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Merrow

Merrow Large monstrosity, chaotic evil 2 450 xp

  • Armor class 13 (natural armor)
  • Hit points 45 (6d10+12)
  • Speed 10ft.,swim 40ft.
  • STR 18 (+4)
  • DEX 10 (0)
  • CON 15 (+2)
  • INT 8 (-1)
  • WIS 10 (0)
  • CHA 9 (-1)

Senses: darkvision 60ft.,passive Perception 12

Languages: Abyssal,Aquan

Challenge: 2 (450 xp)

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit,reach 5 ft .,one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit,reach 5 ft.,one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit,reach 5 ft. or range 20/60 ft.,one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature,it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.