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Dunkelspinne

Dunkelspinne Medium Undead, neutral evil 4 1,100 xp

  • Armor class 15 (studded leather)
  • Hit points 66 (6d8+18)
  • Speed 30
  • STR 15 (+2)
  • DEX 14 (+2)
  • CON 16 (+3)
  • INT 10 (0)
  • WIS 13 (+1)
  • CHA 15 (+2)

Skills: Stealth +4

Damage Resistances: necrotic

Damage Immunities: poison

Condition Immunities: exhaustion, poisoned

Senses: Darkvision 60, PP 13

Languages: Common, Uncommon, Elvish

Challenge: 4 (1,100 xp)

Sunlight Sensitivity Disatvantage on attack rolls and perception while in sunlight

Items Has Darkbow and Darksword

Actions

MULTIATTACK makes 2 weapon attacks

Two-Hander +5 to hit, reach 5, one target
9 (2d6+2) slashing + 2 (1d4) necrotic

Longbow +5 to hit, range 150/160. one target
6 (1d8+2) piercing + 2 (1d4) necrotic

Bonus Life-Drain, +5 to hit, reach 5, one target
4 (1d4+2) necrotic, healing itself the same amount

Reaction +2 AC against attack that would hit

Legendary Actions


1. Spiderweb 10ft cone Spiderweb

2. Zombies Raises Zombies

3. Blade flurry 5ft radius. DC13 Dex saving throw, taking 18 (4d6+4) slashing on a failure, or half damage on a success.

Iarno Glasstaff Albrek

Iarno Glasstaff Albrek medium humanoid (human), neutral evil 2 450 xp

  • Armor class 12
  • Hit points 36
  • Speed 30
  • STR 9 (-1)
  • DEX 14 (+2)
  • CON 11 (0)
  • INT 17 (+3)
  • WIS 12 (+1)
  • CHA 11 (0)

Save Throws: Int +5, Wis +3

Skills: Arcana +5, History +5

Senses: PP 11

Languages: Common, Draconic, Dwarvish, Elvish

Challenge: 2 (450 xp)

Spellcasting Int spellcasting ability (spell save DC13, +5 to hit with spells)

Actions


Quarterstaff +1 to hit, reach 5, one target
3 (1d8-1) bludgeoning

Cast Spell Charm Person or Magic Missile

Bonus Misty Step or Shocking Grasp

Reaction Shield

Legendary Actions


1. Armor casts Mage Armor

2. Enough! casts Hold Person

3. Surrender holds a Shield spell and tries to surrender