Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Treasure.
Silver Locket (25gp). Shaped like a fish. Stolen from Area 4E. Inside is a portrait of a rosy-cheeked male halfling named Larlow. This is the property of Taela Summerhawk currently in the Dripping Caves.
Short Sword. Melee Weapon Attack: +4 to hit. Reach 5 ft. One target. Hit: 1d6+2 piercing damage.
Shortbow: Ranged Weapon Attack: +4 to hit. Range 80/320. One target. Hit: (10 arrows) 1d6+2 piercing damage.
Nil
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Treasure.
Utensils (worthless). 6 wooden spoons and a wooden soup ladel. An iron cooking fork.
(3) Vials of Perfume (5gp each).
Scimitar. Melee Weapon Attack: +4 to hit. Reach 5 ft. One target. Hit: 1d6+2 slashing damage.
Shortbow: Ranged Weapon Attack: +4 to hit. Range 80/320. One target. Hit: (6 arrows) 1d6+2 piercing damage.
Nil
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Treasure.
Stuffed Bloodhawk (worthless).
Copper Flagon (1gp). Dented, emblazoned with the visage of a grinning halfling
Morning Star. Melee Weapon Attack: +1 to hit. Reach 5 ft. One target. Hit: 1d8-1 piercing damage.
Nil
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Treasure.
Pouch. Contains the stolen ring.
Ring (25gp). Gold ring pulled off of the body of the crushed human woman Semile.
Scimitar. Melee Weapon Attack: +4 to hit. Reach 5 ft. One target. Hit: 1d6+2 slashing damage.
Shortbow: Ranged Weapon Attack: +4 to hit. Range 80/320. One target. Hit: (8 arrows) 1d6+2 piercing damage.
Flee. Flees to find help if Tot is killed.
Nil
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Treasure.
Pouch. Contains 5cp.
Sack. Contains a live chicken.
Scimitar. Melee Weapon Attack: +4 to hit. Reach 5 ft. One target. Hit: 1d6+2 slashing damage.
Shortbow: Ranged Weapon Attack: +4 to hit. Range 80/320. One target. Hit: (7 arrows) 1d6+2 piercing damage.
Flee. Flees to find help if Pojo is killed.
Nil
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Treasure.
Pouch. Contains 4cp and 3sp.
Short Sword. Melee Weapon Attack: +4 to hit. Reach 5 ft. One target. Hit: 1d6+2 piercing damage.
Assistance. Sounds of combat will draw Snokk and Larv from 2E
Nil
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Treasure.
Sack (on ground). Contains the following:
Tinderbox.
Stuffed Teddy Bear.
Smoking Pipe.
Boxed Set of (3) Dragon Ante Cards (1gp total)
Short Sword. Melee Weapon Attack: +4 to hit. Reach 5 ft. One target. Hit: 1d6+2 piercing damage.
Assistance. Sounds of combat will draw Snokk and Larv from 2E
Nil
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Treasure.
Sack (on ground). Contains the following:
- (3) Blocks of Incense (5gp each)
- Holy Symbol (25gp). Silver unicorn head, for Mielikki.
- Leather shoes, worn (worthless).
- Comb (worthless).
- 2 Cloth Tunics (worthless).
Scimitar. Melee Weapon Attack: +4 to hit. Reach 5 ft. One target. Hit: 1d6+2 slashing damage.
Nil
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Treasure.
Sack (on ground). Contains the following:
- (3) Empty Vials (worthless).
Poor Box, unlocked. Contains 37cp and 15sp.
Scimitar. Melee Weapon Attack: +4 to hit. Reach 5 ft. One target. Hit: 1d6+2 slashing damage.
Nil
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Treasure.
Pouch. Contains 1cp.
Sack. Contains a box engraved with the emblem of the Lionshield Coster. Contains (10) Silvered Darts.
Scimitar. Melee Weapon Attack: +4 to hit. Reach 5 ft. One target. Hit: 1d6+2 slashing damage.
Shortbow: Ranged Weapon Attack: +4 to hit. Range 80/320. One target. Hit: (14 arrows) 1d6+2 piercing damage.
Half-Cover. Derp hides behind a stack of hay while shooting arrows on characters on the ground. +2 to AC and to saving throws.
Nil
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Treasure.
Sack. Contains the following.
- (8) Muffins.
- Block of cheese.
- Cooked Chicken.
- Iron Pot.
- Frying Pan.
- Bullseye Lantern.
- Set of Cook's Utensils.
- Jar of Cloves (1sp).
- Jar of Saffron (1gp).
- Dented Silver Jug (20gp).
- Cracked Hourglass (25gp if repaired).
Scimitar. Melee Weapon Attack: +4 to hit. Reach 5 ft. One target. Hit: 1d6+2 slashing damage.
Flee. Immediately tries to flee with her loot. Dragging her sack slows her movement to 20 ft.
Nil
Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 1d10 force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Life Drain. Melee Spell Attack: +4 to hit. Reach 5 ft. One target. Hit: 3d6 necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Nil
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Bite. Melee Weapon Attack: +5 to hit. Reach 5 ft. One target. Hit: 2d6+3 piercing damage. If the target is a creature, it must succeed on a DC13 Strength saving throw or be knocked prone.
Nil
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Bite. Melee Weapon Attack: +5 to hit. Reach 5 ft. One target. Hit: 2d6+3 piercing damage. If the target is a creature, it must succeed on a DC13 Strength saving throw or be knocked prone.
Nil
Detect Invisibility. Within 60 ft. of the tressym, magical invisibility fails to conceal anything from the tressym's sight.
Keen Smell. The tressym has advantage on Widsom (Perception) checks that rely on smell.
Poison Sense. A tressym can detect whether a substance is poisonous by taste, touch, or smell.
Claws. Melee Attack: +0 to hit. Reach 5 ft. One target. Hit: 1 slashing damage.
Nil