorph (60ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Cunning Action. The Pixie can dash, disengage, or hide as a bonus action.
Shortbow. Ranged Weapon: +5 to hit, range 20/80ft,
Hit. 7 (2d6-2d4+5) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 13) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 10ft.), Sleep (5d8 of HP within 20ft)
Detect Evil and Good (Range 30ft),
Detect Thoughts (Range 30ft),
Dispel Magic (as a Level 3 Spell), Entangle (20ft square),
Fly (1 Creatures), Phantasmal Force (10ft Cube),
Polymorph (60ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Cunning Action. The Pixie can dash, disengage, or hide as a bonus action.
Shortbow. Ranged Weapon: +5 to hit, range 20/80ft,
Hit. 7 (2d6-2d4+5) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 13) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 10ft.), Sleep (5d8 of HP within 20ft)
Detect Evil and Good (Range 30ft),
Detect Thoughts (Range 30ft),
Dispel Magic (as a Level 3 Spell), Entangle (20ft square),
Fly (1 Creatures), Phantasmal Force (10ft Cube),
Polymorph (60ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Cunning Action. The Pixie can dash, disengage, or hide as a bonus action.
Shortbow 2x Multiattack. Ranged Weapon: +5 to hit, range 20/80ft,
Hit. 4 (1d6-2d4+5) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 14) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 10ft.), Sleep (5d8 of HP within 20ft)
Detect Evil and Good (Range 30ft),
Detect Thoughts (Range 30ft),
Dispel Magic (as a Level 3 Spell), Entangle (20ft square),
Fly (1 Creatures), Phantasmal Force (10ft Cube),
Polymorph (60ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Shortbow 2x Multiattack. Ranged Weapon: +5 to hit, range 30/80ft,
Hit. 4 (1d6-2d4+5) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 15) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 15ft.), Sleep (7d8 of HP within 30ft)
Detect Evil and Good (Range 40ft),
Detect Thoughts (Range 40ft),
Dispel Magic (as a Level 4 Spell), Entangle (30ft square),
Fly (2 Creatures), Phantasmal Force (15ft Cube),
Polymorph (80ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Cunning Action. The Pixie can dash, disengage, or hide as a bonus action.
Shortbow 2x Multiattack. Ranged Weapon: +6 to hit, range 30/80ft,
Hit. 5 (1d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 15) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 15ft.), Sleep (7d8 of HP within 30ft)
Detect Evil and Good (Range 40ft),
Detect Thoughts (Range 40ft),
Dispel Magic (as a Level 4 Spell), Entangle (30ft square),
Fly (2 Creatures), Phantasmal Force (15ft Cube),
Polymorph (80ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Cunning Action. The Pixie can dash, disengage, or hide as a bonus action.
Shortbow 2x Multiattack. Ranged Weapon: +6 to hit, range 30/80ft,
Hit. 8 (2d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 16) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 15ft.), Sleep (7d8 of HP within 30ft)
Detect Evil and Good (Range 40ft),
Detect Thoughts (Range 40ft),
Dispel Magic (as a Level 4 Spell), Entangle (30ft square),
Fly (2 Creatures), Phantasmal Force (15ft Cube),
Polymorph (80ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Cunning Action. The Pixie can dash, disengage, or hide as a bonus action.
Shortbow 2x Multiattack. Ranged Weapon: +6 to hit, range 40/80ft,
Hit. 8 (2d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 17) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 20ft.), Sleep (9d8 of HP within 40ft)
Detect Evil and Good (Range 50ft),
Detect Thoughts (Range 50ft),
Dispel Magic (as a Level 5 Spell), Entangle (40ft square),
Fly (3 Creatures), Phantasmal Force (20ft Cube),
Polymorph (100ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Cunning Action. The Pixie can dash, disengage, or hide as a bonus action.
Shortbow 2x Multiattack. Ranged Weapon: +6 to hit, range 40/80ft,
Hit. 8 (2d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 17) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 20ft.), Sleep (9d8 of HP within 40ft)
Detect Evil and Good (Range 50ft),
Detect Thoughts (Range 50ft),
Dispel Magic (as a Level 5 Spell), Entangle (40ft square),
Fly (3 Creatures), Phantasmal Force (20ft Cube),
Polymorph (100ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Cunning Action. The Pixie can dash, disengage, or hide as a bonus action.
Shortbow 2x Multiattack. Ranged Weapon: +6 to hit, range 40/80ft,
Hit. 8 (2d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 17) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 20ft.), Sleep (9d8 of HP within 40ft)
Detect Evil and Good (Range 50ft),
Detect Thoughts (Range 50ft),
Dispel Magic (as a Level 5 Spell), Entangle (40ft square),
Fly (3 Creatures), Phantasmal Force (20ft Cube),
Polymorph (100ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Cunning Action. The Pixie can dash, disengage, or hide as a bonus action.
