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Saber-Toothed Mount, L5 Large Celestial, Good 0 xp

  • Armor class 12
  • Hit points 23 (2d10+4)
  • Speed 40 ft.
  • STR16 (+3)
  • DEX14 (+2)
  • CON14 (+2)
  • INT6 (-2)
  • WIS12 (+1)
  • CHA8 (-1)

Skills:Perception +3, Stealth +4

Senses:Passive Perception 13

Languages:0

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form.

While your steed is within 1 mile of you, you can communicate with it telepathically.

Actions

Melee Weapon Attack:
Bite: +5 to hit, reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.

Melee Weapon Attack:
Claw: +5 to hit, reach 5 ft., one target. Hit: 2d6 + 3 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak, When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.
0 xp

  • Armor class Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount, L6 Large Celestial, Good 0 xp

  • Armor class 12
  • Hit points 30 (3d10+6)
  • Speed 40 ft.
  • STR16 (+3)
  • DEX14 (+2)
  • CON14 (+2)
  • INT6 (-2)
  • WIS12 (+1)
  • CHA8 (-1)

Skills:Perception +3, Stealth +4

Senses:Passive Perception 13

Languages:0

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form.

While your steed is within 1 mile of you, you can communicate with it telepathically.

Actions

Melee Weapon Attack:
Bite: +5 to hit, reach 5 ft., one target. Hit: 1d10 + 3 piercing damage.

Melee Weapon Attack:
Claw: +5 to hit, reach 5 ft., one target. Hit: 2d6 + 3 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak, When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.
0 xp

  • Armor class Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount, L7 Large Celestial, Good 0 xp

  • Armor class 12
  • Hit points 37 (4d10+8)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON14 (+2)
  • INT6 (-2)
  • WIS12 (+1)
  • CHA8 (-1)

Skills:Perception +3, Stealth +4

Senses:Passive Perception 13

Languages:0

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form.

While your steed is within 1 mile of you, you can communicate with it telepathically.

Actions

Melee Weapon Attack:
Bite: +6 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak, When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.
0 xp

  • Armor class Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount, L8 Large Celestial, Good 0 xp

  • Armor class 12
  • Hit points 44 (5d10+10)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON14 (+2)
  • INT6 (-2)
  • WIS12 (+1)
  • CHA8 (-1)

Skills:Perception +4, Stealth +5

Senses:Passive Perception 13

Languages:0

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form.

While your steed is within 1 mile of you, you can communicate with it telepathically.

Actions

Melee Weapon Attack:
Bite: +7 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak, When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.
0 xp

  • Armor class Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount, L9 Large Celestial, Good 0 xp

  • Armor class 12
  • Hit points 51 (6d10+12)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON14 (+2)
  • INT6 (-2)
  • WIS12 (+1)
  • CHA8 (-1)

Skills:Perception +4, Stealth +5

Senses:Passive Perception 13

Languages:0

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form.

While your steed is within 1 mile of you, you can communicate with it telepathically.

Actions

Melee Weapon Attack:
Bite: +7 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak, When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.
0 xp

  • Armor class Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount, L10 Large Celestial, Good 0 xp

  • Armor class 12
  • Hit points 58 (7d10+14)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON14 (+2)
  • INT6 (-2)
  • WIS12 (+1)
  • CHA8 (-1)

Skills:Perception +4, Stealth +5

Senses:Passive Perception 13

Languages:0

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form.

While your steed is within 1 mile of you, you can communicate with it telepathically.

Actions

Melee Weapon Attack:
Bite: +7 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak, When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.
0 xp

  • Armor class Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount, L11 Large Celestial, Good 0 xp

  • Armor class 12
  • Hit points 65 (8d10+16)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON14 (+2)
  • INT6 (-2)
  • WIS12 (+1)
  • CHA8 (-1)

Skills:Perception +4, Stealth +5

Senses:Passive Perception 13

Languages:0

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form.

While your steed is within 1 mile of you, you can communicate with it telepathically.

Actions

Melee Weapon Attack:
Bite: +7 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +7 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak, When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.
0 xp

  • Armor class Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount, L12 Large Celestial, Good 0 xp

  • Armor class 12
  • Hit points 72 (9d10+18)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX14 (+2)
  • CON14 (+2)
  • INT6 (-2)
  • WIS12 (+1)
  • CHA8 (-1)

Skills:Perception +5, Stealth +6

Senses:Passive Perception 13

Languages:0

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form.

While your steed is within 1 mile of you, you can communicate with it telepathically.

Actions

Melee Weapon Attack:
Bite: +8 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak, When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.
0 xp

  • Armor class Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount, L13 Large Celestial, Good 0 xp

  • Armor class 13
  • Hit points 79 (10d10+20)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX16 (+3)
  • CON14 (+2)
  • INT6 (-2)
  • WIS12 (+1)
  • CHA8 (-1)

Skills:Perception +5, Stealth +7

Senses:Passive Perception 13

Languages:0

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form.

