Cleave: Once per turn, when you deal damage to a creature, you can deal half-as-much damage to a target that is (a) within 5 ft of your target and (b) within your reach.
Bloodfury: When you are bloodied, you become gain -2 AC and +2 attack.
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.