NIMBLE ESCAPE. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
MULTI-ATTACK. The Goblin makes two attacks with its scimitar. The second attack has disadvantage.
SCIMITAR. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 5 (1d6 +2) slashing damage.
JAVELIN. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 +2) piercing damage.
REACTIONS
REDIRECT ATTACK. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 ft of it. The two goblins swap places, and the chosen goblin becomes the target instead.
KEEN HEARING AND SMELL. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
BITE. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 +3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength Save Throw or be knocked prone.