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Baboon

Baboon Small beast, unaligned 0 10 xp

  • Armor class 12
  • Hit points 3 (1d6)
  • Speed 30 ft., climb 30 ft.
  • STR8 (-1)
  • DEX14 (+2)
  • CON11 (0)
  • INT4 (-3)
  • WIS12 (+1)
  • CHA6 (-2)

Senses:passive Perception 11

Languages:

Challenge:0 (10 xp)

Pack Tactics.The baboon has advantage on an attack roll against a creature if at least one of the baboons allies is within 5 feet of the creature and the ally isnt incapacitated.

Actions

Bite.Melee Weapon Attack: +1 to hit, reach 5 ft., one target.
Hit: 1 (1d4 + 1) piercing damage.

Axe Beak

Axe Beak Large beast, unaligned 1/4 50 xp

  • Armor class 11
  • Hit points 19 (3d10 + 3)
  • Speed 50 ft.
  • STR14 (+2)
  • DEX12 (+1)
  • CON12 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Senses:passive Perception 10

Languages:

Challenge: 1/4 (50 xp)

An axe beak is a tall flightless bird with strong legs and a heavy, wedge-shaped beak. It has a nasty disposition and tends to attack any unfamiliar creature that wanders too close.

Actions

Beak.Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) slashing damage.

Boar

Boar Medium beast, unaligned 1/4 50 xp

  • Armor class 11 (natural armor)
  • Hit points 11 (2d8 + 2)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX11 (0)
  • CON12 (+1)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Senses:passive Perception 9

Languages:

Challenge: 1/4 (50 xp)

Relentless (Recharges after a Short or Long Rest).If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.



Charge.If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Actions

Tusk.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Constrictor Snake

Constrictor Snake Large beast, unaligned 1/4 50 xp

  • Armor class 12
  • Hit points 13 (2d10 + 2)
  • Speed 30 ft., swim 30 ft.
  • STR15 (+2)
  • DEX14 (+2)
  • CON12 (+1)
  • INT1 (-5)
  • WIS10 (0)
  • CHA3 (-4)

Senses:blindsight 10 ft., passive Perception 10

Languages:

Challenge: 1/4 (50 xp)

Constrict.Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake cant constrict another target.

Actions

Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Draft Horse

Draft Horse Large beast, unaligned 1/4 50 xp

  • Armor class 10
  • Hit points 19 (3d10 + 3)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX10 (0)
  • CON12 (+1)
  • INT2 (-4)
  • WIS11 (0)
  • CHA7 (-2)

Senses:passive Perception 10

Languages:

Challenge: 1/4 (50 xp)

Actions

ActionsHooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Elk

Elk Large beast, unaligned 1/4 50 xp

  • Armor class 10
  • Hit points 13 (2d10 + 2)
  • Speed 50 ft.
  • STR16 (+3)
  • DEX10 (0)
  • CON12 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA6 (-2)

Senses:passive Perception 10

Languages:

Challenge: 1/4 (50 xp)

Charge.If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage.
If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

Giant Badger

Giant Badger Medium beast, unaligned 1/4 50 xp

  • Armor class 10
  • Hit points 13 (2d8 + 4)
  • Speed 30 ft., burrow 10 ft.
  • STR13 (+1)
  • DEX10 (0)
  • CON15 (+2)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA5 (-3)

Senses:darkvision 30 ft., passive Perception 11

Languages:

Challenge: 1/4 (50 xp)

The badger has advantage on Wisdom (Perception) checks that rely on smell.

Multiattack.The badger makes two attacks: one with its bite and one with its claws.

