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Mail Gear REX Mk. II

Mail Gear REX Mk. II Construct, Neutral 0 xp

  • Armor class 18 (Armor)
  • Hit points 25
  • Speed 15ft
  • STR 10 (0)
  • DEX 10 (0)
  • CON 10 (0)
  • INT 10 (0)
  • WIS 10 (0)
  • CHA 10 (0)

Damage Immunities: Psychic, Poison

Condition Immunities: All


Challenge: (0 xp)

Miniature METAL GEAR battle support


*Summon Mail Gear- as a free action summon the MG Mk.II and it appears in an unoccupied spot within 5 feet of you. You can do this once for free, and subsequent times with a 1st level spell slot.

*As a bonus action you can command your turret to move up to 15ft and take one of the following actions:
**Flamethrower: The turret exhales fire in an adjacent 15-foot cone, Each creature in that area must make a Dexterity saving throw taking 1d8 fire damage or half as much damage on a successful save. The fire ignites any flammable objects in the area.
**Force Ballista: Make a ranged spell attack, at one creature or object within 120 feet of it. On a hit, the target takes 2d8 force damage and is pushed up to 5 feet.
**Defender (2/short): The turret emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8+4.
**Self Destruct: each creature within 10ft makes a dex saving throw taking 3d6 damage or half as much on a save.