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Name

Name Type, Alignment XP? 0 xp

  • Armor class AC (AC Type)
  • Hit points Hit Points (Hit Points Dice)
  • Speed Speed
  • STRSTR (-5)
  • DEXDEX (-5)
  • CONCON (-5)
  • INTINT (-5)
  • WISWIS (-5)
  • CHACHA (-5)

Save Throws:Save Throws

Skills:Skills

Damage Resistances:Damage Resistance

Damage Immunities:Condition Immunities

Condition Immunities:Senses

Senses:Language

Languages:Challenge

Challenge:XP? (0 xp)

Actions

Actions

Legendary Actions

Legendary Actions

Description

Imp

Imp Tiny fiend (devil), lawful evil Infernal, Comman 200 xp

  • Armor class 13
  • Hit points 10 (3d4 + 3)
  • Speed 20 ft., fly 40 ft.
  • STR6 (-2)
  • DEX17 (+3)
  • CON13 (+1)
  • INT11 (0)
  • WIS12 (+1)
  • CHA14 (+2)

Skills:Deception +4, Insight +3, Persuasion +4, Stealth +5

Damage Resistances:cold

Damage Immunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Condition Immunities:fire, poison

Senses:poisened

Languages:darkvision 120 ft., passive Perception 11

Challenge:Infernal, Comman (200 xp)

Shapechanger. The imp can use ist action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into ist true form. Its statistics are the same in each form, except for the speed chages noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Devils's Sight. Magical darkness doesn't impede the imp's darkvision.

Magic Resistance. The imp hast advantage on saving throws against spells and other magical effects.

Actions

TEST X

Legendary Actions

TEST Y