Actions

Bite.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Giant Bat

Giant Bat Large beast, unaligned 1/4 50 xp

  • Armor class 13
  • Hit points 22 (4d10)
  • Speed 10 ft., fly 60 ft.
  • STR15 (+2)
  • DEX16 (+3)
  • CON11 (0)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Senses:blindsight 60 ft., passive Perception 11

Languages:

Challenge: 1/4 (50 xp)

Echolocation.The bat cant use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Giant Centipede

Giant Centipede Small beast, unaligned 1/4 50 xp

  • Armor class 13 (natural armor)
  • Hit points 4 (1d6 + 1)
  • Speed 30 ft., climb 30 ft.
  • STR5 (-3)
  • DEX14 (+2)
  • CON12 (+1)
  • INT1 (-5)
  • WIS7 (-2)
  • CHA3 (-4)

Senses:blindsight 30 ft., passive Perception 8

Languages:

Challenge: 1/4 (50 xp)

Actions

Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Giant Frog

Giant Frog Medium beast, unaligned 1/4 50 xp

  • Armor class 11
  • Hit points 18 (4d8)
  • Speed 30 ft., swim 30 ft.
  • STR12 (+1)
  • DEX13 (+1)
  • CON11 (0)
  • INT2 (-4)
  • WIS10 (0)
  • CHA3 (-4)

Skills:Perception +2, Stealth +3

Senses:darkvision 30 ft., passive Perception 12

Languages:

Challenge: 1/4 (50 xp)

Amphibious.The frog can breathe air and water. Standing Leap. The frogs long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Bite.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog cant bite another target.

Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frogs turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

Giant Lizard

Giant Lizard Large beast, unaligned 1/4 50 xp

  • Armor class 12 (natural armor)
  • Hit points 19 (3d10 + 3)
  • Speed 30 ft., climb 30 ft.
  • STR15 (+2)
  • DEX12 (+1)
  • CON13 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Senses:darkvision 30 ft., passive Perception 10

Languages:

Challenge: 1/4 (50 xp)

Actions

Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

A giant lizard can be ridden or used as a draft animal. Lizardfolk also keep them as pets, and subterranean giant lizards are used as mounts and pack animals by drow, duergar, and others.

Giant Owl

Giant Owl Large beast, neutral 1/4 50 xp

  • Armor class 12
  • Hit points 19 (3d10 + 3)
  • Speed 5 ft., fly 60 ft.
  • STR13 (+1)
  • DEX15 (+2)
  • CON12 (+1)
  • INT8 (-1)
  • WIS13 (+1)
  • CHA10 (0)

Skills:Perception +5, Stealth +4

Senses:darkvision 120 ft., passive Perception 15

Languages:Giant Owl, understands Common, Elvish, and Sylvan but cant speak them

Challenge: 1/4 (50 xp)

Flyby.The owl doesnt provoke opportunity attacks when it flies out of an enemys reach.

Keen Hearing and Sight.The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Talons.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.

Giant owls often befriend fey and other sylvan creatures and are guardians of their woodland realms

Giant Poisonous Snake

Giant Poisonous Snake Medium beast, naligned 1/4 50 xp

  • Armor class 14
  • Hit points 11 (2d8 + 2)
  • Speed 30 ft., swim 30 ft.
  • STR10 (0)
  • DEX18 (+4)
  • CON13 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA3 (-4)

Skills:Perception +2

Senses:blindsight 10 ft., passive Perception 12

Languages:

Challenge: 1/4 (50 xp)

Actions

Bite.Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Giant Wolf Spider

Giant Wolf Spider Medium beast, unaligned 1/4 50 xp

  • Armor class 13
  • Hit points 11 (2d8 + 2)
  • Speed 40 ft., climb 40 ft.
  • STR12 (+1)
  • DEX16 (+3)
  • CON13 (+1)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA4 (-3)

Skills:Perception +3, Stealth +7

Senses:blindsight 10 ft., darkvision 60 ft., passive Perception 13

Languages:

Challenge: 1/4 (50 xp)

Spider Climb.The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Bite.Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Smaller than a giant spider, a giant wolf spider hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris.

Panther

Panther Medium beast, unaligned 1/4 50 xp

  • Armor class 12
  • Hit points 13 (3d8)
  • Speed 50 ft., climb 40 ft.
  • STR14 (+2)
  • DEX15 (+2)
  • CON10 (0)
  • INT3 (-4)
  • WIS14 (+2)
  • CHA7 (-2)

Skills:Perception +4, Stealth +6

Senses:passive Perception 14

Languages:

Challenge: 1/4 (50 xp)

Keen Smell.The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Phatrat

Phatrat Medium beast, unaligned 1/4 50 xp

  • Armor class 13
  • Hit points 16 (2d6+9)
  • Speed 30 ft.
  • STR7 (-2)
  • DEX16 (+3)
  • CON12 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA4 (-3)

Senses:darkvision 60 ft.

Languages:

Challenge: 1/4 (50 xp)

Actions

Bite.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target cant regain hit points except by magical means, and the targets hit point maximum decreases by 3 (1d6) every 24 hours. If the targets hit point maximum drops to 0 as a result of this disease, the target dies.

Pteranodon

Pteranodon Medium beast, unaligned 1/4 50 xp

  • Armor class 13 (natural armor)
  • Hit points 13 (3d8)
  • Speed 10 ft., fly 60 ft.
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception +1

Senses:passive Perception 11

Languages:

Challenge: 1/4 (50 xp)

Flyby.The pteranodon doesnt provoke an opportunity attack when it flies out of an enemys reach.

Actions

Bite.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage.

These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.

Riding Horse

Riding Horse Large beast, unaligned 1/4 50 xp

  • Armor class 10
  • Hit points 13 (2d10 + 2)
  • Speed 60 ft.
  • STR16 (+3)
  • DEX10 (0)
  • CON12 (+1)
  • INT2 (-4)
  • WIS11 (0)
  • CHA7 (-2)

Senses:passive Perception 10

Languages:

Challenge: 1/4 (50 xp)

Actions

Hooves.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Wolf

Wolf Medium beast, unaligned 1/4 50 xp

  • Armor class 13 (natural armor)
  • Hit points 11 (2d8 + 2)
  • Speed 40 ft.
  • STR12 (+1)
  • DEX15 (+2)
  • CON12 (+1)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Skills:Perception +3, Stealth +4

Senses:passive Perception 13

Languages:

Challenge: 1/4 (50 xp)

Keen Hearing and Smell.The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and the ally isnt incapacitated.

Actions

Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Ape

Ape Medium beast, unaligned 1/2 100 xp

  • Armor class 12
  • Hit points 19 (3d8 + 6)
  • Speed 30 ft., climb 30 ft.
  • STR16 (+3)
  • DEX14 (+2)
  • CON14 (+2)
  • INT6 (-2)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Athletics +5, Perception +3

Senses:passive Perception 13

Languages:

Challenge: 1/2 (100 xp)

Actions

Multiattack.The ape makes two fist attacks.

Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Black Bear

Black Bear Medium beast, unaligned 1/2 100 xp

  • Armor class 11 (natural armor)
  • Hit points 19 (3d8 + 6)
  • Speed 40 ft., climb 30 ft.
  • STR15 (+2)
  • DEX10 (0)
  • CON14 (+2)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Perception +3

Senses:passive Perception 13

Languages:

Challenge: 1/2 (100 xp)

Keen Smell.The bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack.The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Crocodile

Crocodile Large beast, unaligned 1/2 100 xp

  • Armor class 12 (natural armor)
  • Hit points 19 (3d10 + 3)
  • Speed 20 ft., swim 30 ft.
  • STR15 (+2)
  • DEX10 (0)
  • CON13 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA5 (-3)

Skills:Stealth +2

Senses:passive Perception 10

Languages:

Challenge: 1/2 (100 xp)

The crocodile can hold its breath for 15 minutes.

Actions

Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile cant bite another target.

