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Eelfolk

Eelfolk Medium humanoid, Chaotic Evil 1/2 100 xp

  • Armor class 15 (Hide armor, shield)
  • Hit points 19 (3d8 + 6)
  • Speed 30 ft. swim 40 ft.
  • STR10 (0)
  • DEX13 (+1)
  • CON14 (+2)
  • INT6 (-2)
  • WIS10 (0)
  • CHA7 (-2)

Skills: Stealth +3

Damage Immunities:Lightning

Senses:Blindsight 60 ft., Perception 10

Languages:Eelfolk

Challenge: 1/2 (100 xp)

Death Burst.
When the eelfolk dies, it explodes in a burst of pent-up electricity. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much on a successful one.

Hold Breath.
The eelfolk can hold its breath for 1 hour.

Lunge.
If the eelfolk moves at least 20 feet straight toward a target and then hits it with a long knife attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Actions

Long Knife.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Eelfolk Stromcaller

Eelfolk Stromcaller Medium humanoid, Chaotic Evil 6 2 xp

  • Armor class 15 (Hide armor)
  • Hit points 117 (18d8 + 36)
  • Speed 30 ft. swim 40 ft.
  • STR11 (0)
  • DEX16 (+3)
  • CON14 (+2)
  • INT8 (-1)
  • WIS14 (+2)
  • CHA18 (+4)

Skills: Intimidation +7, Perception +5, Stealth +8

Damage Immunities:Lightning

Senses:Blindsight 60 ft., Perception 15

Languages:Eelfolk

Challenge:6 (2 xp)

Death Burst.
When the eelfolk dies, it explodes in a burst of pent-up electricity. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much on a successful one.

Hold Breath.
The eelfolk can hold its breath for 1 hour.

Innate Spellcasting. The stormcaller's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
At will: detect magic, thunderwave
2/day each: call lightning, fog cloud, lightning bolt

Actions

Multiattack.
The stormcaller makes two claw attacks.

Claws.
Melee Weapon Attack: +6to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) slashingdamage plus 7 (2d6) lightning damage.

Legendary Actions

Lighting Reflexes.
The stormcaller adds 3 to its AC against one melee attack that would hit it. To do so, the stormcaller must see the attacker.