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Goblin Archer

Goblin Archer Small humanoid (goblinoid), neutral evil CR 1/4, L2 50 xp

  • Armor class 15 (Leather)
  • Hit points 7 (2d6+0)
  • Speed 30ft
  • STR8 (-1)
  • DEX14 (+2)
  • CON10 (0)
  • INT10 (0)
  • WIS8 (-1)
  • CHA8 (-1)

Skills:Stealth + 4,

Damage Resistances:58

Senses:Darkvision, Passive Perception 11

Languages: Common, Goblin

Challenge:CR 1/4, L2 (50 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 5 (1d6+2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320ft, one target. Hit: 5 (5d6 +2) piercing damage.

Goblin Archer

Goblin Archer Small humanoid (goblinoid), neutral evil CR 1/2, L5 100 xp

  • Armor class 16 (Leather)
  • Hit points 18 (5d6+0)
  • Speed 30ft
  • STR8 (-1)
  • DEX16 (+3)
  • CON10 (0)
  • INT10 (0)
  • WIS8 (-1)
  • CHA8 (-1)

Skills:Stealth + 5,

Damage Resistances:60

Senses:Darkvision, Passive Perception 11

Languages: Common, Goblin

Challenge:CR 1/2, L5 (100 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 6 (1d6+3) slashing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320ft, one target. Hit: 6 (6d6 +3) piercing damage.

Goblin Archer

Goblin Archer Small humanoid (goblinoid), neutral evil CR 1, L9 200 xp

  • Armor class 17 (Leather)
  • Hit points 32 (9d6+0)
  • Speed 30ft
  • STR8 (-1)
  • DEX18 (+4)
  • CON10 (0)
  • INT10 (0)
  • WIS8 (-1)
  • CHA8 (-1)

Save Throws:DEX + 4,

Skills:Stealth + 6,

Damage Resistances:62

Senses:Darkvision, Passive Perception 11

Languages: Common, Goblin

Challenge:CR 1, L9 (200 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns

Actions

Scimitar. Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 7 (1d6+4) slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320ft, one target. Hit: 7 (7d6 +4) piercing damage.

Goblin Archer

Goblin Archer Small humanoid (goblinoid), neutral evil CR 3, L13 700 xp

  • Armor class 18 (Leather)
  • Hit points 46 (13d6+0)
  • Speed 30ft
  • STR8 (-1)
  • DEX20 (+5)
  • CON10 (0)
  • INT10 (0)
  • WIS8 (-1)
  • CHA8 (-1)

Save Throws:DEX + 5,

Skills:Stealth + 7,

Damage Resistances:64

Senses:Darkvision, Passive Perception 11

Languages: Common, Goblin

Challenge:CR 3, L13 (700 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns

Actions

Scimitar. Melee Weapon Attack: +7 to hit, reach 5ft, one target. Hit: 16 (2d6+5) slashing damage.

Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320ft, one target. Hit: 16 (16d6 +5) piercing damage.

Goblin Archer

Goblin Archer Small humanoid (goblinoid), neutral evil CR 4, L18 1,100 xp

  • Armor class 18 (Leather)
  • Hit points 63 (18d6+0)
  • Speed 30ft
  • STR8 (-1)
  • DEX22 (+6)
  • CON10 (0)
  • INT10 (0)
  • WIS8 (-1)
  • CHA8 (-1)

Save Throws:DEX + 6,

Skills:Stealth + 7,

Damage Resistances:66

Senses:Darkvision, Passive Perception 11

Languages: Common, Goblin

Challenge:CR 4, L18 (1,100 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns

Actions

Scimitar. Melee Weapon Attack: +8 to hit, reach 5ft, one target. Hit: 27 (3d6+6) slashing damage.

Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320ft, one target. Hit: 27 (27d6 +6) piercing damage.

Goblin Archer

Goblin Archer Small humanoid (goblinoid), neutral evil CR 6, L22 2,300 xp

  • Armor class 18 (Leather)
  • Hit points 121 (22d6+44)
  • Speed 30ft
  • STR8 (-1)
  • DEX24 (+7)
  • CON15 (+2)
  • INT15 (+2)
  • WIS8 (-1)
  • CHA8 (-1)

Save Throws:DEX + 7,

Skills:Stealth + 8,

Damage Resistances:78

Senses:Darkvision, Passive Perception 12

Languages: Common, Goblin

Challenge:CR 6, L22 (2,300 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns

Actions

Scimitar. Melee Weapon Attack: +10 to hit, reach 5ft, one target. Hit: 30 (3d6+7) slashing damage.

Shortbow. Ranged Weapon Attack: +10 to hit, range 80/320ft, one target. Hit: 30 (30d6 +7) piercing damage.

Goblin Archer

Goblin Archer Small humanoid (goblinoid), neutral evil CR 8, L24 3,900 xp

  • Armor class 18 (Leather)
  • Hit points 156 (24d6+72)
  • Speed 30ft
  • STR8 (-1)
  • DEX24 (+7)
  • CON16 (+3)
  • INT16 (+3)
  • WIS8 (-1)
  • CHA8 (-1)

Save Throws:DEX + 7,

Skills:Stealth + 9,

Damage Resistances:80

Senses:Darkvision, Passive Perception 13

Languages: Common, Goblin

Challenge:CR 8, L24 (3,900 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns

Actions

Scimitar. Melee Weapon Attack: +11 to hit, reach 5ft, one target. Hit: 40 (4d6+7) slashing damage.

Shortbow. Ranged Weapon Attack: +11 to hit, range 80/320ft, one target. Hit: 40 (40d6 +7) piercing damage.

Goblin Archer

Goblin Archer Small humanoid (goblinoid), neutral evil CR 9, L27 5,000 xp

  • Armor class 18 (Leather)
  • Hit points 176 (27d6+81)
  • Speed 30ft
  • STR8 (-1)
  • DEX24 (+7)
  • CON16 (+3)
  • INT16 (+3)
  • WIS8 (-1)
  • CHA8 (-1)

Save Throws:DEX + 7,

Skills:Stealth + 9,

Damage Resistances:80

Senses:Darkvision, Passive Perception 13

Languages: Common, Goblin

Challenge:CR 9, L27 (5,000 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns

Actions

Scimitar. Melee Weapon Attack: +11 to hit, reach 5ft, one target. Hit: 40 (4d6+7) slashing damage.

Shortbow. Ranged Weapon Attack: +11 to hit, range 80/320ft, one target. Hit: 40 (40d6 +7) piercing damage.

Goblin Archer

Goblin Archer Small humanoid (goblinoid), neutral evil CR 10, L30 5,900 xp

  • Armor class 18 (Leather)
  • Hit points 195 (30d6+90)
  • Speed 30ft
  • STR8 (-1)
  • DEX24 (+7)
  • CON17 (+3)
  • INT17 (+3)
  • WIS8 (-1)
  • CHA8 (-1)

Save Throws:DEX + 7, CON + 3, INT + 3,

Skills:Stealth + 10,

Damage Resistances:82

Senses:Darkvision, Passive Perception 14

Languages: Common, Goblin

Challenge:CR 10, L30 (5,900 xp)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns

Actions

Scimitar. Melee Weapon Attack: +12 to hit, reach 5ft, one target. Hit: 50 (5d6+7) slashing damage.

Shortbow. Ranged Weapon Attack: +12 to hit, range 80/320ft, one target. Hit: 50 (50d6 +7) piercing damage.