Giant Goat

Giant Goat Large beast, unaligned 1/2 100 xp

  • Armor class 11 (natural armor)
  • Hit points 19 (3d10 + 3)
  • Speed 40 ft.
  • STR17 (+3)
  • DEX11 (0)
  • CON12 (+1)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Senses:passive Perception 11

Languages:

Challenge: 1/2 (100 xp)

Charge.If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Giant Sea Horse

Giant Sea Horse Large beast, unaligned 1/2 100 xp

  • Armor class 13 (natural armor)
  • Hit points 16 (3d10)
  • Speed 0 ft., swim 40 ft.
  • STR12 (+1)
  • DEX15 (+2)
  • CON11 (0)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA5 (-3)

Senses:passive Perception 11

Languages:

Challenge: 1/2 (100 xp)

Charge.If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Giant Wasp

Giant Wasp Medium beast, unaligned 1/2 100 xp

  • Armor class 12
  • Hit points 13 (3d8)
  • Speed 10 ft., fly 50 ft.
  • STR10 (0)
  • DEX14 (+2)
  • CON10 (0)
  • INT1 (-5)
  • WIS10 (0)
  • CHA3 (-4)

Senses:passive Perception 10

Languages:

Challenge: 1/2 (100 xp)

Actions

Sting.Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Reef Shark

Reef Shark Medium beast, unaligned 1/2 100 xp

  • Armor class 12 (natural armor)
  • Hit points 22 (4d8 + 4)
  • Speed 0 ft., swim 40 ft
  • STR14 (+2)
  • DEX13 (+1)
  • CON13 (+1)
  • INT1 (-5)
  • WIS10 (0)
  • CHA4 (-3)

Skills:Perception +2

Senses:blindsight 30 ft., passive Perception 12

Languages:

Challenge: 1/2 (100 xp)

Pack Tactics.The shark has advantage on an attack roll against a creature if at least one of the sharks allies is within 5 feet of the creature and the ally isnt incapacitated.

Water Breathing. The shark can breathe only underwater.

Actions

Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long.

Warhorse

Warhorse Large beast, unaligned 1/2 100 xp

  • Armor class 11
  • Hit points 19 (3d10 + 3)
  • Speed 60 ft.
  • STR18 (+4)
  • DEX12 (+1)
  • CON13 (+1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Senses:passive Perception 11

Languages:

Challenge: 1/2 (100 xp)

Trampling Charge.If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

Hooves.Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Brown Bear

Brown Bear Large beast, unaligned 1 200 xp

  • Armor class 11 (natural armor)
  • Hit points 34 (4d10 + 12)
  • Speed 40 ft., climb 30 ft.
  • STR19 (+4)
  • DEX10 (0)
  • CON16 (+3)
  • INT2 (-4)
  • WIS13 (+1)
  • CHA7 (-2)

Skills:Perception +3

Senses:passive Perception 13

Languages:

Challenge:1 (200 xp)

Keen Smell.The bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack.The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage

Dire Wolf

Dire Wolf Large beast, unaligned 1 200 xp

  • Armor class 14 (natural armor)
  • Hit points 37 (5d10 + 10)
  • Speed 50 ft.
  • STR17 (+3)
  • DEX15 (+2)
  • CON15 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Perception +3, Stealth +4

Senses:passive Perception 13

Languages:

Challenge:1 (200 xp)

Keen Hearing and Smell.The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolfs allies is within 5 feet of the creature and the ally isnt incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Giant Eagle

Giant Eagle Large beast, neutral good 1 200 xp

  • Armor class 13
  • Hit points 26 (4d10 + 4)
  • Speed 10 ft., fly 80 ft.
  • STR16 (+3)
  • DEX17 (+3)
  • CON13 (+1)
  • INT8 (-1)
  • WIS14 (+2)
  • CHA10 (0)

Skills:Perception +4

Senses:passive Perception 14

Languages:Giant Eagle, understands Common and Auran but cant speak them

Challenge:1 (200 xp)

The eagle has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.The eagle makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

A giant eagle is a noble creature that speaks its own language and understands speech in the Common tongue. A mated pair of giant eagles typically has up to four eggs or young in their nest (treat the young as normal eagles).

