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Thargus Forkbeard

Thargus Forkbeard dwarf, lawful neutral 0 xp

  • Armor class 16 (breastplate of force resistance)
  • Hit points 51 (8d8 + 16)
  • Speed 30 ft.
  • STR 16 (+3)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 18 (+4)
  • WIS 13 (+1)
  • CHA 11 (0)

Save Throws: INT + 7

Skills: Arcana + 7, History +7, Investigation + 7, Nature +10,* Preception + 7*, Stealth + 8*, Survival +7*

Damage Resistances: Poison, Force

Senses: Darkvision 60 ft., Passive Perception 17

Languages: Dwarvish, Common, Elven

Challenge: (0 xp)

He has blonde hair and a long thin crooked nose. He has a keen mind and is great at solving puzzles. He is curious but fidgets a lot and talkative. Ideal: Logic Bond: Wants to learn magic to better serve the king. Jeweler’s Tools.

Dwarven Resilience. The scout has advantage on saving throws against poison.

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Thargus is a 5th level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit).

Cantrips (at will): fire bolt, light, mage hand, message

1st lvl (4 slots): Chromatic Orb, detect magic

2nd lvl (3 slots): misty step, scorching ray

3rd lvl (2 slots): counterspell, lightning bolt

Actions

Multiattack. The scout makes two melee attacks.

Battleaxe +2. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage. Two handed 10 (1d10 +5).

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Spider Staff Melee Weapon Attack +6 to hit, reach 5 ft., one target. Hit 6 (1d6 +3) bludgeoning damage plus 3 (1d6) poison damage. Two handed 7 (1d8 +3) plus the poison.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required.
The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.

Fire Bolt. Ranged spell attack: +7 to hit, range 120 ft., one target. Hit 11(2d10) fire damage.

Legendary Actions