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Goblin Boss

Goblin Boss Small Humanoid (Goblinoid), Neutral Evil 1 200 xp

  • Armor class 17 (Chain Shirt, Shield)
  • Hit points 21 (6d6)
  • Speed 30'
  • STR 10 (0)
  • DEX 14 (+2)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 8 (-1)
  • CHA 10 (0)

Skills: Stealth +6

Senses: Dark 60ft, PP9

Languages: Common, Goblin

Challenge: 1 (200 xp)

NIMBLE ESCAPE. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.


MULTI-ATTACK. The Goblin makes two attacks with its scimitar. The second attack has disadvantage.

SCIMITAR. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 5 (1d6 +2) slashing damage.

JAVELIN. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 +2) piercing damage.


REDIRECT ATTACK. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 ft of it. The two goblins swap places, and the chosen goblin becomes the target instead.