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Bat

Bat Tiny Beast, unaligned 0 10 xp

  • Armor class 12
  • Hit points 1 (1d4 - 1)
  • Speed 5 ft., Fly 30 ft.
  • STR2 (-4)
  • DEX15 (+2)
  • CON8 (-1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA4 (-3)

Senses: blindsight 60 ft., passive perception 11

Languages: -

Challenge:0 (10 xp)

echolocation The bat can't use its blindsight while deafened.

Keen Hearing The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature.
Hit: 1 piercing damage.

Owl

Owl Tiny Beast, unaligned 0 10 xp

  • Armor class 11
  • Hit points 1 (1d4-1)
  • Speed 5 ft., fly 60 ft.
  • STR3 (-4)
  • DEX13 (+1)
  • CON8 (-1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Perception +3, Stealth +3

Senses:darkvision 120 ft., passive Perception 13

Languages: -

Challenge:0 (10 xp)

Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 1 slashing damage.

Rat

Rat Tiny Beast, unaligned 0 10 xp

  • Armor class 10
  • Hit points 1 (1d4-1)
  • Speed 20 ft.
  • STR2 (-4)
  • DEX11 (0)
  • CON9 (-1)
  • INT2 (-4)
  • WIS10 (0)
  • CHA4 (-3)

Senses:darkvision 30 ft., passive Perception 10

Languages: -

Challenge:0 (10 xp)

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.
Hit: 1 piercing damage.

Flying Snake

Flying Snake Tiny Beast, unaligned 1/8 25 xp

  • Armor class 14
  • Hit points 5 (2d4)
  • Speed 30 ft., fly 60 ft., swim 30 ft.
  • STR4 (-3)
  • DEX18 (+4)
  • CON11 (0)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA5 (-3)

Senses:blindsight 10 ft., passive Perception 11

Languages: -

Challenge: 1/8 (25 xp)

A flying snake is a brightly colored, winged serpent found in remote jungles. Tribespeople and cultists sometimes domesticate flying snakes to serve as messengers that deliver scrolls wrapped in their coils.

Flyby. The snake doesn't provoke apportunity attacks when it flies out of an enemy's reach.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 1 piercing damage plus 7 (3d4) poison damage.

Giant Owl

Giant Owl Large beast, neutral 1/4 50 xp

  • Armor class 12
  • Hit points 19 (3d10+3)
  • Speed 5 ft., fly 60 ft.
  • STR13 (+1)
  • DEX15 (+2)
  • CON12 (+1)
  • INT8 (-1)
  • WIS13 (+1)
  • CHA10 (0)

Skills:Perception +5, Stealth +4

Senses:darkvision 120 ft., passive Perception 15

Languages:understands Common, Elvish, and Sylvan but can't speak them

Challenge: 1/4 (50 xp)

Giant owls often befriend fey and other sylvan creatures and are guardians of their woodland realms.

Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 8 (2d6+1) slashing damage.

Giant Shark

Giant Shark Huge beast, unaligned 5 1,800 xp

  • Armor class 13 (natural armor)
  • Hit points 126 (11d12+55)
  • Speed 0 ft., swim 50 ft.
  • STR23 (+6)
  • DEX11 (0)
  • CON21 (+5)
  • INT1 (-5)
  • WIS10 (0)
  • CHA5 (-3)

Skills:Perception +3

Senses:blindsight 60 ft., passive Perception 13

Languages: -

Challenge:5 (1,800 xp)

A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 22 (3d10+6) piercing damage.

Mammoth

Mammoth Huge beast, unaligned 6 2,300 xp

  • Armor class 13 (natural armor)
  • Hit points 126 (11d12+55)
  • Speed 40 ft.
  • STR24 (+7)
  • DEX9 (-1)
  • CON21 (+5)
  • INT3 (-4)
  • WIS11 (0)
  • CHA6 (-2)

Senses:passive Perception 10

Languages: -

Challenge:6 (2,300 xp)

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subartic to subtropical.

Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 25 (4d8+7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature.
Hit: 29 (4d10+7) bludgeoning damage.

Giant Ape

Giant Ape Huge beast, unaligned 7 2,900 xp

  • Armor class 12
  • Hit points 157 (15d12+60)
  • Speed 40 ft., climb 40 ft.
  • STR23 (+6)
  • DEX14 (+2)
  • CON18 (+4)
  • INT7 (-2)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Athletics +9, Perception +4

Senses:passive Perception 14

Languages: -

Challenge:7 (2,900 xp)

Actions

Multiattack. The ape makes two fist attacks.

Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
Hit: 22 (3d10 +6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target.
Hit: 30 (7d6+6) bludgeoning damage.

Camel

Camel Large beast, unaligned 1/8 25 xp

  • Armor class 9
  • Hit points 15 (2d10+4)
  • Speed 50 ft.
  • STR16 (+3)
  • DEX8 (-1)
  • CON14 (+2)
  • INT2 (-4)
  • WIS8 (-1)
  • CHA5 (-3)

Senses:passive Perception 9

Languages: -

Challenge: 1/8 (25 xp)

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 2 (1d4) bludgeoning damage.

Mastiff

Mastiff Medium beast, unaligned 1/8 25 xp

  • Armor class 12
  • Hit points 5 (1d8+1)
  • Speed 40 ft.
  • STR13 (+1)
  • DEX14 (+2)
  • CON12 (+1)
  • INT3 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Skills:Perception +3

Senses:passive Perception 13

Languages: -

Challenge: 1/8 (25 xp)

Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halfings and other Small humanoids ride them as mounts.

Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6+1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Warhorse

Warhorse Large beast, unaligned 1/2 100 xp

  • Armor class 11
  • Hit points 19 (3d10+3)
  • Speed 60 ft.
  • STR18 (+4)
  • DEX12 (+1)
  • CON13 (+1)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA7 (-2)

Senses:passive Perception 11

Languages: -

Challenge: 1/2 (100 xp)

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 11 (2d6+4) bludgeoning damage.

Tyrannosaurus Rex

Tyrannosaurus Rex Huge beast, unaligned 8 3,900 xp

  • Armor class 13 (natural armor)
  • Hit points 136 (13d12+52)
  • Speed 50 ft.
  • STR25 (+7)
  • DEX10 (0)
  • CON19 (+4)
  • INT2 (-4)
  • WIS12 (+1)
  • CHA9 (-1)

Skills:Perception +4

Senses:passive Perception 14

Languages: -

Challenge:8 (3,900 xp)

Actions

Multiattack. The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 33 (4d12+7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 20 (3d8+7) bludgeoning damage.