Party level: to



Change class color:
Back to default color


Show pictures:



Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Patreon


Contacts:
if you have any ideas, email me

if you want to help me, you can donate :3
Webmoney Yandex

Share your spellbook:
In Tobolar we trust!
Last monsters:
What do you think?
http://beta.hardcodex.ru :3

Saber Toothed Tiger;Large Beast;Unaligned;12;Natural;52;7d10+14;40 ft.;18;14;15;3;12;8;;Perception +3 Stealth +6;;;;Passive Perception 13;;2;450;;Bite. Melee Weapon Attack: +6 to hit, reach 5 ft. 0 xp

  • Armor class one target. Hit: 10 (1d10 + 5) piercing damage.

    Claw. Melee Weapon Attack: +6 to hit (reach 5 ft.)
  • Hit points one target. Hit: 12 (2d6 + 5) slashing damage.

    ;;Keen Smell: The tiger has advantage on Wisdom (Perception) checks that rely on smell.

    Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn (that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone)
  • Speed the tiger can make one bite attack against it as a bonus action.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber Toothed Mount L3;Large Celestial;Good;12;Natural;19;d10+0;40 ft.;16;14;15;3;12;8;;Perception +1, Stealth +2;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +3 to hit reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.

Melee Weapon Attack:
Claw: +3 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 3 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L4;Large Celestial;Good;12;Natural;16;1d10+2;40 ft.;16;14;14;6;12;8;;Perception +3, Stealth +4;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +5 to hit reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.

Melee Weapon Attack:
Claw: +5 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 3 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L5;Large Celestial;Good;12;Natural;23;2d10+4;40 ft.;16;14;14;6;12;8;;Perception +3, Stealth +4;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +5 to hit reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.

Melee Weapon Attack:
Claw: +5 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 3 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L6;Large Celestial;Good;12;Natural;30;3d10+6;40 ft.;16;14;14;6;12;8;;Perception +3, Stealth +4;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +5 to hit reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.

Melee Weapon Attack:
Claw: +5 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 3 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L7;Large Celestial;Good;12;Natural;37;4d10+8;40 ft.;18;14;14;6;12;8;;Perception +3, Stealth +4;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +6 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +6 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L8;Large Celestial;Good;12;Natural;44;5d10+10;40 ft.;18;14;14;6;12;8;;Perception +4, Stealth +5;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +7 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L9;Large Celestial;Good;12;Natural;51;6d10+12;40 ft.;18;14;14;6;12;8;;Perception +4, Stealth +5;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +7 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L10;Large Celestial;Good;12;Natural;58;7d10+14;40 ft.;18;14;14;6;12;8;;Perception +4, Stealth +5;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +7 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L11;Large Celestial;Good;12;Natural;65;8d10+16;40 ft.;18;14;14;6;12;8;;Perception +4, Stealth +5;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +7 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L12;Large Celestial;Good;12;Natural;72;9d10+18;40 ft.;18;14;14;6;12;8;;Perception +5, Stealth +6;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +8 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L13;Large Celestial;Good;13;Natural;79;10d10+20;40 ft.;18;16;14;6;12;8;;Perception +5, Stealth +7;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +8 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L14;Large Celestial;Good;13;Natural;86;11d10+22;40 ft.;18;16;14;6;12;8;;Perception +5, Stealth +7;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +8 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L15;Large Celestial;Good;13;Natural;93;12d10+24;40 ft.;18;16;14;6;14;8;;Perception +6, Stealth +7;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +8 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L16;Large Celestial;Good;13;Natural;100;13d10+26;40 ft.;18;16;14;6;14;8;;Perception +7, Stealth +8;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +9 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +9 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L17;Large Celestial;Good;13;Natural;107;14d10+28;40 ft.;18;16;14;6;14;8;;Perception +7, Stealth +8;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +9 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +9 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L18;Large Celestial;Good;13;Natural;114;15d10+30;40 ft.;18;16;14;6;14;8;;Perception +7, Stealth +8;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +9 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +9 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L19;Large Celestial;Good;13;Natural;121;16d10+32;40 ft.;18;16;14;6;14;8;;Perception +7, Stealth +8;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +9 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +9 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber Tooth Mount L20;Large Celestial;Good;13;Natural;128;17d10+34;40 ft.;18;16;14;6;14;8;;Perception +8, Stealth +9;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +10 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +10 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions