Magic Resistance: The Easter Bunny has advantage on Saving Throws against spells and other magical effects.
Magic Weapons: The Easter Bunny's weapon attacks are magical.
Standing Leap: The Easter Bunny's long jump is up to 30 ft. and it's high jump is up to 20 ft., with or without a running start.
Shielded Mind: The Easter Bunny is immune to scrying and to any effect that would sense its emotions, read its thought or detect its location.
Multiattack: The Easter Bunny makes four melee attacks, two with each Katana that it's wielding. It may only wield two Katana's at one time.
Fire Katana: Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 10 (1d8+6) slashing damage plus 5 fire damage.
Ice Katana: Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 10 (1d8+6) slashing damage plus 5 cold damage.
Electric Katana: Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 10 (1d8+6) slashing damage plus 5 lightning damage.
Poison Katana: Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 10 (1d8+6) slashing damage plus 5 poison damage.
Reaction:
Perry: The Easter Bunny adds 3 to its AC against one melee attack that would hit it. To do so, the Easter Bunny must see the attacker and be wielding a melee weapon.