Giant Hyena

Giant Hyena Large beast, unaligned 1 200 xp

  • Armor class 12
  • Hit points 45 (6d10 + 12)
  • Speed 50 ft.
  • STR16 (+3)
  • DEX14 (+2)
  • CON14 (+2)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Perception +3

Senses:passive Perception 13

Languages:

Challenge:1 (200 xp)

Rampage.When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can371 take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Giant Octopus

Giant Octopus Large beast, unaligned 1 200 xp

  • Armor class 11
  • Hit points 52 (8d10 + 8)
  • Speed 10 ft., swim 60 ft.
  • STR17 (+3)
  • DEX13 (+1)
  • CON13 (+1)
  • INT4 (-3)
  • WIS10 (0)
  • CHA4 (-3)

Skills:Perception +4, Stealth +5

Senses:darkvision 60 ft., passive Perception 14

Languages:

Challenge:1 (200 xp)

Hold Breath.While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles.Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus cant use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 20- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Giant Spider

Giant Spider Large beast, unaligned 1 200 xp

  • Armor class 14 (natural armor)
  • Hit points 26 (4d10 + 4)
  • Speed 30 ft., climb 30 ft.
  • STR14 (+2)
  • DEX16 (+3)
  • CON12 (+1)
  • INT2 (-4)
  • WIS11 (0)
  • CHA4 (-3)

Skills:Stealth +7

Senses:blindsight 10 ft., darkvision 60 ft., passive Perception 10

Languages:

Challenge:1 (200 xp)

Spider Climb.The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webbing.

vulnerability to fire damage

Actions

Bite.Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web (Recharge 56). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10

Legendary Actions

hp 5

Giant Toad

Giant Toad Large beast, unaligned 1 200 xp

  • Armor class 11
  • Hit points 39 (6d10 + 6)
  • Speed 20 ft., swim 40 ft.
  • STR15 (+2)
  • DEX13 (+1)
  • CON13 (+1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA3 (-4)

Senses:darkvision 30 ft., passive Perception 10

Languages:

Challenge:1 (200 xp)

Amphibious.The toad can breathe air and water.

Standing Leap. The toads long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad cant bite another target.

Swallow. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toads turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

Giant Vulture

Giant Vulture Large beast, neutral evil 1 200 xp

  • Armor class 10
  • Hit points 22 (3d10 + 6)
  • Speed 10 ft., fly 60 ft.
  • STR15 (+2)
  • DEX10 (0)
  • CON15 (+2)
  • INT6 (-2)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Perception +3

Senses:passive Perception 13

Languages:understands Common but cant speak

Challenge:1 (200 xp)

Keen Sight and Smell.The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vultures allies is within 5 feet of the creature and the ally isnt incapacitated.

Actions

Multiattack.The vulture makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.

Lion

Lion Large beast, unaligned 1 200 xp

  • Armor class 12
  • Hit points 26 (4d10 + 4)
  • Speed 50 ft.
  • STR17 (+3)
  • DEX15 (+2)
  • CON13 (+1)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA8 (-1)

Skills:Perception +3, Stealth +6

Senses:passive Perception 13

Languages:

Challenge:1 (200 xp)

Keen Smell.The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lions allies is within 5 feet of the creature and the ally isnt incapacitated.

Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Tiger

Tiger Large beast, unaligned 1 200 xp

  • Armor class 12
  • Hit points 37 (5d10 + 10)
  • Speed 40 ft.
  • STR17 (+3)
  • DEX15 (+2)
  • CON14 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA8 (-1)

Skills:Perception +3, Stealth +6

Senses:darkvision 60 ft., passive Perception 13

Languages:

Challenge:1 (200 xp)

Keen Smell.The tiger has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the386 target is prone, the tiger can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Allosaurus

Allosaurus Large beast, unaligned 2 450 xp

  • Armor class 13 (natural armor)
  • Hit points 51 (6d10 + 18)
  • Speed 60 ft.
  • STR19 (+4)
  • DEX13 (+1)
  • CON17 (+3)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA5 (-3)

Skills:Perception +5

Senses:passive Perception 15

Languages:

Challenge:2 (450 xp)

Pounce.If the allosaurus moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the allosaurus can make one bite attack against it as a bonus action.

Actions

Bite.Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

The allosaurus is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.

