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IRON DEFENDER medium construct, neutral 0 xp

  • Armor class 15 (natural)
  • Hit points 30 (5 * 5 + 3 + 2)
  • Speed 40 ft.
  • STR 14 (+2)
  • DEX 12 (+1)
  • CON 14 (+2)
  • INT 4 (-3)
  • WIS 10 (0)
  • CHA 6 (-2)

Skills: Perception +5

Damage Immunities: Poison

Condition Immunities: Charmed, Exhaustion, Poisoned

Senses: Darkvision 60ft., passive perception 10

Languages: Understands the languages you speak

Challenge: (0 xp)

Might of the Master: The following numbers increase by 1 when your proficiency bonus increases by 1: the iron defender’s skill bonuses, the bonuses to hit and damage of its bite, and the number of hit points restored by its Repair action (Already calculated).

Vigilant: The iron defender can’t be surprised


Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target you can see. Hit: 1d8+3 piercing damage.

Repair (3/Day): The magical mechanisms inside the iron defender restore 2d8 + 3 hit points to itself or to one construct or object within 5 feet of it.

Legendary Actions

Defensive Pounce: The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender.