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Saber-Toothed Tiger;Large Beast;Unaligned;12;Natural;52;7d10+14;40 ft.;18;14;15;3;12;8;;Perception +3

Saber-Toothed Tiger;Large Beast;Unaligned;12;Natural;52;7d10+14;40 ft.;18;14;15;3;12;8;;Perception +3 Stealth +6;;;;Passive Perception 13;;2;450;;Bite. Melee Weapon Attack: +6 to hit, reach 5 ft. 0 xp

  • Armor class one target. Hit: 10 (1d10 + 5) piercing damage.

    Claw. Melee Weapon Attack: +6 to hit (reach 5 ft.)
  • Hit points one target. Hit: 12 (2d6 + 5) slashing damage.

    ;;Keen Smell: The tiger has advantage on Wisdom (Perception) checks that rely on smell.

    Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn (that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone)
  • Speed the tiger can make one bite attack against it as a bonus action.
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount

Saber-Toothed Mount L3;Large Celestial;Good;12;Natural;19;d10+0;40 ft.;16;14;15;3;12;8;;Perception +1, Stealth +2;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    )
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +3 to hit

;Melee Weapon Attack:
Bite: +3 to hit reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.

Melee Weapon Attack:
Claw: +3 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 3 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L4;Large Celestial;Good;12;Natural;16;1d10+2;40 ft.;16;14;14;6;12;8;;Perception +3, Stealth +4;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +5 to hit

;Melee Weapon Attack:
Bite: +5 to hit reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.

Melee Weapon Attack:
Claw: +5 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 3 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L5;Large Celestial;Good;12;Natural;23;2d10+4;40 ft.;16;14;14;6;12;8;;Perception +3, Stealth +4;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +5 to hit

;Melee Weapon Attack:
Bite: +5 to hit reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.

Melee Weapon Attack:
Claw: +5 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 3 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L6;Large Celestial;Good;12;Natural;30;3d10+6;40 ft.;16;14;14;6;12;8;;Perception +3, Stealth +4;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +5 to hit

;Melee Weapon Attack:
Bite: +5 to hit reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.

Melee Weapon Attack:
Claw: +5 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 3 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L7;Large Celestial;Good;12;Natural;37;4d10+8;40 ft.;18;14;14;6;12;8;;Perception +3, Stealth +4;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +6 to hit

;Melee Weapon Attack:
Bite: +6 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +6 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L8;Large Celestial;Good;12;Natural;44;5d10+10;40 ft.;18;14;14;6;12;8;;Perception +4, Stealth +5;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +7 to hit

;Melee Weapon Attack:
Bite: +7 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L9;Large Celestial;Good;12;Natural;51;6d10+12;40 ft.;18;14;14;6;12;8;;Perception +4, Stealth +5;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +7 to hit

;Melee Weapon Attack:
Bite: +7 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L10;Large Celestial;Good;12;Natural;58;7d10+14;40 ft.;18;14;14;6;12;8;;Perception +4, Stealth +5;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +7 to hit

;Melee Weapon Attack:
Bite: +7 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L11;Large Celestial;Good;12;Natural;65;8d10+16;40 ft.;18;14;14;6;12;8;;Perception +4, Stealth +5;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +7 to hit

;Melee Weapon Attack:
Bite: +7 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L12;Large Celestial;Good;12;Natural;72;9d10+18;40 ft.;18;14;14;6;12;8;;Perception +5, Stealth +6;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +8 to hit

;Melee Weapon Attack:
Bite: +8 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L13;Large Celestial;Good;13;Natural;79;10d10+20;40 ft.;18;16;14;6;12;8;;Perception +5, Stealth +7;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +8 to hit

;Melee Weapon Attack:
Bite: +8 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L14;Large Celestial;Good;13;Natural;86;11d10+22;40 ft.;18;16;14;6;12;8;;Perception +5, Stealth +7;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +8 to hit

;Melee Weapon Attack:
Bite: +8 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L15;Large Celestial;Good;13;Natural;93;12d10+24;40 ft.;18;16;14;6;14;8;;Perception +6, Stealth +7;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +8 to hit

;Melee Weapon Attack:
Bite: +8 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L16;Large Celestial;Good;13;Natural;100;13d10+26;40 ft.;18;16;14;6;14;8;;Perception +7, Stealth +8;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +9 to hit

;Melee Weapon Attack:
Bite: +9 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +9 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L17;Large Celestial;Good;13;Natural;107;14d10+28;40 ft.;18;16;14;6;14;8;;Perception +7, Stealth +8;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +9 to hit

;Melee Weapon Attack:
Bite: +9 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +9 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L18;Large Celestial;Good;13;Natural;114;15d10+30;40 ft.;18;16;14;6;14;8;;Perception +7, Stealth +8;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +9 to hit

;Melee Weapon Attack:
Bite: +9 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +9 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L19;Large Celestial;Good;13;Natural;121;16d10+32;40 ft.;18;16;14;6;14;8;;Perception +7, Stealth +8;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +9 to hit

;Melee Weapon Attack:
Bite: +9 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +9 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions

Saber-Tooth Mount

Saber-Tooth Mount L20;Large Celestial;Good;13;Natural;128;17d10+34;40 ft.;18;16;14;6;14;8;;Perception +8, Stealth +9;;;;Passive Perception 13;;;;Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack
0 xp

  • Armor class Dash (Dodge)
  • Hit points Disengage (or Help action.

    Spells cast on the rider affect the mount as well.

    When the steed drops to 0 Hit Points)
  • Speed it disappears
  • STR leaving behind no physical form.

    While your steed is within 1 mile of you (-5)
  • DEX you can communicate with it telepathically.

    (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

;Melee Weapon Attack:
Bite: +10 to hit

;Melee Weapon Attack:
Bite: +10 to hit reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +10 to hit
0 xp

  • Armor class reach 5 ft. (one target. Hit: 2d6 + 4 Slashing damage.

    Help: Assist another (specified) creature in a task or attack)
  • Hit points and it gains Advantage on a task or check before the Mount's next turn.

    Other Actions: Dash (Disengage)
  • Speed Dodge
  • STR Hide (-5)
  • DEXSneak;While your steed is within 1 mile of you (-5)
  • CON you can communicate with it telepathically.

    When the steed drops to 0 Hit Points (-5)
  • INT it disappears (-5)
  • WIS leaving behind no physical form. You can also dismiss your steed at any time as an action (-5)
  • CHA causing it to disappear.

    In either case (-5)

Save Throws: casting this spell again summons the same steed

Skills: restored to its hit point maximum.;Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn

Damage Resistances: that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone

Damage Immunities: the tiger can make one bite attack against it as a bonus action.

Languages:

Challenge: (0 xp)

Actions