NIMBLE ESCAPE. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
MULTI-ATTACK. The Goblin makes two attacks with its scimitar. The second attack has disadvantage.
SCIMITAR. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 5 (1d6 +2) slashing damage.
JAVELIN. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 +2) piercing damage.
REACTIONS
REDIRECT ATTACK. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 ft of it. The two goblins swap places, and the chosen goblin becomes the target instead.
KEEN HEARING AND SMELL. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
BITE. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 +3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength Save Throw or be knocked prone.
BLIND SENSES. The grimlock can't use its blind sight while deafened or unable to smell.
KEEN HEARING and SMELL. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
STONE CAMOUFLAGE. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
SPIKED BONE CLUB. Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 5 (1d4 +3) bludgeoning damage and 2 (1d4) piercing damage.
POUNCE. If the allosaurus moves 30 ft straight towards a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength save throw or be knocked prone. If the target is prone, the allosaurus can make one attack bite against it as a bonus action.
BITE. Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 15 (2d10 +4) piercing damage.
CLAW. Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 8 (1d8 +4) slashing damage.