NIMBLE ESCAPE. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
MULTI-ATTACK. The Goblin makes two attacks with its scimitar. The second attack has disadvantage.
SCIMITAR. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 5 (1d6 +2) slashing damage.
JAVELIN. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 +2) piercing damage.
REDIRECT ATTACK. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 ft of it. The two goblins swap places, and the chosen goblin becomes the target instead.