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Goblin - Gwerk (2D)

Goblin - Gwerk (2D) Small Humanoid (Goblinoid), Neutral Evil 1/4 50 xp

  • Armor class 14 (Leather Armor)
  • Hit points 9 (2d6)
  • Speed 30
  • STR8 (-1)
  • DEX14 (+2)
  • CON10 (0)
  • INT10 (0)
  • WIS8 (-1)
  • CHA8 (-1)

Save Throws: -

Skills: Stealth +6

Damage Resistances: Nil

Damage Immunities: Nil

Condition Immunities: Nil

Senses: Darkvision 60 ft. Passive Perception 9

Languages: Common, Goblin

Challenge: 1/4 (50 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Treasure.
Silver Locket (25gp). Shaped like a fish. Stolen from Area 4E. Inside is a portrait of a rosy-cheeked male halfling named Larlow. This is the property of Taela Summerhawk currently in the Dripping Caves.

Actions

Short Sword. Melee Weapon Attack: +4 to hit. Reach 5 ft. One target. Hit: 1d6+2 piercing damage.

Shortbow: Ranged Weapon Attack: +4 to hit. Range 80/320. One target. Hit: (10 arrows) 1d6+2 piercing damage.

Legendary Actions

Nil

Goblin - Larv (2E)

Goblin - Larv (2E) Small Humanoid (Goblinoid), Neutral Evil 1/4 50 xp

  • Armor class 14 (Leather Armor)
  • Hit points 7 (2d6)
  • Speed 30
  • STR8 (-1)
  • DEX14 (+2)
  • CON10 (0)
  • INT10 (0)
  • WIS8 (-1)
  • CHA8 (-1)

Save Throws: -

Skills: Stealth +6

Damage Resistances: Nil

Damage Immunities: Nil

Condition Immunities: Nil

Senses: Darkvision 60 ft. Passive Perception 9

Languages: Common, Goblin

Challenge: 1/4 (50 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Treasure.
Utensils (worthless). 6 wooden spoons and a wooden soup ladel. An iron cooking fork.
(3) Vials of Perfume (5gp each).

Actions

Scimitar. Melee Weapon Attack: +4 to hit. Reach 5 ft. One target. Hit: 1d6+2 slashing damage.

Shortbow: Ranged Weapon Attack: +4 to hit. Range 80/320. One target. Hit: (6 arrows) 1d6+2 piercing damage.

Legendary Actions

Nil

Goblin - Snokk (2E)

Goblin - Snokk (2E) Small Humanoid (Goblinoid), Neutral Evil 1/4 50 xp

  • Armor class 15 (Leather Armor, Shield)
  • Hit points 6 (2d6)
  • Speed 30
  • STR8 (-1)
  • DEX14 (+2)
  • CON10 (0)
  • INT10 (0)
  • WIS8 (-1)
  • CHA8 (-1)

Save Throws: -

Skills: Stealth +6

Damage Resistances: Nil

Damage Immunities: Nil

Condition Immunities: Nil

Senses: Darkvision 60 ft. Passive Perception 9

Languages: Common, Goblin

Challenge: 1/4 (50 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Treasure.
Stuffed Bloodhawk (worthless).
Copper Flagon (1gp). Dented, emblazoned with the visage of a grinning halfling

Actions

Morning Star. Melee Weapon Attack: +1 to hit. Reach 5 ft. One target. Hit: 1d8-1 piercing damage.

Legendary Actions

Nil

Worg

Worg Large Monstrosity, Neutral Evil 1/2 100 xp

  • Armor class 13 (Natural Armor)
  • Hit points 32 (4d10+4)
  • Speed 50
  • STR16 (+3)
  • DEX13 (+1)
  • CON13 (+1)
  • INT7 (-2)
  • WIS11 (0)
  • CHA8 (-1)

Save Throws: -

Skills: Perception +4

Damage Resistances: Nil

Damage Immunities: Nil

Condition Immunities: Nil

Senses: Darkvision 60 ft. Passive Perception 14

Languages: Goblin, Worg

Challenge: 1/2 (100 xp)

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit. Reach 5 ft. One target. Hit: 2d6+3 piercing damage. If the target is a creature, it must succeed on a DC13 Strength saving throw or be knocked prone.

Legendary Actions

Nil

Worg

Worg Large Monstrosity, Neutral Evil 1/2 100 xp

  • Armor class 13 (Natural Armor)
  • Hit points 32 (4d10+4)
  • Speed 50
  • STR16 (+3)
  • DEX13 (+1)
  • CON13 (+1)
  • INT7 (-2)
  • WIS11 (0)
  • CHA8 (-1)

Save Throws: -

Skills: Perception +4

Damage Resistances: Nil

Damage Immunities: Nil

Condition Immunities: Nil

Senses: Darkvision 60 ft. Passive Perception 14

Languages: Goblin, Worg

Challenge: 1/2 (100 xp)

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit. Reach 5 ft. One target. Hit: 2d6+3 piercing damage. If the target is a creature, it must succeed on a DC13 Strength saving throw or be knocked prone.

Legendary Actions

Nil