Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack, Dash, Dodge, Disengage, or Help action.
Spells cast on the rider affect the mount as well.
Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Melee Weapon Attack:
Bite: +5 to hit, reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.
Melee Weapon Attack:
Claw: +5 to hit, reach 5 ft., one target. Hit: 2d6 + 3 Slashing damage.
Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash, Disengage, Dodge, Hide,Sneak
While your steed is within 1 mile of you, you can communicate with it telepathically.
When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.
In either case, casting this spell again summons the same steed, restored to its hit point maximum.