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Name

Name Type, Alignment Challenge 0 xp

  • Armor class AC (AC Type)
  • Hit points Hit Points (Hit Points Dice)
  • Speed Speed
  • STRSTR (-5)
  • DEXDEX (-5)
  • CONCON (-5)
  • INTINT (-5)
  • WISWIS (-5)
  • CHACHA (-5)

Save Throws:Save Throws

Skills:Skills

Damage Resistances:Damage Resistance

Damage Immunities:Damage Immunites

Condition Immunities:Condition Immunities

Senses:Senses

Languages:Languages

Challenge:Challenge (0 xp)

Descriptions Title

Description

Actions

Actions

Legendary Actions

Legendary Actions

Imp

Imp Tiny fiend (devil), lawful evil 1 200 xp

  • Armor class 13
  • Hit points 10 (3d4 + 3)
  • Speed 20 ft., fly 40 ft.
  • STR6 (-2)
  • DEX17 (+3)
  • CON13 (+1)
  • INT11 (0)
  • WIS12 (+1)
  • CHA14 (+2)

Skills:Deception +4, Insight +3, Persuasion +4, Stealth +5

Damage Resistances:cold and bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Damage Immunities:fire, poison

Condition Immunities:poisened

Senses:darkvision 120 ft., passive Perception 11

Languages:Infernal, Common

Challenge:1 (200 xp)

Shapechanger. The imp can use ist action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into ist true form. Its statistics are the same in each form, except for the speed chages noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Devils's Sight. Magical darkness doesn't impede the imp's darkvision.

Magic Resistance. The imp hast advantage on saving throws against spells and other magical effects.

Actions

Sting (Bite in Beast Form). Meele Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d4+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Invisibility. The imp magically turns invisible until at attacks, or until its concentration end (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

Pseudodragon

Pseudodragon Tiny dragon, neutral good 1/4 50 xp

  • Armor class 13
  • Hit points 7 (2d4 + 2)
  • Speed 15 ft., fly 60 ft.
  • STR6 (-2)
  • DEX15 (+2)
  • CON13 (+1)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Skills:Perception +3, Stealth +4

Senses:blindsight 10 ft., darkvision 60 ft., passive Perception 13

Languages:understands Common und Dragonic but can't speak

Challenge:1/4 (50 xp)

Keen Senses. The pseudodragon has advantage on Wisdom (Perception) chekcs that rely on sight, hearing, or smell.

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Actions

Bite. Meele Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4+2) piercing damage.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft. One creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisened for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Bat

Bat Tiny beast, unaligned 0 0 xp

  • Armor class 12
  • Hit points 1 (1d4 - 1)
  • Speed 5ft., fly 30 ft.
  • STR2 (-4)
  • DEX15 (+2)
  • CON8 (-1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA4 (-3)

Senses:blindsight 60 ft., passive Perception 11

Languages:--

Challenge:0 (0 xp)

Echolocation. The bat can't use ist blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Meele Weapon Attack: +0 to hit, reach 5ft., one target. Hit: 1 piercing damage.

Cat

Cat Tiny beast, unaligned 0 0 xp

  • Armor class 12
  • Hit points 2 (1d4)
  • Speed 40 ft., climb 30 ft.
  • STR3 (-4)
  • DEX15 (+2)
  • CON10 (0)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Perception +3, Stealth +4

Senses:passive Perception 13

Languages:--

Challenge:0 (0 xp)

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Claws. Meele Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Crab

Crab Tiny beast, unaligned 0 0 xp

  • Armor class 11 (natural armor)
  • Hit points 2 (1d4)
  • Speed 20 ft., swim 20 ft.
  • STR2 (-4)
  • DEX11 (0)
  • CON10 (0)
  • INT1 (-5)
  • WIS8 (-1)
  • CHA2 (-4)

Skills:Stealth +2

Senses:blindsight 30 ft., passive Perception 9

Languages:--

Challenge:0 (0 xp)

Amphibious. The crab can breathe air and water.

Actions

Claws. Meele Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Frog

Frog Tiny beast, unaligned 0 0 xp

  • Armor class 11
  • Hit points 1 (1d4 - 1)
  • Speed 20 ft., swim 20 ft.
  • STR1 (-5)
  • DEX13 (+1)
  • CON8 (-1)
  • INT1 (-5)
  • WIS8 (-1)
  • CHA3 (-4)

Skills:Perception +1, Stealth +3

Senses:darkvision 30 ft., passive Perception 11

Languages:--

Challenge:0 (0 xp)

Amphibious. The frog can breathe air and water.

Standing Leap. The frog's long jump is up to 10 feet and ist hight jump is up to 5 feet, with or without a running start.

Actions

Hawk

Hawk Tiny beast, unaligned 0 0 xp

  • Armor class 13
  • Hit points 1 (1d4 - 1)
  • Speed 10 ft., fly 60 ft.
  • STR5 (-3)
  • DEX16 (+3)
  • CON8 (-1)
  • INT2 (-4)
  • WIS14 (+2)
  • CHA6 (-2)

Skills:Perception +4

Senses:passive Perception 14

Languages:--

Challenge:0 (0 xp)

Keen Sight. The hawk has advantage on Wisdom (Perception) checks taht rely on sight.

Actions

Talons. The hawk has advantage on Wisdom (perception) checks that rely on sight.

Lizard

Lizard Tiny beast, unaligned 0 0 xp

  • Armor class 10
  • Hit points 2 (1d4)
  • Speed 20 ft., climb 20 ft.
  • STR2 (-4)
  • DEX11 (0)
  • CON10 (0)
  • INT1 (-5)
  • WIS8 (-1)
  • CHA3 (-4)

Senses:darkvision 30 ft., passive Perception 9

Languages:--

Challenge:0 (0 xp)

Actions

Bite. Melee Weapon Attck: +1 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Octopus

Octopus Small beast, unaligned 0 0 xp

  • Armor class 12
  • Hit points 3 (1d6)
  • Speed 5 ft., swim 30 ft.
  • STR4 (-3)
  • DEX15 (+2)
  • CON11 (0)
  • INT3 (-4)
  • WIS10 (0)
  • CHA4 (-3)

Skills:Perception +2, Stealth +4

Senses:darkvision 30 ft., passive Perception 12

Languages:--

Challenge:0 (0 xp)

Hold Breath. While out of water, the octopus can hold ist breath for 30 minutes.

Underwater Camouflage. The octopus has advantage on Dexterity(Stealth) checks made while underwater.

Water Breathing The octopus can breathe only underwater.

Actions

Tentacles.Melee Weapon Attack:+4to hit, reach 5 ft., one target.Hit:1 bludgeoning damage, and the target isgrappled(escape DC10). Until this grapple ends, the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest) A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Owl

Owl Tiny beast, unaligned 0 0 xp

  • Armor class 11
  • Hit points 1 (1d4 - 1)
  • Speed 5 ft., swim 60 ft.
  • STR3 (-4)
  • DEX13 (+1)
  • CON8 (-1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Perception +3, Stealth +3

Senses:darkvision 120 ft., passive Perception 13

Languages:--

Challenge:0 (0 xp)

Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Actions

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft,. one target. Hit: 1 slashing damage.

Poisonous Snake

Poisonous Snake Tiny beast, unaligned 1/8 25 xp

  • Armor class 13
  • Hit points 2 (1d4)
  • Speed 30 ft., swim 30 ft.
  • STR2 (-4)
  • DEX16 (+3)
  • CON11 (0)
  • INT1 (-5)
  • WIS10 (0)
  • CHA3 (-4)

Senses:blindsight 10 ft., passive Perception 10

Languages:--

Challenge:1/8 (25 xp)

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed sage, or half as much damage on a successful one.

Quipper

Quipper Tiny beast, unaligned 0 0 xp

  • Armor class 13
  • Hit points 1 (1d4 - 1)
  • Speed 0 ft., swim 40 ft.
  • STR2 (-4)
  • DEX16 (+3)
  • CON9 (-1)
  • INT1 (-5)
  • WIS7 (-2)
  • CHA2 (-4)

Senses:darkvision 60 ft., passive Perception 8

Languages:--

Challenge:0 (0 xp)

Actions

Blodd Frenzy. The qupper has advantage on melee attack rolls against any creature that doesn't have all ist hit points.

Water Breathing. The quipper can breathe only underwater.

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions