These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
Flyby. The pteranodon doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Peck. Melee Weapon Attack: +3 to hit, reach 5 ft., Hit: 6 (2d4 + 1) piercing damage.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Peck. Melee Weapon Attack: +3 to hit, reach 5 ft.,
Hit: (2d4 + 3) piercing damage.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft.,
Hit: (1d4 + 6) piercing damage plus (3d6) poison damage.
The target must make a DC 13 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit: (1d4 + 7) piercing damage plus (3d6) poison damage.
The target must make a DC 14 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit: (1d4 + 7) piercing damage plus (3d6) poison damage.
The target must make a DC 14 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit: (1d4 + 7) piercing damage plus (3d6) poison damage.
The target must make a DC 14 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft.,
Hit: (1d4 + 7) piercing damage plus (3d6) poison damage.
The target must make a DC 14 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft.,
Hit: (1d4 + 8) piercing damage plus (3d6) poison damage.
The target must make a DC 15 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft.,
Hit: (1d4 + 8) piercing damage plus (3d6) poison damage.
The target must make a DC 15 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.
Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft.,
Hit: (1d4 + 8) piercing damage plus (3d6) poison damage.
The target must make a DC 15 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.
Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft.,
Hit: (1d4 + 8) piercing damage plus (3d6) poison damage.
The target must make a DC 15 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.
Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit: (1d4 + 9) piercing damage plus (3d6) poison damage.
The target must make a DC 16 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.
Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit: (1d4 + 9) piercing damage plus (3d6) poison damage.
The target must make a DC 16 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.
Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit: (1d4 + 9) piercing damage plus (3d6) poison damage.
The target must make a DC 16 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.
Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft.,
Hit: (1d4 + 9) piercing damage plus (3d6) poison damage.
The target must make a DC 16 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.
Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft.,
Hit: (1d4 + 10) piercing damage plus (3d6) poison damage.
The target must make a DC 17 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.
Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft.,
Hit: (1d4 + 10) piercing damage plus (3d6) poison damage.
The target must make a DC 17 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.
Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft.,
Hit: (1d4 + 10) piercing damage plus (3d6) poison damage.
The target must make a DC 17 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body.
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.
These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.
Abilities:
=== BEASTMASTER ACTIONS ===
As a bonus action, you can can command the snake to take the Attack, Dash, Disengage, or Help actions on its turn.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself.
The beast never requires your command to use its reaction, such as when making an opportunity attack.
The Snake can make an attack in place of any of your attacks.
If you don't issue a command, the beast takes the Dodge action.
Exceptional Training. The beast's attacks now are considered Magical for the purposes of Damage Reduction and Immunities.
Bestial Fury.When you command your beast companion to take the Attack action, the beast can make two attacks.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft.,
Hit: (1d4 + 10) piercing damage plus (3d6) poison damage.
The target must make a DC 17 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
If your animal companion is ever slain, the magical bond you share allows you to return it to life by recalling your companion's spirit into a new (or old) body. .
If you don't have any part of the Companion's body, or the body is too badly damaged to be repaired, you can expend 25gp of rare herbs and fine food over an 8 hour period to find a sufficient replacement.
The resurrection or transfer process takes 8 hours to complete.