Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5ft, or range 20/60ft, one target. Hit: 4 (1d6 + 1) piercing damage.
3rd Level Spellcaster (Cha DC 15) ATK +8
Cantrips: Firebolt, Ray of Frost, Magehand, Toll the dead, Spare the Dying
1st Level(4 Slots): Cure Wounds, Magic Missile, Shield, Bless
2nd Level (3 Slots): Alter Self, Web
3rd Level (2 Slots): Fireball
Light Crossbow: ATK +5, 1d8+2 Piercing
Dagger: ATK +5, 1d4+2 Piercing
Sorcery Points: 5
Empowered:When rolling spell damage, spend 1 sorcery point to reroll up to 4 damage dice. You must use the new rolls. You can use Empowered Spell even if you've already used Metamagic while casting the spell.
Quickened:When you cast a spell that has a casting time of 1 action, spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
Favored by the Gods: 1/short or long rest, if you fail a save or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.