Giant Boar

Giant Boar Large beast, unaligned 2 450 xp

  • Armor class 12 (natural armor)
  • Hit points 42 (5d10 + 15)
  • Speed 40 ft.
  • STR17 (+3)
  • DEX10 (0)
  • CON16 (+3)
  • INT2 (-4)
  • WIS7 (-2)
  • CHA5 (-3)

Senses:passive Perception 8

Languages:

Challenge:2 (450 xp)

Charge.If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Giant Constrictor Snake

Giant Constrictor Snake Huge beast, unaligned 2 450 xp

  • Armor class 12
  • Hit points 60 (8d12 + 8)
  • Speed 30 ft., swim 30 ft.
  • STR19 (+4)
  • DEX14 (+2)
  • CON12 (+1)
  • INT1 (-5)
  • WIS10 (0)
  • CHA3 (-4)

Skills:Perception +2

Senses:blindsight 10 ft., passive Perception 12

Languages:

Challenge:2 (450 xp)

Actions

Bite.Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake cant constrict another target.

Giant Elk

Giant Elk Huge beast, unaligned 2 450 xp

  • Armor class 14 (natural armor)
  • Hit points 42 (5d12 + 10)
  • Speed 60 ft.
  • STR19 (+4)
  • DEX16 (+3)
  • CON14 (+2)
  • INT7 (-2)
  • WIS14 (+2)
  • CHA10 (0)

Skills:Perception +4

Senses:passive Perception 14

Languages:Giant Elk, understands Common, Elvish, and Sylvan but cant speak them

Challenge:2 (450 xp)

Charge.If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Ram.Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.

The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.

Hunter Shark

Hunter Shark Large beast, unaligned 2 450 xp

  • Armor class 12 (natural armor)
  • Hit points 45 (6d10 + 12)
  • Speed 0 ft., swim 40 ft.
  • STR18 (+4)
  • DEX13 (+1)
  • CON15 (+2)
  • INT1 (-5)
  • WIS10 (0)
  • CHA4 (-3)

Skills:Perception +2

Senses:blindsight 30 ft., passive Perception 12

Languages:

Challenge:2 (450 xp)

Blood Frenzy.The shark has advantage on melee attack rolls against any creature that doesnt have all its hit points.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Smaller than a giant shark but larger and fiercer than a reef shark, a hunter shark haunts deep waters. It usually hunts alone, but multiple hunter sharks might feed in the same area. A fully grown hunter shark is 15 to 20 feet long.

Plesiosaurus

Plesiosaurus Large beast, unaligned 2 450 xp

  • Armor class 13 (natural armor)
  • Hit points 68 (8d10 + 24)
  • Speed 20 ft., swim 40 ft.
  • STR18 (+4)
  • DEX15 (+2)
  • CON16 (+3)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA5 (-3)

Skills:Perception +3, Stealth +4

Senses:passive Perception 13

Languages:

Challenge:2 (450 xp)

Hold Breath.The plesiosaurus can hold its breath for 1 hour.

Actions

Bite.Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Polar Bear

Polar Bear Large beast, unaligned 2 450 xp

  • Armor class 12 (natural armor)
  • Hit points 42 (5d10 + 15)
  • Speed 40 ft., swim 30 ft.
  • STR20 (+5)
  • DEX10 (0)
  • CON16 (+3)
  • INT2 (-4)
  • WIS13 (+1)
  • CHA7 (-2)

Skills:Perception +3

Senses:passive Perception 13

Languages:

Challenge:2 (450 xp)

Keen Smell.The bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Rhinoceros

Rhinoceros Large beast, unaligned 2 450 xp

  • Armor class 11 (natural armor)
  • Hit points 45 (6d10 + 12)
  • Speed 40 ft.
  • STR21 (+5)
  • DEX8 (-1)
  • CON15 (+2)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA6 (-2)

Senses:passive Perception 11

Languages:

Challenge:2 (450 xp)

Charge.If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Gore.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Saber-Toothed Tiger

Saber-Toothed Tiger Large beast, unaligned 2 450 xp

  • Armor class 12
  • Hit points 52 (7d10 + 14)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON15 (+2)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA8 (-1)

Skills:Perception +3, Stealth +6

Senses:passive Perception 13

Languages:

Challenge:2 (450 xp)

Keen Smell.The tiger has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.