Descriptions Title
Description
Actions
Legendary Actions
Shapechanger. The imp can use ist action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into ist true form. Its statistics are the same in each form, except for the speed chages noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Devils's Sight. Magical darkness doesn't impede the imp's darkvision.
Magic Resistance. The imp hast advantage on saving throws against spells and other magical effects.
Sting (Bite in Beast Form). Meele Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d4+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Invisibility. The imp magically turns invisible until at attacks, or until its concentration end (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.
Keen Senses. The pseudodragon has advantage on Wisdom (Perception) chekcs that rely on sight, hearing, or smell.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Bite. Meele Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4+2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft. One creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisened for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.