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Saber-Toothed Tiger; Large Beast; Unaligned; 12; Natural; 52; 7d10+14; 40 ft.; 18; 14; 15; 3; 12; 8; ; Perception +3 Stealth +6; ; ; ; Passive Perception 13; ; 2; 450; ; Bite. Melee Weapon Attack: +6 to hit, reach 5 ft. 0 xp

  • Armor class one target. Hit: 10 (1d10 + 5) piercing damage.

    Claw. Melee Weapon Attack: +6 to hit (reach 5 ft.)
  • Hit points one target. Hit: 12 (2d6 + 5) slashing damage.

    ; ; Keen Smell: The tiger has advantage on Wisdom (Perception) checks that rely on smell.

    Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn (that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone)
  • Speed the tiger can make one bite attack against it as a bonus action.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount L3; Large Celestial; Good; 12; Natural; 19; d10+0; 40 ft.; 16; 14; 15; 3; 12; 8; ; Perception +1, Stealth +2; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +3 to hit reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.

Melee Weapon Attack:
Claw: +3 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 3 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L4; Large Celestial; Good; 12; Natural; 16; 1d10+2; 40 ft.; 16; 14; 14; 6; 12; 8; ; Perception +3, Stealth +4; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +5 to hit reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.

Melee Weapon Attack:
Claw: +5 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 3 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L5; Large Celestial; Good; 12; Natural; 23; 2d10+4; 40 ft.; 16; 14; 14; 6; 12; 8; ; Perception +3, Stealth +4; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +5 to hit reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.

Melee Weapon Attack:
Claw: +5 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 3 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L6; Large Celestial; Good; 12; Natural; 30; 3d10+6; 40 ft.; 16; 14; 14; 6; 12; 8; ; Perception +3, Stealth +4; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +5 to hit reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.

Melee Weapon Attack:
Claw: +5 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 3 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L7; Large Celestial; Good; 12; Natural; 37; 4d10+8; 40 ft.; 18; 14; 14; 6; 12; 8; ; Perception +3, Stealth +4; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +6 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +6 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L8; Large Celestial; Good; 12; Natural; 44; 5d10+10; 40 ft.; 18; 14; 14; 6; 12; 8; ; Perception +4, Stealth +5; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +7 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L9; Large Celestial; Good; 12; Natural; 51; 6d10+12; 40 ft.; 18; 14; 14; 6; 12; 8; ; Perception +4, Stealth +5; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +7 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L10; Large Celestial; Good; 12; Natural; 58; 7d10+14; 40 ft.; 18; 14; 14; 6; 12; 8; ; Perception +4, Stealth +5; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +7 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L11; Large Celestial; Good; 12; Natural; 65; 8d10+16; 40 ft.; 18; 14; 14; 6; 12; 8; ; Perception +4, Stealth +5; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +7 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L12; Large Celestial; Good; 12; Natural; 72; 9d10+18; 40 ft.; 18; 14; 14; 6; 12; 8; ; Perception +5, Stealth +6; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +8 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L13; Large Celestial; Good; 13; Natural; 79; 10d10+20; 40 ft.; 18; 16; 14; 6; 12; 8; ; Perception +5, Stealth +7; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +8 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L14; Large Celestial; Good; 13; Natural; 86; 11d10+22; 40 ft.; 18; 16; 14; 6; 12; 8; ; Perception +5, Stealth +7; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +8 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L15; Large Celestial; Good; 13; Natural; 93; 12d10+24; 40 ft.; 18; 16; 14; 6; 14; 8; ; Perception +6, Stealth +7; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +8 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L16; Large Celestial; Good; 13; Natural; 100; 13d10+26; 40 ft.; 18; 16; 14; 6; 14; 8; ; Perception +7, Stealth +8; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +9 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +9 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L17; Large Celestial; Good; 13; Natural; 107; 14d10+28; 40 ft.; 18; 16; 14; 6; 14; 8; ; Perception +7, Stealth +8; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +9 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +9 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L18; Large Celestial; Good; 13; Natural; 114; 15d10+30; 40 ft.; 18; 16; 14; 6; 14; 8; ; Perception +7, Stealth +8; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +9 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +9 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L19; Large Celestial; Good; 13; Natural; 121; 16d10+32; 40 ft.; 18; 16; 14; 6; 14; 8; ; Perception +7, Stealth +8; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +9 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +9 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount L20; Large Celestial; Good; 13; Natural; 128; 17d10+34; 40 ft.; 18; 16; 14; 6; 14; 8; ; Perception +8, Stealth +9; ; ; ; Passive Perception 13; ; ; ; Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can telepathically command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.)
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

; Melee Weapon Attack:
Bite: +10 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +10 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak; While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.; Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions