Night Hag Medium fiend neutral evil 17 natural armor 112 15d8+45 30 ft. 18 15 16 16 14 16 Deception +7 Insight +6, Perception +6
as might happen if two covens come into conflict 0 xp
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Armor class
Stealth +6 cold (fire)
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Hit points
bludgeoning (piercing)
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Speed
and slashing from nonmagical weapons that aren't silvered charmed darkvision 120 ft. Passive perception 16 4 Challenge 5 1800 Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 14
- STR +6 to hit with spell attacks). She can innately cast the following spells (-2)
- DEX requiring no material components:
At will: detect magic (-5)
- CON magic missile
2/day each: plane shift (self only) (-5)
- INT ray of enfeeblement (-5)
- WIS sleep
Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.
Night Hag Items. A night hag carries two very rare magic items that she must craft for herself If either object is lost (-5)
- CHA the night hag will go to great lengths to retrieve it (-5)
Save Throws: as creating a new tool takes time and effort.
Heartstone: This lustrous black gem allows a night hag to become ethereal while it is in her possession. The touch of a heartstone also cures any disease. Crafting a heartstone takes 30 days.
Soul Bag: When an evil humanoid dies as a result of a night hag's Nightmare Haunting
Skills: the hag catches the soul in this black sack made of stitched flesh. A soul bag can hold only one evil soul at a time
Damage Resistances: and only the night hag who crafted the bag can catch a soul with it. Crafting a soul bag takes 7 days and a humanoid sacrifice (whose flesh is used to make the bag).
Hag Coven. When hags must work together
Damage Immunities: they form covens
Condition Immunities: in spite of their selfish natures. A coven is made up of hags of any type
Senses: all of whom are equals within the group. However
Languages: each of the hags continues to desire more personal power.
A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together
Challenge: as might happen if two covens come into conflict (0 xp)
they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:
- 1st level (4 slots): identify
counterspell