Shortbow 2x Multiattack. Ranged Weapon: +6 to hit, range 40/80ft,
Hit. 12 (3d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 18) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 20ft.), Sleep (9d8 of HP within 40ft)
Detect Evil and Good (Range 50ft),
Detect Thoughts (Range 50ft),
Dispel Magic (as a Level 5 Spell), Entangle (40ft square),
Fly (3 Creatures), Phantasmal Force (20ft Cube),
Polymorph (100ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Shortbow 2x Multiattack. Ranged Weapon: +6 to hit, range 40/80ft,
Hit. 12 (3d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 18) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 20ft.), Sleep (9d8 of HP within 40ft)
Detect Evil and Good (Range 50ft),
Detect Thoughts (Range 50ft),
Dispel Magic (as a Level 5 Spell), Entangle (40ft square),
Fly (3 Creatures), Phantasmal Force (20ft Cube),
Polymorph (100ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Shortbow 2x Multiattack. Ranged Weapon: +6 to hit, range 50/80ft,
Hit. 12 (3d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 19) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 25ft.), Sleep (11d8 of HP within 50ft)
Detect Evil and Good (Range 60ft),
Detect Thoughts (Range 60ft),
Dispel Magic (as a Level 6 Spell), Entangle (50ft square),
Fly (4 Creatures), Phantasmal Force (25ft Cube),
Polymorph (120ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Shortbow 2x Multiattack. Ranged Weapon: +6 to hit, range 50/80ft,
Hit. 12 (3d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 19) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 25ft.), Sleep (11d8 of HP within 50ft)
Detect Evil and Good (Range 60ft),
Detect Thoughts (Range 60ft),
Dispel Magic (as a Level 6 Spell), Entangle (50ft square),
Fly (4 Creatures), Phantasmal Force (25ft Cube),
Polymorph (120ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Shortbow 3x Multiattack. Ranged Weapon: +6 to hit, range 60/80ft,
Hit. 8 (2d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 20) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 30ft.), Sleep (13d8 of HP within 60ft)
Detect Evil and Good (Range 70ft),
Detect Thoughts (Range 70ft),
Dispel Magic (as a Level 7 Spell), Entangle (60ft square),
Fly (5 Creatures), Phantasmal Force (30ft Cube),
Polymorph (140ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Shortbow 3x Multiattack. Ranged Weapon: +6 to hit, range 60/80ft,
Hit. 8 (2d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 20) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 30ft.), Sleep (13d8 of HP within 60ft)
Detect Evil and Good (Range 70ft),
Detect Thoughts (Range 70ft),
Dispel Magic (as a Level 7 Spell), Entangle (60ft square),
Fly (5 Creatures), Phantasmal Force (30ft Cube),
Polymorph (140ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Shortbow 3x Multiattack. Ranged Weapon: +6 to hit, range 60/80ft,
Hit. 8 (2d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 20) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 30ft.), Sleep (13d8 of HP within 60ft)
Detect Evil and Good (Range 70ft),
Detect Thoughts (Range 70ft),
Dispel Magic (as a Level 7 Spell), Entangle (60ft square),
Fly (5 Creatures), Phantasmal Force (30ft Cube),
Polymorph (140ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Shortbow 3x Multiattack. Ranged Weapon: +6 to hit, range 70/80ft,
Hit. 12 (3d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 21) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 35ft.), Sleep (15d8 of HP within 70ft)
Detect Evil and Good (Range 80ft),
Detect Thoughts (Range 80ft),
Dispel Magic (as a Level 8 Spell), Entangle (70ft square),
Fly (6 Creatures), Phantasmal Force (35ft Cube),
Polymorph (160ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Shortbow 3x Multiattack. Ranged Weapon: +6 to hit, range 70/80ft,
Hit. 12 (3d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 21) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 35ft.), Sleep (15d8 of HP within 70ft)
Detect Evil and Good (Range 80ft),
Detect Thoughts (Range 80ft),
Dispel Magic (as a Level 8 Spell), Entangle (70ft square),
Fly (6 Creatures), Phantasmal Force (35ft Cube),
Polymorph (160ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Shortbow 3x Multiattack. Ranged Weapon: +6 to hit, range 80/80ft,
Hit. 12 (3d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 22) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 40ft.), Sleep (17d8 of HP within 80ft)
Detect Evil and Good (Range 90ft),
Detect Thoughts (Range 90ft),
Dispel Magic (as a Level 9 Spell), Entangle (80ft square),
Fly (7 Creatures), Phantasmal Force (40ft Cube),
Polymorph (180ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Shortbow 4x Multiattack. Ranged Weapon: +6 to hit, range 80/80ft,
Hit. 8 (2d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 22) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 40ft.), Sleep (17d8 of HP within 80ft)
Detect Evil and Good (Range 90ft),
Detect Thoughts (Range 90ft),
Dispel Magic (as a Level 9 Spell), Entangle (80ft square),
Fly (7 Creatures), Phantasmal Force (40ft Cube),
Polymorph (180ft Range).
Abilities:
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Shortbow 4x Multiattack. Ranged Weapon: +6 to hit, range 80/80ft,
Hit. 8 (2d6-2d4+6) piercing damage.
Superior Invisibility. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Innate Spellcasting.
The pixie's innate spellcasting ability is CHA (spell save DC 23) it can innately cast the following spells, requiring only its pixie dust as a component.
At will: Druidcraft, Dancing Lights,
1/day each:
Confusion (Radius 40ft.), Sleep (17d8 of HP within 80ft)
Detect Evil and Good (Range 90ft),
Detect Thoughts (Range 90ft),
Dispel Magic (as a Level 9 Spell), Entangle (80ft square),
Fly (7 Creatures), Phantasmal Force (40ft Cube),
Polymorph (180ft Range).