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Bat

Bat Tiny beast, unaligned 0 10 xp

  • Armor class 12
  • Hit points 1 (1d4 - 1)
  • Speed 5 ft., fly 30 ft.
  • STR2 (-4)
  • DEX15 (+2)
  • CON8 (-1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA4 (-3)

Senses: Blindsight 60 ft., passive Perception 11

Languages:

Challenge:0 (10 xp)

Echolocation. While it can't hear, the bat has no blindsight.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature.
Hit: 1 piercing damage.

Cat

Cat Tiny beast, unaligned 0 10 xp

  • Armor class 12
  • Hit points 2 (1d4)
  • Speed 40 ft., climb 30 ft.
  • STR3 (-4)
  • DEX15 (+2)
  • CON10 (0)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills: Perception +3, Stealth +4

Senses: passive Perception 13

Languages:

Challenge:0 (10 xp)

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.
Hit: 1 slashing damage.

Crab

Crab Tiny beast, unaligned 0 10 xp

  • Armor class 11 (natural armor)
  • Hit points 2 (1d4)
  • Speed 20 ft., swim 20 ft.
  • STR2 (-4)
  • DEX11 (0)
  • CON10 (0)
  • INT1 (-5)
  • WIS8 (-1)
  • CHA2 (-4)

Skills: Stealth +2

Senses: Blindsight 30 ft., passive Perception 9

Languages:

Challenge:0 (10 xp)

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.
Hit: 1 bludgeoning damage.

Frog

Frog Tiny beast, unaligned 0 0 xp

  • Armor class 11
  • Hit points 1 (1d4 - 1)
  • Speed 20 ft., swim 20 ft.
  • STR1 (-5)
  • DEX13 (+1)
  • CON8 (-1)
  • INT1 (-5)
  • WIS8 (-1)
  • CHA3 (-4)

Skills: Perception +1, Stealth +3

Senses: Darkvision 30 ft., passive Perception 11

Languages:

Challenge:0 (0 xp)

Amphibious. The frog can breathe air and water.

Standing Leap. As part of its moevment and without a running start, the frog can long jump up to 10 feet and high jump up to 5 feet.

Actions

Hawk

Hawk Tiny beast, unaligned 0 10 xp

  • Armor class 13
  • Hit points 1 (1d4 - 1)
  • Speed 10 ft., fly 60 ft.
  • STR5 (-3)
  • DEX16 (+3)
  • CON8 (-1)
  • INT2 (-4)
  • WIS14 (+2)
  • CHA6 (-2)

Skills: Perception +4

Senses: passive Perception 14

Languages:

Challenge:0 (10 xp)

Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1 slashing damage.

Lizard

Lizard Tiny beast, unaligned 0 10 xp

  • Armor class 10
  • Hit points 2 (1d4)
  • Speed 20 ft., climb 20 ft.
  • STR2 (-4)
  • DEX11 (0)
  • CON10 (0)
  • INT1 (-5)
  • WIS8 (-1)
  • CHA3 (-4)

Senses: Darkvision 30 ft., passive Perception 9

Languages:

Challenge:0 (10 xp)

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.
Hit: 1 piercing damage.

Octopus

Octopus Small beast, unaligned 0 10 xp

  • Armor class 12
  • Hit points 3 (1d6)
  • Speed 5 ft., swim 30 ft.
  • STR4 (-3)
  • DEX15 (+2)
  • CON11 (0)
  • INT3 (-4)
  • WIS10 (0)
  • CHA4 (-3)

Skills: Perception +2, Stealth +4

Senses: Darkvision 30 ft., passive Perception 12

Languages:

Challenge:0 (10 xp)

Hold Breath. While out of water, the octopus can hold its breath for 30 minutes

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Owl

Owl Tiny beast, unaligned 0 10 xp

  • Armor class 11
  • Hit points 1 (1d4 - 1)
  • Speed 5 ft., fly 60 ft.
  • STR3 (-4)
  • DEX13 (+1)
  • CON8 (-1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills: Perception +3, Stealth +3

Senses: Darkvision 120 ft., passive Perception 13

Languages:

Challenge:0 (10 xp)

Flyby. The owl provokes no opportunity attacks when it flies out of an enemy's reach.

Keen Sight. The owl has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 1 slashing damage.

Poisonous Snake

Poisonous Snake Tiny beast, unaligned 1/8 25 xp

  • Armor class 13
  • Hit points 2 (1d4)
  • Speed 30 ft., swim 30 ft.
  • STR2 (-4)
  • DEX16 (+3)
  • CON11 (0)
  • INT1 (-5)
  • WIS10 (0)
  • CHA3 (-4)

Senses: Blindsight 10 ft., passive Perception 10

Languages:

Challenge: 1/8 (25 xp)

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.

Quipper

Quipper Tiny beast, unaligned 0 10 xp

  • Armor class 13
  • Hit points 1 (1d4 - 1)
  • Speed 0 ft., swim 40 ft.
  • STR2 (-4)
  • DEX16 (+3)
  • CON9 (-1)
  • INT1 (-5)
  • WIS7 (-2)
  • CHA2 (-4)

Senses: Darkvision 60 ft., passive Perception 8

Languages:

Challenge:0 (10 xp)

Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The quipper can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1 piercing damage.

Rat

Rat Tiny beast, unaligned 0 10 xp

  • Armor class 10
  • Hit points 1 (1d4 - 1)
  • Speed 20 ft.
  • STR2 (-4)
  • DEX11 (0)
  • CON9 (-1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA4 (-3)

Senses: Darkvision 30 ft., passive Perception 10

Languages:

Challenge:0 (10 xp)

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.
Hit: 1 piercing damage.

Raven

Raven Tiny beast, unaligned 0 10 xp

  • Armor class 12
  • Hit points 1 (1d4 - 1)
  • Speed 10 ft., fly 50 ft.
  • STR2 (-4)
  • DEX14 (+2)
  • CON8 (-1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills: Perception +3

Senses: passive Perception 13

Languages:

Challenge:0 (10 xp)

Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 1 piercing damage.

Sea Horse

Sea Horse Tiny beast, unaligned 0 10 xp

  • Armor class 11
  • Hit points 1 (1d4 - 1)
  • Speed 0 ft., swim 20 ft.
  • STR1 (-5)
  • DEX12 (+1)
  • CON8 (-1)
  • INT1 (-5)
  • WIS10 (0)
  • CHA2 (-4)

Senses: passive Perception 10

Languages:

Challenge:0 (10 xp)

Water Breathing. The sea horse can breath only underwater.

Actions

Spider

Spider Tiny beast, unaligned 0 10 xp

  • Armor class 12
  • Hit points 1 (1d4 - 1)
  • Speed 20 ft., climb 20 ft.
  • STR2 (-4)
  • DEX14 (+2)
  • CON8 (-1)
  • INT1 (-5)
  • WIS10 (0)
  • CHA2 (-4)

Skills: Stealth +4

Senses: Darkvision 30 ft., passive Perception 10

Languages:

Challenge:0 (10 xp)

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.

Weasel

Weasel Tiny beast, unaligned 0 10 xp

  • Armor class 13
  • Hit points 1 (1d4 - 1)
  • Speed 30 ft.
  • STR3 (-4)
  • DEX16 (+3)
  • CON8 (-1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA3 (-4)

Skills: Perception +3, Stealth +5

Senses: passive Perception 13

Languages:

Challenge:0 (10 xp)

Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1 piercing damage.