Party level: to



Change class color:
Back to default color


Show pictures:



Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon


Contacts:
if you have any ideas, email me

if you want to help me, you can donate :3

Share your spellbook:
In Tobolar we trust!
Last monsters:
What do you think?
http://beta.hardcodex.ru :3

Ahmed Noke

Ahmed Noke Medium Humanoid, Neutral Evil 2 450 xp

  • Armor class 12
  • Hit points 55 (10d8+10)
  • Speed 30ft.
  • STR 9 (-1)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 16 (+3)
  • WIS 12 (+1)
  • CHA 10 (0)

Save Throws: Intelligence +5, Wisdom +4

Skills: Archana +6

Senses: Passive Perception 11

Languages: Common, Elven, Draconic

Challenge: 2 (450 xp)

Spellcasting. Noke is a 7th level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, spell attacks +6 to hit).
He has the following spells prepared:

Cantrips (at will): Ray of Frost, Mending, Prestidigitation, Message.

First level (four slots): Expeditious Retreat, Jump, Thunderwave.

Second level (three slots): Enlarge/Reduce, Levitate.

Third level (three slots): Haste, Slow.

Fourth level (one slot): Polymorph.

Actions

Dagger. Melee or ranged weapon attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bed Dragon Wyrmling

Bed Dragon Wyrmling Large Dragon, Chaotic Neutral 4 1,100 xp

  • Armor class 16 (Natural Armor)
  • Hit points 75 (10d8+30)
  • Speed 30ft., climb 30ft., fly 30ft.
  • STR 19 (+4)
  • DEX 14 (+2)
  • CON 17 (+3)
  • INT 8 (-1)
  • WIS 8 (-1)
  • CHA 4 (-3)

Skills: Perception +2, Stealth+5

Damage Immunities: Fire

Senses: Passive Perception 12

Languages:

Challenge: 4 (1,100 xp)

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 15 (2d10+4) piercing damage.

Splinter Breath (Recharge 5-6). The Bed Dragon Wyrmling sends out a shower of wooden splinters in a 15-foot cone. Each creature in that area must make a DC13 Deterity Save, taking 24 (7d6) piercing damage on a failed save, or half as much damage on a successful one.

Guz

Guz Medium humanoid (half-orc), chaotic neutral 2 450 xp

  • Armor class 14 (Leather Armor)
  • Hit points 67 (9d8+27)
  • Speed 30ft
  • STR 16 (+3)
  • DEX 12 (+1)
  • CON 17 (+3)
  • INT 8 (-1)
  • WIS 11 (0)
  • CHA 8 (-1)

Skills: Intimidation +2

Senses: Passive Perception 10

Languages: Common,Orchish

Challenge: 2 (450 xp)

Reckless. Guz can choose to gain advantage on all melee weapon attacks during his turn, but in return all attack rolls against him also have advantage until the start of his next turn

Actions

Whirling Greatsword. Melee Weapon Attack: +5 to hit, reach 5ft., two seperate targets. Hit: 10 (2d6+3) slashing damage.