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Pteranodon

Pteranodon Medium Beast, Unaligned 1/4 50 xp

  • Armor class 13 (Natural)
  • Hit points 14 (3d8+0)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception +3

Senses:Passive Perception 13

Languages:

Challenge:1/4 (50 xp)


Abilities:
Flyby. The pteranodon doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Actions

Peck. Melee Weapon Attack: +3 to hit, reach 5 ft., Hit: 6 (2d4 + 1) piercing damage.

Pteranodon Companion, Level 3

Pteranodon Companion, Level 3 Medium Beast, Master's Alignment 1/2 100 xp

  • Armor class 15 (Natural)
  • Hit points 14 (3d8+2)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 3,

Senses:Passive Perception 11

Languages:

Challenge:1/2 (100 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Actions

Peck. Melee Weapon Attack: +3 to hit, reach 5 ft.,
Hit: (2d4 + 3) piercing damage.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 4

Pteranodon Companion, Level 4 Medium Beast, Master's Alignment 1/2 100 xp

  • Armor class 15 (Natural)
  • Hit points 16 (4d8+3)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 3,

Senses:Passive Perception 11

Languages:

Challenge:1/2 (100 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft.,
Hit: (1d4 + 6) piercing damage plus (3d6) poison damage.
The target must make a DC 13 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 5

Pteranodon Companion, Level 5 Medium Beast, Master's Alignment 1 200 xp

  • Armor class 16 (Natural)
  • Hit points 20 (5d8+4)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 5,

Senses:Passive Perception 12

Languages:

Challenge:1 (200 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit: (1d4 + 7) piercing damage plus (3d6) poison damage.
The target must make a DC 14 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 6

Pteranodon Companion, Level 6 Medium Beast, Master's Alignment 1 200 xp

  • Armor class 16 (Natural)
  • Hit points 24 (6d8+5)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 5,

Senses:Passive Perception 12

Languages:

Challenge:1 (200 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit: (1d4 + 7) piercing damage plus (3d6) poison damage.
The target must make a DC 14 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 7

Pteranodon Companion, Level 7 Medium Beast, Master's Alignment 1 200 xp

  • Armor class 16 (Natural)
  • Hit points 28 (7d8+6)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 5,

Senses:Passive Perception 12

Languages:

Challenge:1 (200 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit: (1d4 + 7) piercing damage plus (3d6) poison damage.
The target must make a DC 14 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 8

Pteranodon Companion, Level 8 Medium Beast, Master's Alignment 1 200 xp

  • Armor class 16 (Natural)
  • Hit points 32 (8d8+7)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 5,

Senses:Passive Perception 12

Languages:

Challenge:1 (200 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit: (1d4 + 7) piercing damage plus (3d6) poison damage.
The target must make a DC 14 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 9

Pteranodon Companion, Level 9 Medium Beast, Master's Alignment 2 450 xp

  • Armor class 17 (Natural)
  • Hit points 36 (9d8+8)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 7,

Senses:Passive Perception 13

Languages:

Challenge:2 (450 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.

Actions

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft.,
Hit: (1d4 + 8) piercing damage plus (3d6) poison damage.
The target must make a DC 15 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 10

Pteranodon Companion, Level 10 Medium Beast, Master's Alignment 2 450 xp

  • Armor class 17 (Natural)
  • Hit points 40 (10d8+9)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 7,

Senses:Passive Perception 13

Languages:

Challenge:2 (450 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.

Actions

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft.,
Hit: (1d4 + 8) piercing damage plus (3d6) poison damage.
The target must make a DC 15 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 11

Pteranodon Companion, Level 11 Medium Beast, Master's Alignment 2 450 xp

  • Armor class 17 (Natural)
  • Hit points 44 (11d8+10)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 7,

Senses:Passive Perception 13

Languages:

Challenge:2 (450 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.

Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.

