step 0 - You can create own CSV lines!
step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a cover
step 4 -
Armor class
one target. Hit: 10 (1d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +6 to hit (reach 5 ft.)
Hit points
one target. Hit: 12 (2d6 + 5) slashing damage.
; ; Keen Smell: The tiger has advantage on Wisdom (Perception) checks that rely on smell.
Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn (that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone)
Speed
the tiger can make one bite attack against it as a bonus action.
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
Saber Toothed Mount
Saber Toothed Mount L3; Large Celestial; Good; 12; Natural; 19; d10+0; 40 ft.; 16; 14; 15; 3; 12; 8; ; Perception +1, Stealth +2; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +3 to hit
; Melee Weapon Attack: Bite: +3 to hit reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.
Melee Weapon Attack: Claw: +3 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 3 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L4; Large Celestial; Good; 12; Natural; 16; 1d10+2; 40 ft.; 16; 14; 14; 6; 12; 8; ; Perception +3, Stealth +4; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +5 to hit
; Melee Weapon Attack: Bite: +5 to hit reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.
Melee Weapon Attack: Claw: +5 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 3 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L5; Large Celestial; Good; 12; Natural; 23; 2d10+4; 40 ft.; 16; 14; 14; 6; 12; 8; ; Perception +3, Stealth +4; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +5 to hit
; Melee Weapon Attack: Bite: +5 to hit reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.
Melee Weapon Attack: Claw: +5 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 3 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L6; Large Celestial; Good; 12; Natural; 30; 3d10+6; 40 ft.; 16; 14; 14; 6; 12; 8; ; Perception +3, Stealth +4; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +5 to hit
; Melee Weapon Attack: Bite: +5 to hit reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.
Melee Weapon Attack: Claw: +5 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 3 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L7; Large Celestial; Good; 12; Natural; 37; 4d10+8; 40 ft.; 18; 14; 14; 6; 12; 8; ; Perception +3, Stealth +4; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +6 to hit
; Melee Weapon Attack: Bite: +6 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.
Melee Weapon Attack: Claw: +6 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L8; Large Celestial; Good; 12; Natural; 44; 5d10+10; 40 ft.; 18; 14; 14; 6; 12; 8; ; Perception +4, Stealth +5; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +7 to hit
; Melee Weapon Attack: Bite: +7 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.
Melee Weapon Attack: Claw: +7 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L9; Large Celestial; Good; 12; Natural; 51; 6d10+12; 40 ft.; 18; 14; 14; 6; 12; 8; ; Perception +4, Stealth +5; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +7 to hit
; Melee Weapon Attack: Bite: +7 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.
Melee Weapon Attack: Claw: +7 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L10; Large Celestial; Good; 12; Natural; 58; 7d10+14; 40 ft.; 18; 14; 14; 6; 12; 8; ; Perception +4, Stealth +5; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +7 to hit
; Melee Weapon Attack: Bite: +7 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.
Melee Weapon Attack: Claw: +7 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L11; Large Celestial; Good; 12; Natural; 65; 8d10+16; 40 ft.; 18; 14; 14; 6; 12; 8; ; Perception +4, Stealth +5; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +7 to hit
; Melee Weapon Attack: Bite: +7 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.
Melee Weapon Attack: Claw: +7 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L12; Large Celestial; Good; 12; Natural; 72; 9d10+18; 40 ft.; 18; 14; 14; 6; 12; 8; ; Perception +5, Stealth +6; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +8 to hit
; Melee Weapon Attack: Bite: +8 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.
Melee Weapon Attack: Claw: +8 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L13; Large Celestial; Good; 13; Natural; 79; 10d10+20; 40 ft.; 18; 16; 14; 6; 12; 8; ; Perception +5, Stealth +7; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +8 to hit
; Melee Weapon Attack: Bite: +8 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.
Melee Weapon Attack: Claw: +8 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L14; Large Celestial; Good; 13; Natural; 86; 11d10+22; 40 ft.; 18; 16; 14; 6; 12; 8; ; Perception +5, Stealth +7; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +8 to hit
; Melee Weapon Attack: Bite: +8 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.
Melee Weapon Attack: Claw: +8 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L15; Large Celestial; Good; 13; Natural; 93; 12d10+24; 40 ft.; 18; 16; 14; 6; 14; 8; ; Perception +6, Stealth +7; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +8 to hit
; Melee Weapon Attack: Bite: +8 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.
Melee Weapon Attack: Claw: +8 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L16; Large Celestial; Good; 13; Natural; 100; 13d10+26; 40 ft.; 18; 16; 14; 6; 14; 8; ; Perception +7, Stealth +8; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +9 to hit
; Melee Weapon Attack: Bite: +9 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.
Melee Weapon Attack: Claw: +9 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L17; Large Celestial; Good; 13; Natural; 107; 14d10+28; 40 ft.; 18; 16; 14; 6; 14; 8; ; Perception +7, Stealth +8; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +9 to hit
; Melee Weapon Attack: Bite: +9 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.
Melee Weapon Attack: Claw: +9 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L18; Large Celestial; Good; 13; Natural; 114; 15d10+30; 40 ft.; 18; 16; 14; 6; 14; 8; ; Perception +7, Stealth +8; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +9 to hit
; Melee Weapon Attack: Bite: +9 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.
Melee Weapon Attack: Claw: +9 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L19; Large Celestial; Good; 13; Natural; 121; 16d10+32; 40 ft.; 18; 16; 14; 6; 14; 8; ; Perception +7, Stealth +8; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +9 to hit
; Melee Weapon Attack: Bite: +9 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.
Melee Weapon Attack: Claw: +9 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.
Languages:
Challenge: (0 xp)
Actions
Saber Tooth Mount
Saber Tooth Mount L20; Large Celestial; Good; 13; Natural; 128; 17d10+34; 40 ft.; 18; 16; 14; 6; 14; 8; ; Perception +8, Stealth +9; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.
You can telepathically command it to take the Attack
0 xp
Armor class
Dash (Dodge)
Hit points
Disengage (or Help action.
Spells cast on the rider affect the mount as well.)
Speed
STR (-5)
DEX (-5)
CON (-5)
INT (-5)
WIS (-5)
CHA (-5)
Languages:
Challenge: (0 xp)
Actions
; Melee Weapon Attack: Bite: +10 to hit
; Melee Weapon Attack: Bite: +10 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.
Melee Weapon Attack: Claw: +10 to hit
0 xp
Armor class
reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.
Help: Assist another (specified) creature in a task or attack)
Hit points
and it gains Advantage on a task or check before the Mount's next turn.
Other Actions: Dash (Disengage)
Speed
Dodge
STR Hide (-5)
DEXSneak; While your steed is within 1 mile of you (-5)
CON you can communicate with it telepathically.
When the steed drops to 0 Hit Points (-5)
INT it disappears (-5)
WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
CHA causing it to disappear.
In either case (-5)
Save Throws: casting this spell again summons the same steed
Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone
Damage Immunities: the tiger can make one bite attack against it as a bonus action.