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Kamadan

Kamadan Large monstrosity, unaligned 4 1,100 xp

  • Armor class 13
  • Hit points 67 (9d10 + 18)
  • Speed 30 ft.
  • STR 16 (+3)
  • DEX 16 (+3)
  • CON 14 (+2)
  • INT 3 (-4)
  • WIS 14 (+2)
  • CHA 10 (0)

Skills: Perception +4, Stealth +7

Senses: passive Perception 14

Languages:

Challenge: 4 (1,100 xp)

Keen smell. The kamadan has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the kamadan moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is knocked prone, the kamadan can make two attacks - one with its bite and one with its snakes - as a bonus action.

Actions

Multiattack: The kamadan makes two attacks: one with its bite or claw and one with its snakes.

Bite or claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing/slashing damage.

Snakes. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

Sleep Breath (1/Rest). The kamadan exhales sleep gas in a 30 ft. cone. Each affected creature must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if it takes damage, or someone uses their action to wake it.

Musharib

Musharib Medium humanoid (dwarf), lawful good 1 200 xp

  • Armor class 13 (hide armour)
  • Hit points 30 (4d8 + 12)
  • Speed 25 ft.
  • STR 14 (+2)
  • DEX 13 (+1)
  • CON 17 (+3)
  • INT 12 (+1)
  • WIS 15 (+2)
  • CHA 11 (0)

Skills: Perception +4, Stealth +3, Survival +4

Damage Resistances: poison

Senses: darkvision 60 ft., passive Perception 14

Languages: Common, Dwarvish

Challenge: 1 (200 xp)

Dwarven Resilience. Musharib has advantage on saving throws againts poison.

Innate Spellcasting. Musharib's innate spellcasting ability is Wisdom. He can innately cast the following spells, requiring no material components:

1/day each: cure wounds, hunter's mark, jump, pass without trace, speak with animals, speak with plants

Actions

Maul (Skullbash): Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Xorn (lesser)

Xorn (lesser) Medium elemental, neutral 3 700 xp

  • Armor class 19 (natural armour)
  • Hit points 52 (5d8 + 30)
  • Speed 20 ft., burrow 20 ft.
  • STR 17 (+3)
  • DEX 10 (0)
  • CON 22 (+6)
  • INT 11 (0)
  • WIS 10 (0)
  • CHA 11 (0)

Skills: Perception +6, Stealth +3

Damage Resistances: bps from nonmagical sources

Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 16

Languages: Terran

Challenge: 3 (700 xp)

Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.

Stone Camouflague. The xorn has advantage on Dexterity (Stealth) checks to hide in rocky terrain.

Treasure Sense. The xorn can pinpoint, by scent, the locations of precious metals and stones within 60 feet of it.

Actions

Multiattack. The xorn makes a claw attack and a bite attack.

Claw.Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Ove (Pachycephalosaurus)

Ove (Pachycephalosaurus) Large celestial, lawful neutral 1/2 100 xp

  • Armor class 11
  • Hit points 22 (3d10 + 6)
  • Speed 60 ft.
  • STR 17 (+3)
  • DEX 12 (+1)
  • CON 14 (+2)
  • INT 6 (-2)
  • WIS 12 (+1)
  • CHA 7 (-2)

Senses: passive Perception 11

Languages: Common, telepathy (1 mile, Odo only)

Challenge: 1/2 (100 xp)

Charge. If the pachycephalosaurus moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, that target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.