Actions

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft.,
Hit: (1d4 + 8) piercing damage plus (3d6) poison damage.
The target must make a DC 15 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 12

Pteranodon Companion, Level 12 Medium Beast, Master's Alignment 2 450 xp

  • Armor class 17 (Natural)
  • Hit points 48 (12d8+11)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 7,

Senses:Passive Perception 13

Languages:

Challenge:2 (450 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.

Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.

Actions

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft.,
Hit: (1d4 + 8) piercing damage plus (3d6) poison damage.
The target must make a DC 15 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 13

Pteranodon Companion, Level 13 Medium Beast, Master's Alignment 4 1,100 xp

  • Armor class 18 (Natural)
  • Hit points 52 (13d8+12)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 9,

Senses:Passive Perception 14

Languages:

Challenge:4 (1,100 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.

Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.

Actions

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit: (1d4 + 9) piercing damage plus (3d6) poison damage.
The target must make a DC 16 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 14

Pteranodon Companion, Level 14 Medium Beast, Master's Alignment 4 1,100 xp

  • Armor class 18 (Natural)
  • Hit points 56 (14d8+13)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 9,

Senses:Passive Perception 14

Languages:

Challenge:4 (1,100 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.

Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.

Actions

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit: (1d4 + 9) piercing damage plus (3d6) poison damage.
The target must make a DC 16 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 15

Pteranodon Companion, Level 15 Medium Beast, Master's Alignment 4 1,100 xp

  • Armor class 18 (Natural)
  • Hit points 60 (15d8+14)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 9,

Senses:Passive Perception 14

Languages:

Challenge:4 (1,100 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.

Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.

Actions

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit: (1d4 + 9) piercing damage plus (3d6) poison damage.
The target must make a DC 16 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 16

Pteranodon Companion, Level 16 Medium Beast, Master's Alignment 4 1,100 xp

  • Armor class 18 (Natural)
  • Hit points 64 (16d8+15)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 9,

Senses:Passive Perception 14

Languages:

Challenge:4 (1,100 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.

Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.

Actions

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit: (1d4 + 9) piercing damage plus (3d6) poison damage.
The target must make a DC 16 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 17

Pteranodon Companion, Level 17 Medium Beast, Master's Alignment 4 1,100 xp

  • Armor class 19 (Natural)
  • Hit points 68 (17d8+16)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 11,

Senses:Passive Perception 15

Languages:

Challenge:4 (1,100 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.

Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.

Actions

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft.,
Hit: (1d4 + 10) piercing damage plus (3d6) poison damage.
The target must make a DC 17 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 18

Pteranodon Companion, Level 18 Medium Beast, Master's Alignment 5 1,800 xp

  • Armor class 19 (Natural)
  • Hit points 72 (18d8+17)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 11,

Senses:Passive Perception 15

Languages:

Challenge:5 (1,800 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.

Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.

Actions

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft.,
Hit: (1d4 + 10) piercing damage plus (3d6) poison damage.
The target must make a DC 17 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 19

Pteranodon Companion, Level 19 Medium Beast, Master's Alignment 5 1,800 xp

  • Armor class 19 (Natural)
  • Hit points 76 (19d8+18)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 11,

Senses:Passive Perception 15

Languages:

Challenge:5 (1,800 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.

Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.

Actions

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft.,
Hit: (1d4 + 10) piercing damage plus (3d6) poison damage.
The target must make a DC 17 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.

Pteranodon Companion, Level 20

Pteranodon Companion, Level 20 Medium Beast, Master's Alignment 5 1,800 xp

  • Armor class 19 (Natural)
  • Hit points 80 (20d8+19)
  • Speed 10ft, Fly 60ft
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT2 (-4)
  • WIS9 (-1)
  • CHA5 (-3)

Skills:Perception + 11,

Senses:Passive Perception 15

Languages:

Challenge:5 (1,800 xp)


Abilities:

=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.

Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.

Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.

Actions

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft.,
Hit: (1d4 + 10) piercing damage plus (3d6) poison damage.
The target must make a DC 17 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body. .

If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.

The resurrection or transfer process takes 8 hours to complete.