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Pseudodragon Tiny Dragon, Neutral Good 1/4 50 xp

  • Armor class 13 (Natural)
  • Hit points 7 (2d4+2)
  • Speed 15ft, fly 60ft
  • STR 6 (-2)
  • DEX 15 (+2)
  • CON 13 (+1)
  • INT 10 (0)
  • WIS 12 (+1)
  • CHA 10 (0)

Skills: Perception +3, Stealth +4

Senses: Darkvision 60ft, Blindsight 10ft, PP 13

Languages: Understands draconic but can't speak

Challenge: 1/4 (50 xp)

Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The pseudodragon can magically
communicate simple ideas, emotions, and images
telepathically with any creature within 100 feet of it that can understand a language.

Familiar: The Psdeudodragon can serve you as a familiar. When you are bonded with the Pseudodragon in this way you can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10ft of its companion, the companion shares the pseudodragon's magic resistance trait. At any time and for any reason the pseudodragon can end its service as a familiar, ending the thelapatic bond.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Veli Tiny Celestial, Neutral Good 1/4 25 xp

  • Armor class 12
  • Hit points 2 (1d4-1)
  • Speed 10ft, fly 25ft
  • STR 3 (-4)
  • DEX 15 (+2)
  • CON 9 (-1)
  • INT 5 (-3)
  • WIS 10 (0)
  • CHA 12 (+1)

Skills: Insight +2, Perception +2, Stealth +4

Damage Resistances: Radiant

Senses: Darkvision 60ft, Blindsight 10ft

Languages: Can't speak but understands Sylvan and Celestial

Challenge: 1/4 (25 xp)

Limited Teleportation: The creature can teleport back to the person it is bonded with if that person is within 30ft of the creature.

Heart Sight: When the fox touches a creature it magically knows the emotional state of the creature. If the target fails a DC 11 charisma saving throw it also knows the creatures alignment. Celestials, Fiends and Undead automatically fail this saving throw.

Actions

Bite: +4 to hit, 1d4+2 piercing damage, Creature also has to make a Constitution Saving Throw DC 11 or take 2d6 radiant damage.