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Saber Tooth Mount, SL2 Large Celestial, Good 0 xp

  • Armor class 12 (Natural)
  • Hit points 18 (3d10+3)
  • Speed 40 ft.
  • STR 18 (+4)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 6 (-2)
  • WIS 12 (+1)
  • CHA 8 (-1)

Skills: Perception +3, Stealth +4

Senses: Passive Perception 13

Languages:

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Actions

Melee Weapon Attack:
Bite: +6 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak

Legendary Actions

While your steed is within 1 mile of you, you can communicate with it telepathically.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.

Saber Tooth Mount, SL3 Large Celestial, Good 0 xp

  • Armor class 12 (Natural)
  • Hit points 37 (4d10+8)
  • Speed 40 ft.
  • STR 18 (+4)
  • DEX 14 (+2)
  • CON 14 (+2)
  • INT 6 (-2)
  • WIS 12 (+1)
  • CHA 8 (-1)

Skills: Perception +4, Stealth +5

Senses: Passive Perception 13

Languages:

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Actions

Melee Weapon Attack:
Bite: +7 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak

Legendary Actions

While your steed is within 1 mile of you, you can communicate with it telepathically.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.

Saber Tooth Mount, SL4 Large Celestial, Good 0 xp

  • Armor class 12 (Natural)
  • Hit points 49 (5d10+15)
  • Speed 40 ft.
  • STR 18 (+4)
  • DEX 14 (+2)
  • CON 16 (+3)
  • INT 6 (-2)
  • WIS 14 (+2)
  • CHA 8 (-1)

Skills: Perception +6, Stealth +6

Senses: Passive Perception 13

Languages:

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Actions

Melee Weapon Attack:
Bite: +8 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak

Legendary Actions

While your steed is within 1 mile of you, you can communicate with it telepathically.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.

Saber Tooth Mount, SL5 Large Celestial, Good 0 xp

  • Armor class 13 (Natural)
  • Hit points 63 (6d10+24)
  • Speed 40 ft.
  • STR 20 (+5)
  • DEX 16 (+3)
  • CON 18 (+4)
  • INT 6 (-2)
  • WIS 14 (+2)
  • CHA 8 (-1)

Skills: Perception +8, Stealth +9

Senses: Passive Perception 13

Languages:

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Actions

Melee Weapon Attack:
Bite: +11 to hit, reach 5 ft., one target. Hit: 1d10 + 5 piercing damage.

Melee Weapon Attack:
Claw: +11 to hit, reach 5 ft., one target. Hit: 2d6 + 5 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak

Legendary Actions

While your steed is within 1 mile of you, you can communicate with it telepathically.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.