While your steed is within 1 mile of you, you can communicate with it telepathically.

Actions

Melee Weapon Attack:
Bite: +8 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak, When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.
0 xp

  • Armor class Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount, L14 Large Celestial, Good 0 xp

  • Armor class 13
  • Hit points 86 (11d10+22)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX16 (+3)
  • CON14 (+2)
  • INT6 (-2)
  • WIS12 (+1)
  • CHA8 (-1)

Skills:Perception +5, Stealth +7

Senses:Passive Perception 13

Languages:0

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form.

While your steed is within 1 mile of you, you can communicate with it telepathically.

Actions

Melee Weapon Attack:
Bite: +8 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak, When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.
0 xp

  • Armor class Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount, L15 Large Celestial, Good 0 xp

  • Armor class 13
  • Hit points 93 (12d10+24)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX16 (+3)
  • CON14 (+2)
  • INT6 (-2)
  • WIS14 (+2)
  • CHA8 (-1)

Skills:Perception +6, Stealth +7

Senses:Passive Perception 13

Languages:0

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form.

While your steed is within 1 mile of you, you can communicate with it telepathically.

Actions

Melee Weapon Attack:
Bite: +8 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +8 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak, When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.
0 xp

  • Armor class Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount, L16 Large Celestial, Good 0 xp

  • Armor class 13
  • Hit points 100 (13d10+26)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX16 (+3)
  • CON14 (+2)
  • INT6 (-2)
  • WIS14 (+2)
  • CHA8 (-1)

Skills:Perception +7, Stealth +8

Senses:Passive Perception 13

Languages:0

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form.

While your steed is within 1 mile of you, you can communicate with it telepathically.

Actions

Melee Weapon Attack:
Bite: +9 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +9 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak, When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.
0 xp

  • Armor class Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount, L17 Large Celestial, Good 0 xp

  • Armor class 13
  • Hit points 107 (14d10+28)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX16 (+3)
  • CON14 (+2)
  • INT6 (-2)
  • WIS14 (+2)
  • CHA8 (-1)

Skills:Perception +7, Stealth +8

Senses:Passive Perception 13

Languages:0

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form.

While your steed is within 1 mile of you, you can communicate with it telepathically.

Actions

Melee Weapon Attack:
Bite: +9 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +9 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak, When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.
0 xp

  • Armor class Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount, L18 Large Celestial, Good 0 xp

  • Armor class 13
  • Hit points 114 (15d10+30)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX16 (+3)
  • CON14 (+2)
  • INT6 (-2)
  • WIS14 (+2)
  • CHA8 (-1)

Skills:Perception +7, Stealth +8

Senses:Passive Perception 13

Languages:0

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form.

While your steed is within 1 mile of you, you can communicate with it telepathically.

Actions

Melee Weapon Attack:
Bite: +9 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +9 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak, When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.
0 xp

  • Armor class Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount, L19 Large Celestial, Good 0 xp

  • Armor class 13
  • Hit points 121 (16d10+32)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX16 (+3)
  • CON14 (+2)
  • INT6 (-2)
  • WIS14 (+2)
  • CHA8 (-1)

Skills:Perception +7, Stealth +8

Senses:Passive Perception 13

Languages:0

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form.

While your steed is within 1 mile of you, you can communicate with it telepathically.

Actions

Melee Weapon Attack:
Bite: +9 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +9 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak, When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.
0 xp

  • Armor class Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Saber-Toothed Mount, L20 Large Celestial, Good 0 xp

  • Armor class 13
  • Hit points 128 (17d10+34)
  • Speed 40 ft.
  • STR18 (+4)
  • DEX16 (+3)
  • CON14 (+2)
  • INT6 (-2)
  • WIS14 (+2)
  • CHA8 (-1)

Skills:Perception +8, Stealth +9

Senses:Passive Perception 13

Languages:0

Challenge: (0 xp)

Appears in an unoccupied space within range to serve as your mount both in and out of combat.

You can use your action to verbally command it to take the Attack, Dash, Dodge, Disengage, or Help action.

Spells cast on the rider affect the mount as well.

When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form.

While your steed is within 1 mile of you, you can communicate with it telepathically.

Actions

Melee Weapon Attack:
Bite: +10 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Melee Weapon Attack:
Claw: +10 to hit, reach 5 ft., one target. Hit: 2d6 + 4 Slashing damage.

Help: Assist another (specified) creature in a task or attack, and it gains Advantage on a task or check before the Mount's next turn.

Other Actions: Dash, Disengage, Dodge, Hide,Sneak, When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear.

In either case, casting this spell again summons the same steed, restored to its hit point maximum.
0 xp

  • Armor class Pounce: If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions