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Name

Name Type, Alignment Challenge 0 xp

  • Armor class AC (AC Type)
  • Hit points Hit Points (Hit Points Dice)
  • Speed Speed
  • STRSTR (-5)
  • DEXDEX (-5)
  • CONCON (-5)
  • INTINT (-5)
  • WISWIS (-5)
  • CHACHA (-5)

Save Throws:Save Throws

Skills:Skills

Damage Resistances:Damage Resistance

Damage Immunities:Damage Immunites

Condition Immunities:Condition Immunities

Senses:Senses

Languages:Languages

Challenge:Challenge (0 xp)

Descriptions Title

Description

Actions

Actions

Legendary Actions

Legendary Actions

Imp

Imp Tiny fiend (devil), lawful evil 1 200 xp

  • Armor class 13
  • Hit points 10 (3d4 + 3)
  • Speed 20 ft., fly 40 ft.
  • STR6 (-2)
  • DEX17 (+3)
  • CON13 (+1)
  • INT11 (0)
  • WIS12 (+1)
  • CHA14 (+2)

Skills:Deception +4, Insight +3, Persuasion +4, Stealth +5

Damage Resistances:cold and bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Damage Immunities:fire, poison

Condition Immunities:poisened

Senses:darkvision 120 ft., passive Perception 11

Languages:Infernal, Common

Challenge:1 (200 xp)

Shapechanger. The imp can use ist action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into ist true form. Its statistics are the same in each form, except for the speed chages noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Devils's Sight. Magical darkness doesn't impede the imp's darkvision.

Magic Resistance. The imp hast advantage on saving throws against spells and other magical effects.

Actions

Sting (Bite in Beast Form). Meele Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d4+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Invisibility. The imp magically turns invisible until at attacks, or until its concentration end (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

Pseudodragon

Pseudodragon Tiny dragon, neutral good 1/4 50 xp

  • Armor class 13
  • Hit points 7 (2d4 + 2)
  • Speed 15 ft., fly 60 ft.
  • STR6 (-2)
  • DEX15 (+2)
  • CON13 (+1)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Skills:Perception +3, Stealth +4

Senses:blindsight 10 ft., darkvision 60 ft., passive Perception 13

Languages:understands Common und Dragonic but can't speak

Challenge:1/4 (50 xp)

Keen Senses. The pseudodragon has advantage on Wisdom (Perception) chekcs that rely on sight, hearing, or smell.

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Actions

Bite. Meele Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4+2) piercing damage.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft. One creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisened for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions