A cultist worshiping some strange unknown being. Their movements seem slow and fast at the same time. A creature must make a perception check when targeting the cultist (DC 12), or suffer (-2) to their attack roll.
Multiattack: The fanatic makes two Melee Attacks.
Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting: The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 12, +3 to hit with spell attacks).
Sacred Flame: 1 action, 60ft, V/S
1d8 radiant, DC 11
Command: 1 action, 60ft, V/S, DC 12, one word command
Inflict Wounds: 1 action, touch, V/S 3d10 necrotic